Creating Bad Mustard
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[[Image:{{{image}}}|center|184px]] |
Author |
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Douglas Austin |
Event type |
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Wilderness scouting |
A new owner arrives at a backwoods tavern. How do they interact with the local leader?
Choices
1. So they fight like chickens!!
ExpandOutcome
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Hero enters the bar full of hostility, turns around, and camps in the woods. +4 retirement age, +1 legacy point.
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2. But, as we must suppose is likely, they fall in love.
ExpandOutcome
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Hero is welcomed in by the new couple. +1 legacy point.
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3. Or maybe the drunk messes up.
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A drunk's foolishness causes the tavern to burn down. The new owner explains to the hero that failure follows them wherever they go. The local leader tells them to buck up. +1 heart wood and +1 hide
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Trivia
Images
Targets
ExpandTargets
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hero (required)
Score: LEVEL >= 2
Forbidden Aspects: waterlingRomance,npcRomance,cvawn_hunterMarriedFallback
hero2 (optional)
Score: ((LOVER_WITH.hero*5)+(RIVAL_WITH.hero*3))+SHIP_WITH.hero
hero3 (optional)
Score: AGE_IN_YEARS
hero4 (optional)
hero5 (optional)
lover (optional)
Score: LOVER_WITH.hero >= 1
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See Targets and scoring guide for help with role names and scoring.
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