The Sunswallower's Wake
From Wildermyth Wiki
Revision as of 08:37, 28 February 2024 by KoalaLumpur (talk | contribs)
The Sunswallower's Wake is a three-chapter campaign with different main enemies.
Warning: this page contains spoilers!
The event For the Scavenging or the opportunity The Prisoner is required to unlock this event.
The campaign can be started with three legacy heroes.
Chapter 1
The heroes come out of retirement to help take down the resurfacing deepist threat
Spoiler |
The three heroes unite against the resurfacing Deepist threat. They meet a servant that show them a secret passage into the mountain where the Deepists lie. The task is to take out all combat tiles and finish off the Deepists in the mountain.[detailed description of plot]
|
Chapter 2
The heroes are tasked by a mercenary to help them take down both Morthagi and Drauven.
Spoiler |
The heroes once again are tasked to go into action from a mercenary. According to them, the Morthagi and Drauven have been fighting each other and mercenaries have been selling their service to both sides, prolonging the battle and increasing the death toll on all sides. The task is to take out all combat tiles and finish off either the Morthagi or the Drauven group.
|
Chapter 3
The heroes need to defeat the villain who has been orchestrating all of the battles from behind.
Spoiler |
A town is captured by either Morthagi or Drauven (depending on which remained surviving in the previous chapter). One of the heroes needs to escape and bring back more heroes in order to release the town. Afterwards, the heroes set off to find a storyteller to ask them about a talisman found in Chapter 2. This leads them back to the initial inn where the captured servant tells the story of their mistress. Following, the heroes head to the final location where they confront the mistress herself.
|