Node

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Revision as of 22:35, 27 May 2024 by Psionusoid (talk | contribs) (added hard fight secondary rewards)

Nodes are locations in Omenroad campaigns and challenges. Unlike standard campaigns, in Omenroad, the company must stay together and may only move to a connected node farther to the right of the page. In challenge runs, there are twelve types of combat nodes and six types of non-combat nodes. Combat nodes can be standard fights, hard fights, or boss fights. Non-combat nodes offer a reward or some other benefit with no fight.

Standard Fight Nodes

Standard fight nodes have a reward of a resource chest, a gear chest, an ability shrine, a forge, or a combat buff.

Hard Fight Nodes

Hard fight nodes have either the reward of one of the main rewards of a standard fight node plus a secondary reward or a fancy gear chest. Nodes with a fancy gear chest do not offer known secondary rewards, although bonus rewards may still appear. The secondary reward may be a transformation shrine, a rescuable caged pet, a relationship shrine, a small resource chest, a small gear chest, or a Healingstone.

Boss Fight Nodes

There is one boss fight at the end of each page, with 20 possible bosses total.

Non-combat Nodes

The six types of non-combat nodes are a gear chest, a resource chest, a blacksmith, a campfire, calamity removal, and towns. Calamity removal nodes may only appear in the middle of a page, and blacksmith nodes cannot appear at the beginning of a page. All pages have a choice between a blacksmith node and a campfire node just before the boss node. Towns only only appear at the beginning of page 2 or 3 and only if a hero has died.