Difference between revisions of "Alarm"

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Monsters will sometimes make '''alarm''' calls as an action on their turn. These alert nearby enemies that the [[hero]]es are present. Alerted monsters will move toward the alarm call, breaking down doors and destroying scenery if necessary.  
[[Monster]]s will sometimes make '''alarm''' calls as an action on their turn. These alert nearby enemies that the [[hero]]es are present. Alerted monsters will move toward the alarm call, breaking down [[Battle_map#Doors|doors]] and destroying [[scenery]] if necessary.  
 
The alarm distance varies with [[difficulty]] level:
 
{| class="wikitable"
! Difficulty !! Range
|-
| Storyteller || 8
|-
| Adventurer || 10
|-
| Tragic Hero || 12
|-
| Walking Lunch || 14
|}


[[Category:Battle]]
[[Category:Battle]]
[[Category:Difficulty]]

Latest revision as of 09:58, 26 June 2021

Monsters will sometimes make alarm calls as an action on their turn. These alert nearby enemies that the heroes are present. Alerted monsters will move toward the alarm call, breaking down doors and destroying scenery if necessary.

The alarm distance varies with difficulty level:

Difficulty Range
Storyteller 8
Adventurer 10
Tragic Hero 12
Walking Lunch 14