Difference between revisions of "Amber Hollow"
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{{Infobox event | {{Infobox event | ||
| event = Amber Hollow | | event = Amber Hollow | ||
| image = | | image = Amber hollow.PNG | ||
| author = Douglas Austin | | author = Douglas Austin | ||
| type = Arrive at hostile site | | type = Arrive at hostile site | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| | | Hero finds an item but begins combat with {{Wound}}. The party also begins combat with {{Disorder}}. | ||
|} | |} | ||
''2. "You might be able to come back when the fighting's over?"'' | ''2. "You might be able to come back when the fighting's over?"'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| | | Combat begins with {{Stealth}}. The relationship between the two heroes deepens. | ||
|} | |} | ||
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== Images == | == Images == | ||
<gallery mode= | <gallery mode=packed heights=150px> | ||
File:Amber hollow.PNG | File:Amber hollow.PNG | ||
</gallery> | </gallery> | ||
{{Targets2 | |||
| page = Targets encounter heroesArriveAtSite amberHollow | |||
}} | |||
[[Category:Event]] | [[Category:Event]] |
Latest revision as of 08:05, 13 March 2022
Amber Hollow |
---|
Author |
Douglas Austin |
Event type |
Arrive at hostile site |
Two heroes watch the sunset before a battle.
Choices
1. "I just feel something. Something in this amber hollow wishes me to see it."
Outcome Hero finds an item but begins combat with Wound (one party member loses half hit points to start combat). The party also begins combat with Disorder (walling provides no armor this combat).
2. "You might be able to come back when the fighting's over?"
Outcome Combat begins with Stealth (all party members begin combat in Greyplane). The relationship between the two heroes deepens.
Trivia
Images
Targets
Targets hook (required) Score: max(BOOKISH,ROMANTIC,POET) >= 60 Test: LEVEL >= 2 hothead (required) Score: (FAMILY_WITH.hook*3)*SHIP_WITH.hook >= 1 Test: LEVEL >= 2 volunteer (required) Score: LEVEL volunteer2 (optional) lover (optional) Score: LOVER_WITH.hothead >= 1 ship (optional) Score: LOVER_WITH.hook >= 1
See Targets and scoring guide for help with role names and scoring.