Difference between revisions of "Archery"

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(Ability reworked in update 0.13+109 Darrel Trace)
(Actually use the ability template)
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'''Archery''' is a [[Passive ability|passive]] [[:Category:Hunter abilities|Hunter ability]] that allows the Hunter to counter-attack ranged attacks. From update 0.13+109 Darrel Trace it also procs is adjacent allies are attacked.
{{Infobox ability
[[File:Archery.png|200px|thumb|right|Jule counters the Raccoon's attack]]
| ability = Archery
| image = Archery.png
| type = Passive
| class = General
| effect = Physical Damage
| target = Single Target
| available_to = Hunters
}}
 
'''Archery''' is a [[Passive ability|passive]] [[:Category:Hunter abilities|Hunter ability]] that causes the Hunter to counter-attack whenever they or adjacent allies are attacked by a ranged attack.


==In-Game Description==
==In-Game Description==
  <q>''(Passive) [[Hero]] counters all ranged attacks against him or any adjacent allies.''</q>
  ''(Passive) [[Hero]] counters all ranged attacks against him or any adjacent allies.''


==Specifics==
==Specifics==

Revision as of 15:44, 28 June 2021

Archery
Archery.png
Type
Passive
Class
General
Effect
Physical Damage
Target
Single Target
Available to
Hunters

Archery is a passive Hunter ability that causes the Hunter to counter-attack whenever they or adjacent allies are attacked by a ranged attack.

In-Game Description

(Passive) Hero counters all ranged attacks against him or any adjacent allies.

Specifics

A Hunter with Archery will counter-attack all ranged attacks against them, provided they themselves are equipped with a ranged weapon. It will also trigger against attacks on adjacent allies.

Archery will not trigger if the Hunter takes mortal damage from an attack.

Uses

While Hunters usually avoid front-line combat, a Hunter with Archery and high defensive stats can be a powerful counter to an onslaught of ranged attackers.