Arches
From Wildermyth Wiki
In-Game Description
(Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.
Specifics
The mystic creates a tree on the battle map and interfuses with it if they have an interfusion slot available.
- single action, ends turn, range 4.6
- The location must be clear space -- no orthogonally adjacent walls/scenery.
- Enemies are pinned within
1.6 + Potency/3
tiles. - The created tree gives Good cover and is Wood and a Tree for use with other interfusions.
Uses
Creates an object to interfuse with even on an empty battlefield, so the Mystic cannot be shut out for lack of targets to work with.