Difference between revisions of "Family Business"

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== Choices ==
== Choices ==


:''1. "Whatever, I'm through with that old goat!"''
''1. <q>No. Let me leave first.</q> Don't Listen.''
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| '''+0.3 warding''' to both party members.
|}
 
''2. <q>I'm sure there's a private room...</q> Listen.''
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Negotiate to your parent about building a roadhouse. A decision must be made whatever to give the hero's parent resources to build a roadhouse.
|}
:''2.1 <q>Answer's '''no'''.</q>''
::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Reject them. The following is added to the hero's history:
| '''+0.5 health''' to both party members.
<q>Later in life, <Hero> met their estranged parent again, eschewing them and allowing old wounds to fester. <Hero> never saw their parent again in this world... </q>
|}
|}
:''2. "...maybe... maybe I was a little harsh..."''
:''2.2 <q>Alright. Build your roadhouse.</q>''
::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Reconcile. The following is added to the hero's history:
| Lose '''1 ingot''', '''heartwood''', '''fabric''', and '''hide''' resources. '''1d2+3 retirement age''' to both party members. A tiding at the end of the chapter randomly determines the outcome.<br />'''Success''': The hero gains '''+15 Charisma''' and '''+10 Recovery Rate'''. The party also gains '''1d2 heartwoods''', '''1d2 ingots''', '''1d2 hides''', and '''1d2 fabrics'''. <br />'''Failure''': the hero loses '''-5 Charisma''' and '''-5 Recovery Rate'''
<q>Later in life, <Hero> met their estranged parent again, reconciling with them and healing the wounds that rent their hearts. <Hero> visited their parent often ever thereafter...</q>
|}
|}


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File:Familybusiness1.png|The heroes converge in a tavern.
File:Familybusiness1.png|The heroes converge in a tavern.
File:Familybusiness2.png|Martin recognizes his mother.
File:Familybusiness2.png|Martin recognizes his mother.
File:Screenshot_171.png|In the updated event, the hero is recognized and approached by their parent.
File:Screenshot_172.png|
</gallery>
</gallery>


{{Targets2
| page = Targets familybusiness_revision
}}
__NOTOC__
[[Category:Event]]
[[Category:Event]]

Latest revision as of 07:20, 24 August 2022

Family Business
Familybusiness3.png
Author
Jeremy Bernstein
Event type
Wilderness scouting

A hero unexpectedly meets their estranged parent in a tavern.

Choices

1. No. Let me leave first. Don't Listen.

2. I'm sure there's a private room... Listen.

2.1 Answer's no.
2.2 Alright. Build your roadhouse.

Trivia

Images

Targets