Difference between revisions of "Guardian"
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== Tips == | == Tips == | ||
Guarding in front of weaker party members triggers [[Walling]], reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range. | - Guarding in front of weaker party members triggers [[Walling]], reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range. | ||
- [[Ability:Vigilance|Vigilance]] increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn. | |||
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[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:Warrior abilities]] | [[Category:Warrior abilities]] | ||
[[Category:Reaction Strike]] |
Revision as of 06:50, 20 November 2019
Guardian is the Warriors starting ability.
Ingame Description
(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.
Specifics
Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.
Sentinel is a possible upgrade to Guardian.
Tips
- Guarding in front of weaker party members triggers Walling, reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range.
- Vigilance increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn.