Difference between revisions of "Guardian"
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- [[Ability:Vigilance|Vigilance]] increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn. | - [[Ability:Vigilance|Vigilance]] increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn. | ||
- [[Ability:Long Reach|Long Reach]] pairs very well with the beforementioned abilities. Combining Long Reach with a spear enables the [[Warrior]] to cover a lot of space. | |||
Revision as of 06:57, 20 November 2019
Guardian is the Warriors starting ability.
Ingame Description
(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.
Specifics
Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.
Sentinel is a possible upgrade to Guardian.
Tips
- Guarding in front of weaker party members triggers Walling, reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range.
- Vigilance increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn.
- Long Reach pairs very well with the beforementioned abilities. Combining Long Reach with a spear enables the Warrior to cover a lot of space.