Difference between revisions of "Hardiness"

From Wildermyth Wiki
 
(3 intermediate revisions by 2 users not shown)
Line 4: Line 4:
  <q>''(Passive) [[Hero]] has +30 percent health.'' </q>
  <q>''(Passive) [[Hero]] has +30 percent health.'' </q>


=== Upgrade ===
== Upgrade ==
 
  <q>''Increased from +30% health to +50% health. Also adds +5 [[recovery rate]] and +5 [[retirement age]].''</q>
  <q>''Increased from +30% health to +50% health. Also adds +5 [[recovery rate]] and +5 [[retirement age]].''</q>


Line 11: Line 10:
+0.3 Bonus Health Factor
+0.3 Bonus Health Factor


==Uses==
==Tips==
Especially useful for tanking characters.  Synergizes with [[Bloodrage]]
* Can synergize with [[Bloodrage]], the maximum damage of which scales weakly with maximum health. However a warrior with more maximum health must lose more health to achieve the same damage bonus.


[[Category:Battle]]
[[Category:Battle]]
[[Category:Ability]]
[[Category:Ability]]
[[Category:General abilities]]
[[Category:General abilities]]

Latest revision as of 04:02, 23 April 2022

Hardiness is a passive ability available to all heroes.

In-Game Description

(Passive) Hero has +30 percent health. 

Upgrade

Increased from +30% health to +50% health. Also adds +5 recovery rate and +5 retirement age.

Specifics

+0.3 Bonus Health Factor

Tips

  • Can synergize with Bloodrage, the maximum damage of which scales weakly with maximum health. However a warrior with more maximum health must lose more health to achieve the same damage bonus.