From Wildermyth Wiki
Bloodrage is a Warrior ability.
(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of +x damage.
|Up to a max of |
|Damage bonus: |
(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.
- Bloodrage adds damage to melee and ranged attacks, similarly to Vigorflow. It does not boost Broadswipes, Shieldshear, Backslam, or Raider.
- Bloodrage ignores Temporary health: Temp health does not affect a hero's maximum health, and losing temp health does not grant a hero extra damage. This means that hero with 1/10 health and a hero with 1/10 health + 10 temp health would get the same damage bonus from Bloodrage.
- Keep Bloodrage's interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down.
- Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with Aid, Invigoration, and Rock Shield to maintain an injured warrior's survivability.
- Can also be valuable with the Shadow transformation since it facilitates regaining lost health via kills.