Difference between revisions of "Heroism"
From Wildermyth Wiki
(→Uses) |
Psionusoid (talk | contribs) m (→In-Game Description: updated description) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
'''Heroism''' is | '''Heroism''' is an [[ability]] that can be learned by any [[hero]]. | ||
==In-Game Description== | ==In-Game Description== | ||
<q>''(Active) Once per combat, | <q>''(Active) Once per combat, Hero gains +1 action point, and attack actions only cost one action point this turn.''</q> | ||
==Upgrade== | |||
<q>''Grants +2 Action Points instead of +1''</q> | |||
==Specifics== | ==Specifics== | ||
== | ==Tips== | ||
Can allow for three consecutive attacks from the start of the turn. This can be particularly powerful for archers, who are more likely to be able to ''use'' | * Can allow for three (or four with upgrade) consecutive attacks from the start of the turn. This can be particularly powerful for archers, who are more likely to be able to ''use'' multiple attacks without moving. | ||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:General abilities]] | [[Category:General abilities]] |
Latest revision as of 12:28, 12 February 2023
Heroism is an ability that can be learned by any hero.
In-Game Description
(Active) Once per combat, Hero gains +1 action point, and attack actions only cost one action point this turn.
Upgrade
Grants +2 Action Points instead of +1
Specifics
Tips
- Can allow for three (or four with upgrade) consecutive attacks from the start of the turn. This can be particularly powerful for archers, who are more likely to be able to use multiple attacks without moving.