Difference between revisions of "Hook"

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Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.


Brash
{| class=wikitable
 
! Hook
Brokenheart
|-
 
| Brash
Clown
|-
 
| Brokenheart
Creative
|-
 
| Clown
Curious
|-
 
| Creative
Darkheart
|-
 
| Curious
Destiny
|-
 
| Darkheart
Distant
|-
 
| Destiny
Dreamer
|-
 
| Distant
Flirt
|-
 
| Dreamer
Gritty
|-
 
| Flirt
Inhabited
|-
 
| Gritty
Integrity
|-
 
| Inhabited
Literary
|-
 
| Integrity
Loyal
|-
 
| Literary
Lucky
|-
 
| Loyal
Mysterious
|-
 
| Lucky
Nostalgic
|-
 
| Mysterious
Physical
|-
 
| Nostalgic
Potential
|-
 
| Physical
Proud
|-
 
| Potential
Shame
|-
 
| Proud
Slacker
|-
 
| Shame
Thorny
|-
 
| Slacker
Wanderlust
|-
 
| Thorny
Weird
|-
 
| Wanderlust
Wildheart
|-
| Weird
|-
| Wildheart
|}


[[Category:Character]]
[[Category:Character]]

Revision as of 12:50, 5 December 2019

A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.

Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.

Hook
Brash
Brokenheart
Clown
Creative
Curious
Darkheart
Destiny
Distant
Dreamer
Flirt
Gritty
Inhabited
Integrity
Literary
Loyal
Lucky
Mysterious
Nostalgic
Physical
Potential
Proud
Shame
Slacker
Thorny
Wanderlust
Weird
Wildheart