Difference between revisions of "Price To Pay"

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{{Infobox event
{{Infobox event
| event = Price To Pay
| event = Price To Pay
| image =
| image = Madamemaggoty.PNG
| author = Shae Rossi
| author = Shae Rossi
| type = Wilderness scouting
| type = Wilderness scouting
}}
}}


The party arrive at a windmill in need of repair. Unfortunately the key belongs to a witch in the woods, who will need them to give something up in return...
The party arrive at a windmill in need of repair. Unfortunately the key belongs to Madame Maggoty, a witch in the woods, who will need them to give something up in return...


== Choices ==
== Choices ==

Revision as of 08:42, 9 February 2020

Price To Pay
Madamemaggoty.PNG
Author
Shae Rossi
Event type
Wilderness scouting

The party arrive at a windmill in need of repair. Unfortunately the key belongs to Madame Maggoty, a witch in the woods, who will need them to give something up in return...

Choices

1. "Fine, I'll lose a memory."

2. "I could lose some blood for the cause."

3. "Hang on, are you messing with us?"

Trivia

A hero who chooses Option 1 will receive the following in their history:

A memory sacrificed left [Name] always feeling like there was something he had just forgotten.  

A hero who chooses Option 2 will receive the following in their history:

[Name] often spilled her own blood in defense of [Party], but the droplets given to an ancient hag left a tether from which she could not escape.

Images