Difference between revisions of "Template:Data damageType"

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m (update crystal chrysalis)
(added remaining elemental stunt effects)
 
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<includeonly>{{#switch:{{{1}}}
<includeonly>{{#switch:{{{1}}}
| Bash = ''x'' damage<!-- assets/data/effects/attack/treeArmBash.json -->
| Bash = ''x'' damage, range 1.6 (Melee)<br>{{Icon|leaf}}<span style="color:#005a1e">'''Leaf Stunt'''</span><!-- assets/data/effects/attack/treeArmBash.json -->
| Bash+ = ''x'' damage<!-- assets/data/effects/attack/treeArmBash.json -->
| Bash+ = ''x'' damage, range 1.6 (Melee)<br>{{Icon|leaf}}<span style="color:#005a1e">'''Leaf Stunt'''</span><!-- assets/data/effects/attack/treeArmBash.json -->
| Bear Hug = ''x'' damage<!-- assets/data/effects/bear/bearHug.json -->
| Bear Hug = ''x'' damage, range 1.6 (Melee)<!-- assets/data/effects/bear/bearHug.json -->
| Bear Hug+ = ''x'' damage<!-- assets/data/effects/bear/bearHug.json -->
| Bear Hug+ = ''x'' damage, range 1.6 (Melee)<!-- assets/data/effects/bear/bearHug.json -->
| Bite = ''x'' damage<!-- assets/data/effects/attack/wolfBiteMelee.json -->
| Bite = ''x'' damage, range 1 (Melee)<!-- assets/data/effects/attack/wolfBiteMelee.json -->
| Bite+ = ''x'' damage<!-- assets/data/effects/attack/wolfBiteMelee.json -->
| Bite+ = ''x'' damage, range 1 (Melee)<!-- assets/data/effects/attack/wolfBiteMelee.json -->
| Bitter Scratch = ''x'' shred<!-- assets/data/effects/attack/skeletalShred.json -->
| Bitter Scratch = ''x'' shred, range 1.6 (Melee)<!-- assets/data/effects/attack/skeletalShred.json -->
| Bitter Scratch+ = ''x'' shred<!-- assets/data/effects/attack/skeletalShred.json -->
| Bitter Scratch+ = ''x'' shred, range 1.6 (Melee)<!-- assets/data/effects/attack/skeletalShred.json -->
| Chain Lightning = ''x'' magic damage<!-- assets/data/effects/storm/chainLightningUpgrade.json -->
| Chain Lightning = ''x'' magic damage, range 4.6 (Ranged)<!-- assets/data/effects/storm/chainLightningUpgrade.json -->
| Chain Lightning+ = ''x'' magic damage<!-- assets/data/effects/storm/chainLightningUpgrade.json -->
| Chain Lightning+ = ''x'' magic damage, range 4.6 (Ranged)<!-- assets/data/effects/storm/chainLightningUpgrade.json -->
| Cone of Fire = ''x'' magic damage (Ranged)<!-- assets/data/effects/monster/fireArmFlameCone.json -->
| Cone of Fire = ''x'' magic damage, 4.6 range (Ranged)<br>{{Icon|fire}}<span style="color:#b1623c">'''Fire Stunt'''</span><!-- assets/data/effects/monster/fireArmFlameCone.json -->
| Cone of Fire+ = ''x'' magic damage (Ranged)<!-- assets/data/effects/monster/fireArmFlameCone.json -->
| Cone of Fire+ = ''x'' magic damage, 4.6 range (Ranged)<br>{{Icon|fire}}<span style="color:#b1623c">'''Fire Stunt'''</span><!-- assets/data/effects/monster/fireArmFlameCone.json -->
| Crow Scratch = ''x'' damage, 1 shred<!-- assets/data/effects/attack/crowArmClaw.json -->
| Crow Scratch = ''x'' damage, 1 shred, range 1.6 (Melee)<!-- assets/data/effects/attack/crowArmClaw.json -->
| Crow Scratch+ = ''x'' damage, 1 shred<!-- assets/data/effects/attack/crowArmClaw.json -->
| Crow Scratch+ = ''x'' damage, 1 shred, range 1.6 (Melee)<!-- assets/data/effects/attack/crowArmClaw.json -->
| Crush = ''x'' damage<!-- assets/data/effects/attack/foothillArmBash.json -->
| Crush = ''x'' damage, range 1.6 (Melee)<br>{{Icon|stone}}<span style="color:#5e008a">'''Stone Stunt'''</span><!-- assets/data/effects/attack/foothillArmBash.json -->
| Crush+ = ''x'' damage<!-- assets/data/effects/attack/foothillArmBash.json -->
| Crush+ = ''x'' damage, range 1.6 (Melee)<br>{{Icon|stone}}<span style="color:#5e008a">'''Stone Stunt'''</span><!-- assets/data/effects/attack/foothillArmBash.json -->
| Crystal Chrysalis (theme upgrade) = ''x'' damage, 2 shred<!-- assets/data/effects/crystalChrysalisExplosion.json -->
| Crystal Chrysalis (theme upgrade) = ''x'' damage, 2 shred<!-- assets/data/effects/crystalChrysalisExplosion.json -->
| Crystal Sword = ''x'' damage<!-- assets/data/effects/attack/gemArmSword.json -->
| Crystal Sword = ''x'' damage, range 1.6 (Melee)<br>{{Icon|stone}}<span style="color:#5e008a">'''Stone Stunt'''</span><!-- assets/data/effects/attack/gemArmSword.json -->
| Crystal Sword+ = ''x'' damage<!-- assets/data/effects/attack/gemArmSword.json -->
| Crystal Sword+ = ''x'' damage, range 1.6 (Melee)<br>{{Icon|stone}}<span style="color:#5e008a">'''Stone Stunt'''</span><!-- assets/data/effects/attack/gemArmSword.json -->
| Dread Harvest = ''x'' magic damage<!-- assets/data/effects/shadow/shadowArmSoulHarvest.json -->
| Dread Harvest = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/shadow/shadowArmSoulHarvest.json -->
| Dread Harvest+ = ''x'' magic damage<!-- assets/data/effects/shadow/shadowArmSoulHarvest.json -->
| Dread Harvest+ = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/shadow/shadowArmSoulHarvest.json -->
| Falling Stars = ''x'' magic damage, 1 pierce<!-- assets/data/effects/star/fallingStars.json -->
| Falling Stars = ''x'' magic damage, 1 pierce, range 6.6<!-- assets/data/effects/star/fallingStars.json -->
| Falling Stars+ = ''x'' magic damage, 1 pierce<!-- assets/data/effects/star/fallingStars.json -->
| Falling Stars+ = ''x'' magic damage, 1 pierce, range 6.6<!-- assets/data/effects/star/fallingStars.json -->
| Fire Chicken = 2 magic damage<!-- assets/data/effects/pets/fireChicken_lightFire.json -->
| Fire Chicken = 2 magic damage<!-- assets/data/effects/pets/fireChicken_lightFire.json -->
| Fire Chicken+ = 2 magic damage<!-- assets/data/effects/pets/fireChicken_lightFire.json -->
| Fire Chicken+ = 2 magic damage<!-- assets/data/effects/pets/fireChicken_lightFire.json -->
| Flame Strike = ''x'' magic damage<!-- assets/data/effects/attack/flameArmMelee.json -->
| Flame Strike = ''x'' magic damage, range 1.6 (Melee)<br>{{Icon|fire}}<span style="color:#b1623c">'''Fire Stunt'''</span><!-- assets/data/effects/attack/flameArmMelee.json -->
| Flame Strike+ = ''x'' magic damage<!-- assets/data/effects/attack/flameArmMelee.json -->
| Flame Strike+ = ''x'' magic damage, range 1.6 (Melee)<br>{{Icon|fire}}<span style="color:#b1623c">'''Fire Stunt'''</span><!-- assets/data/effects/attack/flameArmMelee.json -->
| Frenzy = ''x'' damage, 1 pierce<!-- assets/data/effects/attack/wolfArmClawFrenzy.json -->
| Frenzy = ''x'' damage, 1 pierce, range 1.6 (Melee)<!-- assets/data/effects/attack/wolfArmClawFrenzy.json -->
| Frenzy+ = ''x'' damage, 1 pierce<!-- assets/data/effects/attack/wolfArmClawFrenzy.json -->
| Frenzy+ = ''x'' damage, 1 pierce, range 1.6 (Melee)<!-- assets/data/effects/attack/wolfArmClawFrenzy.json -->
| Gouge = ''x'' damage, ''y'' shred<!-- assets/data/effects/attack/hookMelee.json -->
| Gouge = ''x'' damage, ''y'' shred, range 1.6<!-- assets/data/effects/attack/hookMelee.json -->
| Gouge+ = ''x'' damage, ''y'' shred<!-- assets/data/effects/attack/hookMelee.json -->
| Gouge+ = ''x'' damage, ''y'' shred, range 1.6<!-- assets/data/effects/attack/hookMelee.json -->
| Hammer = ''x'' damage<!-- assets/data/effects/attack/morthagiArmHammer.json -->
| Hammer = ''x'' damage, range 1.6 (Melee)<!-- assets/data/effects/attack/morthagiArmHammer.json -->
| Hammer+ = ''x'' damage<!-- assets/data/effects/attack/morthagiArmHammer.json -->
| Hammer+ = ''x'' damage, range 1.6 (Melee)<!-- assets/data/effects/attack/morthagiArmHammer.json -->
| Harvest = ''x'' magic damage<!-- assets/data/effects/shadow/shadowArmHarvest.json -->
| Harvest = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/shadow/shadowArmHarvest.json -->
| Harvest+ = ''x'' magic damage<!-- assets/data/effects/shadow/shadowArmHarvest.json -->
| Harvest+ = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/shadow/shadowArmHarvest.json -->
| Heavy Bash = ''x'' damage<!-- assets/data/effects/attack/treeArmBashBoth.json -->
| Heavy Bash = ''x'' damage, range 1.6 (Melee)<br>{{Icon|leaf}}<span style="color:#005a1e">'''Leaf Stunt'''</span><!-- assets/data/effects/attack/treeArmBashBoth.json -->
| Heavy Bash+ = ''x'' damage<!-- assets/data/effects/attack/treeArmBashBoth.json -->
| Heavy Bash+ = ''x'' damage, range 1.6 (Melee)<br>{{Icon|leaf}}<span style="color:#005a1e">'''Leaf Stunt'''</span><!-- assets/data/effects/attack/treeArmBashBoth.json -->
| Jumpjolt = ''x'' magic damage<!-- assets/data/effects/storm/chainLightning.json -->
| Jumpjolt = ''x'' magic damage, range 4.6 (Ranged)<!-- assets/data/effects/storm/chainLightning.json -->
| Jumpjolt+ = ''x'' magic damage<!-- assets/data/effects/storm/chainLightning.json -->
| Jumpjolt+ = ''x'' magic damage, range 4.6 (Ranged)<!-- assets/data/effects/storm/chainLightning.json -->
| Peck = ''x'' damage<!-- assets/data/effects/attack/crowPeckMelee.json -->
| Peck = ''x'' damage, range 1 (Melee)<!-- assets/data/effects/attack/crowPeckMelee.json -->
| Peck+ = ''x'' damage<!-- assets/data/effects/attack/crowPeckMelee.json -->
| Peck+ = ''x'' damage, range 1 (Melee)<!-- assets/data/effects/attack/crowPeckMelee.json -->
| Scratch and Claw = ''x'' damage, 2 shred<!-- assets/data/effects/attack/crowArmFrenzy.json -->
| Scratch and Claw = ''x'' damage, 2 shred, range 1.6 (Melee)<!-- assets/data/effects/attack/crowArmFrenzy.json -->
| Scratch and Claw+ = ''x'' damage, 2 shred<!-- assets/data/effects/attack/crowArmFrenzy.json -->
| Scratch and Claw+ = ''x'' damage, 2 shred, range 1.6 (Melee)<!-- assets/data/effects/attack/crowArmFrenzy.json -->
| Shooting Star = ''x'' magic damage<!-- assets/data/effects/attack/shootingStar.json -->
| Shooting Star = ''x'' magic damage, range 4 (Ranged)<!-- assets/data/effects/attack/shootingStar.json -->
| Shooting Star+ = ''x'' magic damage<!-- assets/data/effects/attack/shootingStar.json -->
| Shooting Star+ = ''x'' magic damage, range 4 (Ranged)<!-- assets/data/effects/attack/shootingStar.json -->
| Skunk Spray = ''x'' range<!-- assets/data/effects/attack/skunkTailSpray.json -->
| Skunk Spray = ''x'' range (Ranged)<!-- assets/data/effects/attack/skunkTailSpray.json -->
| Skunk Spray+ = ''x'' range<!-- assets/data/effects/attack/skunkTailSpray.json -->
| Skunk Spray+ = ''x'' range (Ranged)<!-- assets/data/effects/attack/skunkTailSpray.json -->
| Splinterskin = 1 true damage<!-- assets/data/effects/attack/treeThemeSplinterskin.json -->
| Splinterskin = 1 true damage<!-- assets/data/effects/attack/treeThemeSplinterskin.json -->
| Splinterskin+ = 1 true damage<!-- assets/data/effects/attack/treeThemeSplinterskin.json -->
| Splinterskin+ = 1 true damage<!-- assets/data/effects/attack/treeThemeSplinterskin.json -->
| Static Shock = 2 true damage<!-- assets/data/effects/storm/staticShock_returnsDamage.json -->
| Static Shock = 2 true damage<!-- assets/data/effects/storm/staticShock_returnsDamage.json -->
| Static Shock+ = 2 true damage<!-- assets/data/effects/storm/staticShock_returnsDamage.json -->
| Static Shock+ = 2 true damage<!-- assets/data/effects/storm/staticShock_returnsDamage.json -->
| Sting = ''x'' damage, 2 pierce<!-- assets/data/effects/attack/scorpionTailStab.json -->
| Sting = ''x'' damage, 2 pierce, range 3.6 (Melee)<!-- assets/data/effects/attack/scorpionTailStab.json -->
| Sting+ = ''x'' damage, 2 pierce<!-- assets/data/effects/attack/scorpionTailStab.json -->
| Sting+ = ''x'' damage, 2 pierce, range 3.6 (Melee)<!-- assets/data/effects/attack/scorpionTailStab.json -->
| Stone Claw = ''x'' damage<!-- assets/data/effects/attack/stoneClaw.json -->
| Stone Claw = ''x'' damage, range 1.6<!-- assets/data/effects/attack/stoneClaw.json -->
| Stone Claw+ = ''x'' damage<!-- assets/data/effects/attack/stoneClaw.json -->
| Stone Claw+ = ''x'' damage, range 1.6<!-- assets/data/effects/attack/stoneClaw.json -->
| Strike = ''x'' damage<!-- assets/data/effects/attack/skeletonKingDaggerAttack.json -->
| Strike = ''x'' damage, range 1.1 (Melee)<!-- assets/data/effects/attack/skeletonKingDaggerAttack.json -->
| Strike+ = ''x'' damage<!-- assets/data/effects/attack/skeletonKingDaggerAttack.json -->
| Strike+ = ''x'' damage, range 1.1 (Melee)<!-- assets/data/effects/attack/skeletonKingDaggerAttack.json -->
| Swipes = ''x'' damage, 1 shred<!-- assets/data/effects/bear/bearArmSwipe.json -->
| Swipes = ''x'' damage, 1 shred, range 1.6 (Melee)<!-- assets/data/effects/bear/bearArmSwipe.json -->
| Swipes+ = ''x'' damage, 1 shred<!-- assets/data/effects/bear/bearArmSwipe.json -->
| Swipes+ = ''x'' damage, 1 shred, range 1.6 (Melee)<!-- assets/data/effects/bear/bearArmSwipe.json -->
| Thorn Lash = ''x'' damage<!-- assets/data/effects/vine/vineArmThornLash.json -->
| Thorn Lash = ''x'' damage, range 4.6 (Ranged)<br>{{Icon|leaf}}<span style="color:#005a1e">'''Leaf Stunt'''</span><!-- assets/data/effects/vine/vineArmThornLash.json -->
| Thorn Lash+ = ''x'' damage<!-- assets/data/effects/vine/vineArmThornLash.json -->
| Thorn Lash+ = ''x'' damage, range 4.6 (Ranged)<br>{{Icon|leaf}}<span style="color:#005a1e">'''Leaf Stunt'''</span><!-- assets/data/effects/vine/vineArmThornLash.json -->
| Thunder Stomp = ''x'' range<!-- assets/data/effects/storm/thunderStompAttack.json -->
| Thunder Stomp = ''x'' range<!-- assets/data/effects/storm/thunderStompAttack.json -->
| Thunder Stomp+ = ''x'' range<!-- assets/data/effects/storm/thunderStompAttack.json -->
| Thunder Stomp+ = ''x'' range<!-- assets/data/effects/storm/thunderStompAttack.json -->
| Witherbolt = ''x'' magic damage<!-- assets/data/effects/green/greenArm_witherbolt.json -->
| Witherbolt = ''x'' magic damage, range 6 (Ranged)<!-- assets/data/effects/green/greenArm_witherbolt.json -->
| Witherbolt+ = ''x'' magic damage<!-- assets/data/effects/green/greenArm_witherbolt.json -->
| Witherbolt+ = ''x'' magic damage, range 6 (Ranged)<!-- assets/data/effects/green/greenArm_witherbolt.json -->
| Wolf Claw = ''x'' damage<!-- assets/data/effects/attack/wolfArmClaw.json -->
| Wolf Claw = ''x'' damage, range 1.6 (Melee)<br>{{Icon|water}}<span style="color:#6775d8">'''Water Stunt'''</span><!-- assets/data/effects/attack/wolfArmClaw.json -->
| Wolf Claw+ = ''x'' damage<!-- assets/data/effects/attack/wolfArmClaw.json -->
| Wolf Claw+ = ''x'' damage, range 1.6 (Melee)<br>{{Icon|water}}<span style="color:#6775d8">'''Water Stunt'''</span><!-- assets/data/effects/attack/wolfArmClaw.json -->
| Wrist Bolt = ''x'' damage, 1 pierce<!-- assets/data/effects/attack/wristBolt.json -->
| Wrist Bolt = ''x'' damage, 1 pierce, range 4 (Ranged)<!-- assets/data/effects/attack/wristBolt.json -->
| Wrist Bolt+ = ''x'' damage, 1 pierce<!-- assets/data/effects/attack/wristBolt.json -->
| Wrist Bolt+ = ''x'' damage, 1 pierce, range 4 (Ranged)<!-- assets/data/effects/attack/wristBolt.json -->
}}</includeonly><noinclude>
}}</includeonly><noinclude>
{{Data damageType/doc}}
{{Data damageType/doc}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
</noinclude>

Latest revision as of 22:03, 3 August 2023

This documentation is transcluded from Template:Data damageType/doc

This template is used by the game data process to help automatically keep pages up-to-date.

Warning: Manually editing this template data may cause your changes to be overwritten or lost if the template is automatically updated. If specific game data is missing from this template, please ask about it on the Discord #wiki channel (to arrange for its data to automatically be added to these templates).

Usage

This template returns the damage (type) for a specific theme ability. A future update will add hero abilities.

The template uses the following parameter:

1
The name associated with the specific damage.

Examples

Theme ability damageType

{{Data damageType|Frenzy}}

x damage, 1 pierce, range 1.6 (Melee)

Hero ability actionPoints (to be added)

{{Data damageType|Infernal Rain}}
(No damage type is returned, as this hero ability data has not been added yet to the template.)

Technical details

Damage type data comes from Wildermyth's.json files. For example, assets/data/effects/pets/fireChicken_lightFire.json includes the following line:

{ "class": "Damage", "amount": "2", "type": "MAGIC", "pierce": "1" }

This shows the type of damage (magic), the (non-formula constant) amount of damage (2), and that the damage also pierces (for 1).

UI DiamondFeather.png swift action (free once per turn)

Fire Chicken

2 magic damage

<name>'s Pet can light a fire on an adjacent tile, once every three turns.