Deepking Lestrond
From Wildermyth Wiki
The hero Lestrond. Took the advice of the witch of the deep and became a Deepist.
Description
In-game description:
His majesty's walk is heavy and grim, and he seems slow to shift his gaze. Even so, he fights with unbelievable ease, natural as breathing.
Base values
Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
---|---|---|---|---|
Health | 24 | |||
Speed | ||||
Armor | 5 | |||
Warding | 2 | |||
Melee Accuracy | ||||
Range Accuracy | ||||
Dodge | ||||
Block | ||||
Size | 1 Tiles |
Mechanics
Name | Type | Damage | Range | Effect |
---|---|---|---|---|
Search | Scout | 2 | Every hero in a 2 tile radius will lose their hidden effect. | |
Attack Door | Attack Scenery | Attacks the door, dealing 2 damage to it. | ||
Guerilla | Passive | Flanking attack shred. | ||
Smash | Melee Physical Attack | 4-6 | 2 | |
Goreleap | Movement | 3 | As a swift action, Deepking Lestrond leaps 3 tiles, dealing damage and shredding armor of adjacent enemies. | |
Broadswipes | Passive | Deepking Lestrond's melee attacks deal 2 damage to all other foes within range. | ||
Sentinel | Stance | Deepking Lestrond is always in sentinel, and leaps to attack the first unit to move nearby each turn. |