From Wildermyth Wiki

Elementalist is a Mystic ability.

In-Game Description

 Advanced interfusions for liquid, metal, and wood. Interfused fires do not burn out.
 Fire: (passive) Does not burn out while interfused
Wood: (active) Splintersalvo
Liquid: (upgrade) Infernal Rain


 Splinterblast/SplinterSalvo: +1 damage and apply 1 hobble.
Infernal Rain: changed from single-target to area of effect


Gain these advanced interfusions.


Infernal Rain. Boiling floods pour down to peel away armor and devour an enemy's flesh; +2 shred over basic Scalding Rain. (4.6 range, Pot + Spell Damage + 1-2 dmg, 4 shred (2 shred even on a miss), –1 health to Liquid)


Splintersalvo. Explode two or more interfused wood into a higher-damage burst over longer range. The interfused object's health adds to your range accuracy. Both objects are destroyed. The salvo does not damage scenery. (AoE 2.1 radius, Pot+2d3 damage, Pot/2+1 shred, Pot/2 pierce, 4.6 range from either Wood)


  • Elementalist can be detrimental with Ignite, since fire burnout frees up interfusion slots for new Ignite casts. For other uses of interfused fire (like Vigorflow or Spiritblade), note that fire on debris never burns out, so Elementalist may not be as useful as it first appears.