Elementalist
From Wildermyth Wiki
Elementalist is a Mystic ability.
In-Game Description
Advanced interfusions for liquid, metal, and wood. Interfused fires do not burn out.
Fire: (passive) Does not burn out while interfused
Wood: (active) Splintersalvo
Liquid: (upgrade) Infernal Rain
Upgrade
Splinterblast/SplinterSalvo: +1 damage and apply 1 hobble.
Infernal Rain: changed from single-target to area of effect
Specifics
Gain these advanced interfusions.
Liquid
Infernal Rain. Boiling floods pour down to peel away armor and devour an enemy's flesh; +2 shred over basic Scalding Rain. (4.6 range, Pot + Spell Damage + 1-2
dmg, 4 shred (2 shred even on a miss), –1 health to Liquid)
Wood
Splintersalvo. Explode two or more interfused wood into a higher-damage burst over longer range. The interfused object's health adds to your range accuracy. Both objects are destroyed. The salvo does not damage scenery. (AoE 2.1 radius, Pot+2d3 damage, Pot/2+1 shred, Pot/2 pierce, 4.6 range from either Wood)
Tips
- Combine with Arches to Splintersalvo anywhere. Firling Wand and Openmind are also helpful here.
- Elementalist can be detrimental with Ignite, since fire burnout frees up interfusion slots for new Ignite casts. For other uses of interfused fire (like Vigorflow or Spiritblade), note that fire on debris never burns out, so Elementalist may not be as useful as it first appears.