Mountain Mischief
From Wildermyth Wiki
Mountain Mischief |
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Author |
Shae Rossi & Douglas Austin |
Event type |
Arrive at hostile site |
The party finds a hut at the top of the mountain. A magician lives there and triggers a fight. After the fight, they let the heroes eat some of their magical food, granting a permanent bonus.
Choices
1. I think I see some wreckage down here. Might be salvageable...
Take the chasm path.
Outcome |
One of the heroes starts the assault with Wound (one party member loses half hit points to start combat). Afterwards, gain 1d3+1 ingots OR heartwoods and 1d3+1 hides OR fabrics. |
2. Looks like a cottage up this way.
Take the cliff path.
Outcome |
The Witch/Warlock of the Mountain makes the party fight some monsters. Afterwards, choose a reward: |
- 2.1
There's my griddlecakes that'll fill you with everlasting warmth.
Outcome +4 Retirement Age to all party members and -2 legacy points.
- 2.2
My tea'n oats, which packs a lifelong kick in the seat!
Outcome +0.3 Speed to all party members and -2 legacy points.
- 2.3
Or would you like the last of my pork-rust for yourself?
Outcome +2 Health to one specific hero and -2 legacy points.
Trivia
All choices after taking the cliff path lead to losing 2 Legacy Points.