One False Step
From Wildermyth Wiki
One False Step |
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Author |
Douglas Austin |
Event type |
Arrive at hostile site |
One of the heroes makes one false step and falls into a hole.
Choices
1. I'm quick. I'll climb down and help them.
Outcome Success:The hero is easily rescued. Start the battle with Fortitude (All party members gain +2 temp health).
Failure: The would-be rescuer begins combat with Wound (one party member loses half hit points to start combat).
2. Let's be methodical, safe. Tie together a rope, or something.
Outcome Begin combat as normal.
3. Or... maybe we leave them down there to act as bait?
Outcome Begin combat with Intimidation (all foes suffer 2 damage to start the mission) and Cunning (flanking attacks this combat deal +2 damage). The hero who was trapped doesn't show up in battle until turn 4.
Trivia
This event was updated in 0.13+109 Darrel Trace