From Wildermyth Wiki
Two members of the party share a peaceful moment between battles.
1. "If you want it to be..."
Outcome A romantic relationship develops between the two heroes.
2. "Oh! No. No. I..."
Outcome The heroes remain friends (or, if they were rivals, their relationship changes to friendship).
hero (required) Score: CAN_FORM_ROMANCE >= 1 lover (required) Score: CAN_ROMANCE.hero >= 1 greedy (required) Score: GREEDY
See Targets and scoring guide for help with role names and scoring.