Patch notes
From Wildermyth Wiki
1.16+537 Omenroad Hotfix
Fixed bug where Starwing could cause a StackOverflow crash Fixed bug where legacy Omenroad boss weapons weren't carrying over into new campaigns Fixed bug where no unlocked Omenroad boss items would spawn in regular campaigns Fixed bug where getting a Shadow Spirit would cause a crash in German, Spanish, and French Fixed bug where game wouldn't shut down fully if you opened Omenroad Achievements page Spanish translation progress, German and Chinese translation fixes
1.16+536 Omenroad Hotfix
Fixed bug where controller input couldn't use Gear Upgrade or Relationship shrines Several Translation fixes
1.16+535 Omenroad
Added sfx for bird legs, volley of arrows, drauvenBirdMarkPrey, ratErraticMovement Adjusted tile range feedback for barrage and stunning barrage Drauven Wingbeat and Bird Debuff now deal Physical Damage instead of True Damage Adjusted Ulstryx chapter 1 objective text to clarify that other sites must be cleared before doing the capstone fight Double-hyphens replaced with em-dashes Screen edge pan no longer happens while in controller mode (fixes issue where sometimes the screen would scroll to the top-left if the mouse position was there) Legacy saving now happens less often in certain cases, resulting in less hitches during gameplay Save file note dialog is now a single-line text input Shred sound no longer plays when shredding warding Various translation fixes Fix a bug where dreamsOfIcarus could happen multiple times per campaign Fix a bug with ambient audio often being silent when it shouldn't be (You may hear more nature noises now during battles than you used to) Fix a bug where set pieces that were very close to the camera would be visible, blocking the player's view Fix a bug where loredump could happen through walls Fix a bug where Stalwart+ prevented Crystal Chrysalis Fix a bug where sometimes enemies would visually hover over their ending tile Fixed issue with mysticF mythic vines theme skin Fix a bug with burning arrow not being able to shoot at as long a range with elemental bows Fixed bug where scenery with >20 health couldn't be splinterblasted Friendly Fire warning no longer shows damage dealt to scenery Tools: "Refresh" editor button now does a better job of actually refreshing mods Combat Lab can now show any mission plan, even without a scenario Added "ignoreRestrictions" option to ApplyTheme Outcome Added "ifChoiceNumLessThanOrEquals" and "sortByScore" fields to AbilityTarget Options Added NUM_ENEMIES expression variable, which will get the number of enemies in the current mission Added isMatchText expression, useful for checking parameter text Added "particleNumData_V" particle function, which can be used to get data from a given particle number Can now match ONE_FURTHEST relative to a role with multiple matches Added "CAN_ROMANCE_LOOSE" variable, which checks family and forbidden romance (e.g. skeleton), but ignores existing relationships, forbidRandomRomances, and attraction. Particles: adjusted e.life and e.time to not reset when done looping Particles: added tileIsVisible variable, which returns 1 if the mission tile is not in fog of war, and 0 otherwise Particles: Added vx, vy, vz, and velocity particle vars Added "useExistingEmitter" option to particle animation outcomes Added alwaysShow and forbidMonsterDestroy options to CountScenery objective Added ONE_FURTHEST_OPTIONAL match type Added animationCustom field for movement animations Can now spawn a random card of a monster type via Spawn Outcome Added LIVE_ALLIES LOS test Fixed bug where rigOverridePriority aspect was deleted Added "For" outcome, which can be used to execute an outcome a certain number of times Added WAS_ATTACKED_DELAYED effect trigger Added MISSION_VICTORY hero trigger Added POSITION_X and POSITION_Y expression variables Fixed bug where Loop Next Action checkbox in combat lab would sometimes use a previous action Added DIFFICULTY_COMBAT and DIFFICULTY_OVERLAND expression variables Added grant random gear cheat (Shift+Ctrl+G) that grants some gear based on class and randomness Added EQUAL_TO Test
1.15+511 Orien Marten Hotfix
Fixed some Russian translation issues
1.15+505 Orien Marten
Added official support for Russian! Rewritten Event: Abandoned (from: The Abandoned) Rewritten Event: Featherless Flight Rewritten Event: Settling Nerves (from: Peripheral Views) New tiding Added more robust legacy file backup system Procedural campaign plot events less likely to repeat often (weight divisor multiplied by 16 instead of 4 after a campaign) Adjusted light green "Labor" modifier number to be darker Fix a bug where skeleton theme could get stuck and not progress Fix a bug where Drauven Sneer could jump through walls Fix a bug with Greater Constrict shown damage amount Fix a bug where broken legacy heroes couldn't be replaced Fix a bug where "hidden" could show up in comics Fix a bug where foes sometimes wouldn't try to go through doors Fix a bug where diagonal scenery could cause unwalkable tiles Fix a bug with wiki links on Linux Fix a crash for heroes with no weapons Fix some gear visual layering issues Tools: Added "rigOverridePriority|PRIORITY|RIG" aspect, so a rigOverride can override a different rigOverride Tools: Added uk, uk_UA, th, and th_TH language codes, for modders Tools: Added Editor Options buttons to find missing translations Tools: Added TIDING_REQUIRED effect trigger, for tidings that should always happen if they match, and shouldn't count toward the total number of tidings
1.14+487 Elona Rib Hotfix
Numpad Enter key now works for everything Enter works for Fix a bug in French with crash when hovering the attack button Fix a bug where many lines in French were missing Fix a couple missing lines in a recruit comic
1.14+486 Elona Rib
Added official support for French! Rewritten Event: Pastoral Quarrel (from: Sweeping Swallow) Rewritten Event: When We Fight Two New Tidings Shardnado now deals less damage but has a larger radius Humanist+ increases the radius Skeleton Inscrutable Stare now works on Morthagi Ambush with Throughshot can now be placed behind enemies New hairstyle Enemy healthbars now show calamity icons for calamity buffs Adjusted tile feedback for many AOE abilities (ranges have more of a "border", instead of highlighting each tile the same) Added new image for "Add to Legacy" dialog Dart and Sommelier damage calamities now show up later New interface option (off by default): "Show Simple Gear Stat Changes in Empty Slot Buttons" (to see simple stat changes without hovering all the slots) Updated libGDX from version 1.9.11 to 1.11.0 (This may fix or improve some general graphics issues, hard to say for sure) Foothill Stonewalling no longer prevented by several abilities Adjusted hero Customize tab to work much better with controllers DLC: Added "Draconic" Teeny Wings transformation skin Fix a bug where Rager could attack while stunned Fix a bug where Ember Arrows + Throughshot showed wrong damage Fix a bug with using Blazing Sword without LOS Fix a bug where certain AOE attacks and tile effects caused lag Fix a bug where "Mysterious" hook could be put on hero children Fix a bug where Drauven using Sneer could jump onto hidden heroes Fix a bug where Skeleton Curse didn't properly last 2 turns Fix a bug where Quakebaker hammer damage was higher than intended Fix a bug with some incorrect genders in history lines Fix a DLC bug where some armor bonuses would show in comics Fix a DLC bug where Fashioned for the Fray went away if next to hidden ally Fix a DLC bug where Valiant Bracing wouldn't work with Paladin+ Fix a DLC bug where NPC mystics could become hidden Fix a DLC bug where Feral Memory could stack Fix DLC Saurian crow skin toes Tools: Added "Connections" panel to Effect and Aspects editors (shares space with the "Raw" panel) Used to switch between related Effects and Aspects. Also shows Injected Roles from branch events, etc, and error messages take this into account Tools: Added "Refresh" button at the top-right, which refreshes mods and connections. (If you've been restarting the game or switching mods on/off after making changes, try this instead!) Tools: Can spawn "custom" hazards (see humanistRecipe_shardnado) Tools: Tile targeting now respects "allowDuplicates"
1.13+476 Niyati
Rewritten Event: The Captive's Choice (from: Birds of a Feather) Hero customization is now all on one page 28 new generic augment images (4 new brooches, rings, necklaces, talismans, kneepads, bracelets, and scarves) Fix a bug where Deeven "Sneer" passive didn't work Fix a bug where some AOE enemy attacks didn't respect engage (Scorier burrow, Deeven interfusion attacks) Fix a bug with tail abilities showing up before melee attacks Fix some gear visual stacking not looking correct Fix a bug where Cone of Fire and Thorn Lash were being used with Guardian in cases where they shouldn't be Fix a bug where crafted items would show backend text in some languages
1.12+469 Dashel Wilde
Rewritten Event: Trade Secrets (from: Hunting Ambrosia) New Artifact Items: Wraithword Knife and Dreamer's Crook Translation fixes Adjusted combat modifiers: * Fortitude now grants +2 Temp Health * Cunning now deals +2 damage on flank Adjusted Erratic Movement description Increased UI priority on a few theme attacks Celestial tiles now disappear at end of enemy turn (So it won't disappear under your Archery hunter, etc) Crystal Chrysalis explosion now uses the range and damage you had when you initially used the ability Fixed possible crash with incorrect text style tags Fix a bug where wolf frenzy and two-handed crow scratch wouldn't use piercing shots, ember arrows, etc Fix a bug with frog head duplicate ability button Fix a bug where Mossgirdle persisted over legacy Fix a bug where some deepist shrine images showed up unlit Fix a bug with star dance history line Fix a bug where celestial region didn't work for pet Sommelier Fix a bug where Skunk Spray didn't work with Sharpshooter Fix a bug where some lake tiles would have lowercase names Tools: Added "parameterValues" field to Aspects Outcome, to add pre-evaluated numbers as parameters for an aspect Tools: Added "autoFlip" option to particle scripts, which will flip particle images horizontally if position2 is to the left Tools: Added "facingDirection" variable for particles, which returns 1 if position2 is to the right, and -1 if to the left Tools: Added "offset_V(x)" particle function, which can be used to get data from other particles (e.g. "offset_rotation(-1)")
1.11+465 Firlow Hotfix
Fix a bug where many translated lines were showing up blank Fix a bug where reaction strikes weren't removing grayplane Fix a bug where incursion defense hero pick dialog was broken Fix a bug where Explosive enemies knocked back by guard attacks would explode on their starting tile instead of the ending one Fix a bug: Reduced Tier 3 elemental hammer damage from 9 to 8
1.11+460 Firlow
Added official support for German and Latin American Spanish! New Events: * Moss * Rings of Story (generic campaign start event) 4 New Tidings! Gorgon Changes: * Gorgons now have corrupt path when damaged * Gorgons now leave behind corruption when they die * Corruption now deals 1 magic damage when moving onto it * Corruption no longer grants enemies temporary health * Corruption stays on the map for two hero turns * Corruption tile feedback is more visible * Removed corruptionTouch calamities for gorgons * Seacaller now appears earlier with reduced health and tentacles * Gheist Maul no longer deals damage, only shred * Bogmoor has a calamity that increases Noxious Tongue range * Bogmoor "Bloated" passive: explodes into corruption on death * Bartoth Thundering Blood Explosive enemies explode when killed dealing full damage to heroes and half to allies * New Noxious Tongue sfx and vfx 6 New Hairstyles! 20 New Augments! Added tooltips for tile effects like fire, corruption, acid, etc. Slight increase to hide & fabric costs on armors Removed a few useless calamities like damage bonus to Kinnestend Adjusted many abilities so audio plays at the target tile Drathix and Terrorbird special abilities deal damage when they receive a damage calamity New maps for Grove and Earthworks sites Adjusted How to Play page for retreating Adjusted Ulstryx Hurl Beast ability animation Fix a bug where Sharpshooter didn't work with Ambush or Burning Arrow Fix a bug where Lover's Vengeance affected Shieldshear & Shadowchase Fix a bug where hero would gain a tail too soon in the Merchant Fix a bug with Child of Night history lines showing wrong hero Fix a bug where 3 newest pets don't count toward achievements Disabled retreat button in Ulstryx ch2 capstone Fix a bug where progress toward "Thwack!" achievement didn't work for multi-tile enemies Fix a bug where Spiritchase would deal damage if a hidden hero used it (It should only ever shred warding) Fix a bug where Burning Arrow wouldn't work with theme attacks on multi-tile targets Fix a bug where branching attacks wouldn't show up in the combat log Fix a bug where Wailing Trees couldn't be destroyed (hotfix 1.10-454) Fix a bug where some theme ability sounds weren't playing Fix some typos Tools: Added audioAtPosition field to Animate outcome Tools: Added appendHistory field for creating entities Tools: Added rigOverride|RIG aspect to override a unit's rig Tools: rigs.json and humanAging.json files now merge Tools: Added nameFormulaOverride|FORMULA aspect that can be used to override the default maleName/femaleName generation Tools: Mods can now override images in human/unpacked by putting images in human/misc Tools: Unit skeleton data can now be loaded from mods (e.g. spine/Bobblehead warrior.json) Tools: History entry ids 500-599 now treated as gender/orientation
1.10+453 Suna Lo Haster
Added official support for Brazilian Portuguese! Steam Deck Verified! New Event: Shadow and Sly Rewritten Events: * Mooringlight (from: Star Dance) Revised Events: * Finders Keepers 3 New Pets! 10 New tidings/credits comics! Multiplayer clients can now recruit from their legacies Melee and Range accuracy stats merged into one "Accuracy" stat (Upbringing stats should be properly merged for existing heroes) Reduced critter and crow amulet accuracy buffs from 15 to 12 Credits comics can now be manually navigated, automatic time is longer for comics with more text, and fewer snapshots are shown Years of peace and Credits comics now have reduced chance of showing ones you've seen in previous campaigns (like regular comics) and have better weighting Some armors now have Silver and Gold variations (in customize tab) New VFX for Wolf Howl, Shard Skin, and some theme skins New ability icons Crystal Chrysalis now explodes and deals damage on hero's next turn Comics will vertically scroll if too big to fit on screen Overland job start events show the actual ability name as the title Adjusted ability bar positioning for Jumpjolt and Witherbolt Opening the Editor on Steam sets the controller to act like a mouse Fix a bug where using Larger comics in Chinese would crash the game Fix a bug where Sharpshooter could cause incorrect Ambush max range Fix a bug where Temple of Silence attack was invisible + multi-hit Fix a bug where Chinese difficulty settings in Options > This Game could show up in English Fix a bug with viewing the patch notes in the main menu Fix a bug where hero level up dialog didn't show the upgraded stats Fix a bug where Proud quest main and secondary heroes were swapped Fix a bug with temp armor and warding being removed in wrong order Fix a bug where Steam Workshop mod campaigns wouldn't load at start Fix a bug where kill tracking would cause lag with large legacies Fix a bug where Mythweaver ability text didn't fit on the button Fix a bug with invisible tutorial tooltips in controller mode Fix a bug where on kill effects wouldn't happen for hero who killed Ecthis zombie mentor. Fix a bug where Shieldshear plays wrong sfx if holding a crossbow Fix a bug where Enduring War sacrificed hero was immediately put into the legacy without promotion Fix a bug where No Time for Clawmonsters achievement couldn't be achieved by a reaction strike Fix a bug where Passing Shadow achievement could carry over between missions Fix a bug where in The Offering, rat tail would show up too soon Fix a bug with loading name data if some locales didn't exist Fix a bug where Jumpjaw didn't apply the correct amount of poison Fix a bug where gorgons wouldn't spawn in Temple of Silence Fix a bug with jobs with long names that would go off the tooltip Fix a bug where using Burning Arrow with Ambush prepared would give the burning arrow +2 damage Fix a bug where waterling history line could use wrong gender for waterling if the hero is attracted to anyone Fix a (mod?) crash if a promotion ability not in a pool is shown Fix a bug with artifact weapon hero death choice "attack" option Fix a bug where Ambush and Vost could hit multiple times Fix a bug where frog tongue could pull some immovable enemies Fix a bug where bow range would read as 1-8 instead of 2-8 Fix a bug where backend comic text could show for missing aspects Fix a bug with Enter and Escape functionality in content editor Fix some typos Tools: Added CustomizeHero Outcome for customization of a hero's head, face, hair, colors, and extra parts, or randomizing a slot Tools: Added requireAspects field for HumanSkin Parts, for customizations that only show up for heroes with certain aspects Tools: Comic editor hovered objects now show a box around them Tools: Comic editor Clickthrough view now jumps to selected panel Tools: Comic editor now shows effect in side panel (also added simple view, so it's easy to adjust event weights and scores) Tools: Added TIDING_MISC_GENERAL and TIDING_WRAPUP_GENERAL types (So they don't need to focus on a specific hero) Tools: Improved Pick Events feedback for tidings and credits Tools: Added several keyboard shortcuts for selected hero cheats: (Bindings also viewable in Combat Lab) Ctrl+Shift+H/A/D/S/R: Add Temp Health/Actions/Bonus Damage/Speed/Refresh Abilities Tools: In editor, with Multi-paste enabled: * Can now append multiple entries without closing window * Can append entries after existing entries in lists via Paste * Copied values now show more human-readable summary Tools: Name generation files (like human.names.json) now merge Tools: Added abilityForbidAspects field for ability aspects Tools: Added toDegrees and toRadians expressions Tools: Added between(x, min, max) expression Tools: Added if(x, pass, fail) expression Tools: Editor particle and audio fields now show suggestions Tools: Added better logging for Test failures Tools: Added scoreTiesTrueRandom option to BY_SCORE targets Tools: Can now use Animate Outcome to spawn overland particles Tools: Ability, Theme, and Gear cheats now execute immediately
1.9+438 Eve Vallenlong
Theme attacks now work with more abilities: * Ranged attacks work with Guardian, Sentinel, Broadswipes, and Riposte * Melee attacks work with Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush. Cone of fire and thorn lash now get +2 damage from upgrade (instead of damage scaling) Ember Arrows now grants theme attacks a flat +1 damage (instead of + potency damage) Protector ability now works with ranged theme attacks Crossbow damage increased by 1, accuracy buff removed Spelltouched stats adjusted: New: +2 Potency, -1 Bonus Damage, +10 Recovery Rate Old: +2 Potency, -0.5 Bonus Damage, +5 Recovery Rate, +10 Retirement Age Spiritblade attacks trigger actual hero attacks (and uses those heroes' passives: thornfang, broadswipes, etc) Battledance Whirl now always lets you move at least one tile Scout/Build Bridge/Pass banners now show up on unscouted tiles Weird, Shame, and Slacker quest buffs don't persist over legacy Build Bridge/Pass options show up when clicking scouted tiles if heroes are closer to source tile than target tile Overland tile glowing now renders above unscouted fog of war Fire smoke particles greatly reduced when there's a bunch Skeleton curse ability is now a swift action New sound effects for some abilities Hook quests now require relationship tiers 3/3/4 instead of 3/4/5 Completed Hooks now show checkmarks in character sheet History New VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins Gear comparisons now show gear abilities and special aspects Personality stats now have button to move a stat to the top Personality stat buttons are now aligned next to each other Controller adjustments: * Split "Next Hero or Target" binding into separate bindings. * Previous Bindings: - Next/Prev Hero (when on Move) or Target (when on Ability): Right/Left Bumper or Down/Up D-Pad - Next/Prev Ability: Right/Left D-Pad * New Bindings: - Next/Prev Hero: Down/Up D-Pad - Next/Prev Ability: Right/Left Bumper or Right/Left D-Pad - Next/Prev Target: Unmapped by default * Ability tooltips disappear when you move the cursor or camera (and reappear after 1.5s, or when switching abilities) * Right joystick now scrolls UI scrollbars * Camera movement & selection now respects camera orientation * Overland auto-selects the tile with the most heroes on it * Target selection angles now based on center of entities * Tooltips that are too large don't show up centered on screen * Fixed controller navigation for calamity card screen * Controller no longer auto-focuses on company button. Added feather icon next to abilities that are swift by default but are now single because you already used a swift action Added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc) New image for the Great One Adjusted keyboard bindings screen to be more organized Steam Deck and Steam Big Picture Mode: * Selecting a textbox with a controller now shows Steam keyboard * Many screens fit better at smaller resolutions (see below) Adjusted some UI to work better at small resolutions/large UI size: (Specifically, these screens should work better at a 1080x720 resolution with the "Bigger" UI option selected; useful for small screens like the Steam Deck) * Gear Upgrades * Party Select * Character Sheet * Calamities Popups * Interval Summary Screen * Promotion Dialog * Replace Item Dialog Fix a bug with controller camera movement when switching units Fix a bug where Engage prevented stonewalling Fix a bug where Hago cub could be kept permanently Fix a bug where lonely cost history lines were incorrectly applied (helper and main hero lines were swapped) Fix a bug where Batchby engage procs protector Fix a bug where some comics were missing chinese translation Fix a bug where armor category headers could appear multiple times Fix a bug where Ticking Tomb victory wasn't disabled Fix a bug where a hair option was showing up twice Fix a bug where hovered overland abilities didn't show tooltips Fix a bug with button prompt positioning and size Fix a bug where piercing shots didn't work with all ranged attacks. Fix a bug where controller could open non-hero character sheets Fix a bug where missing mods box appearing caused a crash Fix a bug where interval could crash if a non-hero retired. Fix a bug where Spiritblade attacks worked on stunned heroes Fix a bug where ambush worked while stasised Fix a bug with low stunt chances for Chain Lightning and Discus Fix a controller bug with some scenery with diagonal footprints (stuff like barriers couldn't be selected) Fix a few places that would show keyboard hints in controller mode Fix a bug where switching heroes didn't properly show hero tooltip Fix a crash with the interval Fix a bug where dev option confirmAbilityUse could softlock games Fix some typos Tools: overrideParticleScript option to allow particle overrides Tools: Debug ability target fail log info is now more clear Tools: Added ifOwnerAspects and ifNoOwnerAspects arrays to Skinlayer Tools: Can now use feedback.onlyShowIfVisibleTerrain on regions
1.8+428 Mara Mallard
GOG Integration! Legacy Browser Improvements: * Filter by legacy tier, class and playability * Hero list view for easier playability setting * Search bar to filter by aspects, e.g. wolftouched * Past versions of a hero can be viewed * Heroes should move around less when customizing * Option to customize hero age New Events: * Early to be Alone Rewritten Events: * Phantom of the Range (from: The Shape of Things to Come) * Paradise * Flowers For No One (from: Ticking Tomb) Improved controller functionality New sfx for certain abilities Added option to hide in-game console Overlapping ability buttons look better Moved star in gear upgrades to top left Crag Eagle roll difficulty adjusted Controller navigation now wraps on in-game menus All hairs should appear properly on all heads now Added custom Dreamloom map Fix a bug with Pulling Threads skipping in multiplayer Fix a bug with legacy file saving in multiplayer (earning achievements, legacy heroes, completing tutorial) Fix a bug with premature comic skips in multiplayer Fix a bug where base monster calamities could never be removed Fix a bug where lower tier calamities removed before higher ones Fix a bug where calamity cards could jitter up and down at lwo fps Fix a bug with stone stunt pin range on multi-tile enemies Fix a bug where Needed Elsewhere choice didn't recruit a hero Fix a bug with incorrect station job names Fix a bug where acid damage was reduced by walling Fix a bug with the Low Road missing escape regions Fix a bug where Harvest kills wouldn't proc vfx Fix a bug where shooting star feedback was incorrect Fix a rare bug where the gear dialogue wouldn't show up Fix a crash from movement prediction Fix a bug with Silver and Shadows pet targeting Fix some typos Tools: Theme skin data now stored in aspects, for modding support (no longer hooked up directly to themes)
1.7+420 Kevkas Swordhand Hotfix 2
Add an option to completely disable EOS (and crossplay) Fix how many female hairs look on male heads Fix bug where Engage would sometimes immediately cancel
1.7+419 Kevkas Swordhand Hotfix
Fix an issue with Chinese translation Fix tier 0 weapons not upgrading with spirits
1.7+416 Kevkas Swordhand
Crossplay with Epic Games! Family Business Revision! New Tidings! Increased the weight of Heirloom Spring event Added Colorblind options! Added view button to achievement popups Added achievement button to Legacy menu Mythweaver potency buff can be gained from ruins scenery Rogue+ now causes heroes to enter grayplane on stunt Bloodrage reworked: * Old: Extra Damage per 2 HP missing = 1 + 1/3 Potency * New: Linear based on % missing health, up to 2 + 1/2 Potency + 1/4 Max HP Also, only affects melee/ranged attacks Broadswipes damage rework: * Old: Bonus Damage + Potency Upgrade grants +2 Damage * New: 2 + 1/2(Bonus Damage+Potency) Upgrade increases scaling to full Added sfx for some abiliti Bloodrage now shows current damage bonus gained Abilities now show if they're melee or ranged Adjusted several incorrect references to "Physical Attacks" Shieldshear no longer counts as a melee ability Meteor Strike no longer counts as a ranged ability Some wings are now folded in non-combat scenarios Can now set custom hero turn order via Options > This Game Empowered bone weapons revert to normal over legacy Heroes without soulmates present won't have random kids Engage "line of sight" being broken is now more predictable Engage+ has clearer feedback now Added particle and filter effects to fire and poison Fire damage animation takes much less time Multi: Control over a hero can be set in the recruit dialogue Multi: Large pets are controlled by same player as their owner Multi: Heroes you control are automatically selected first Added icons for legacy hero ability choices Added store button to main menu Improved feedback for heroes with melee+range theme attacks Theme aspects like fire immunity now show in character sheet Controller invalid clicks no longer deselect current action Controller improved navigation in several dialogs Fix multiplayer bug with customizing heroes at the same time Fix a bug with Loyal hook quest targeting Fix a bug where Storied Bones improved multiple hero's weapons Fix a bug where Ghost Town hook would spawn an extra town Fix a bug where skeleton theme rivalry had weird interactions Fix a bug with Untouchable preventing attacks on walling allies Fix a bug where Chaos Whorl could be used on lone enemies Fix a bug where non-QWERTY layouts showed bad hints Fix a bug where Salvage wouldn't destroy certain scenery Fix a bug where Connect to IP multiplayer didn't work Fix a bug with scorpion tail formula Fix a bug with Sharpshooter and theme ability feedback Fix a bug where longreach improved new flight abilities Fix a bug where sentinel and protector could ignore stasis Fix some crashes Fix some typos Fix some backend text Tools: "keepOverLegacy" option to keep augments over legacy Tools: Added Theme editor! Tools: Added "Create Branch Event" button to Branch Outcome Tools: Single-line text fields expand when editing Tools: Color-coding for comic actors of different types Tools: Improvements to Comic Editor "Auto-Match"
1.6+401 Edina Gramling Hotfix
Fix a bug where spirits weren't immune to fire Fix a bug where chaos whorl causes a crash Fix a bug where wolf howl would prevent turn end Fix a bug where random romances overrode npc romances Fix a bug with the incursion animation timer Fix a bug where shadestride didn't work on hunters Fix some typos
1.6+399 Edina Gramling
New Events: * For Their Own * Houses in the Heights Removed Event: * The Low Road Disabled Event: * What If We Were The Bad Guys Added combat map to Out of the Rain event Added two credits comics for Generic Campaigns Added credits comics for Ulstryx, Enduring, and Monarchs Disabled Mine Tiding Warding Rework: * Each piece of warding absorbs one damage * Warding regenerates at the start of the unit's next turn * Removed pierce from magic abilities * Tuned down some monster magic damage * Tuned up some monster warding Theme Upgrades! (These can appear in the upgrade slots when leveling) * (Bear) Ursine Hunger * (Botanical) Fatal Flora * (Celestial) Meteor Strike * (Crow Wings) Fly * (Wolf) Howl * (Elmsoul) Deep Roots * (Fire) Living Hearth * (Foothill) Shard Skin * (Gem) Crystal Chrysalis * (Morthificial) Salvage * (Shadow) Shadestride * (Skeleton) Curse * (Storm) Feedback Loop * (Sylvan) Chaos Whorl * (Hawk Wings) Talon Dive * (Scorpion Tail) Prehensile Piercer * (Pilot Wings) Airlift * (Skunk Tail) Staggering Spray * (Frog Head) Tongue Whip * (Fox Tail) Nimble Nature Pet Upgrades! * (Fire Chicken) Covering Fire * (Rat) Erratic Movement * (Bird) Mark Prey * (Duck) Alarming Quack * (Avenger) Protector * (Critter) Trinket Hunter Number of undos are no longer shown at the end of a game Ability upgrades can show up in 2 of the base ability slots Indignance now breaks greyplane Tongue Whip no longer has a cooldown Some hunter armor now has warding Fire Chicken and Fire theme now grant fire immunity Thornlash now scales like other themes and has a damage upgrade Crippling Strikes now works with all ranged attacks Hook quests that fail to spawn will try to spawn again sooner Defeating incursions in battle sets incursion timer back Sunswallower's Wake hero slots now have descriptions Sunswallower's Wake added ch3 mission failure case Added new scenery Added site images for all the bones of summer Theme legs have stats adjusted Added new icons to some abilities Adjusted scenery based on sites Added How To Play screen for Armor and Warding Fix a bug where line attacks couldn't target enemies on blazes Fix a bug where the right bard calamity wouldn't appear Fix a bug where terrorbird death would cause flanking Fix a bug where a hero would attack a site alone Fix a bug where shields and walling would reduce fire damage Fix a bug where terrorbird death reduced accuracy Fix a bug where achievement didn't proc in a capstone Fix a bug where incursions burnt out and granted 2 LP Fix a bug where if timer stopped at 25/50 it wouldn't disappear Fix a bug where Drifter event was near imposssible to get Fix a bug where an armless hero could proc Avenger event Fix a bug where staggron could summon while stunned Fix a bug where d-pad didn't wrap left on the ability bar Fix a bug with hook_Proud and fortheScavenging Fix a bug where item text had no character limit Fix a bug where Sunswallower Ch.1 Capstone would soft lock Fix a bug where heroes gained from events start at lvl 0 Fix a bug with incorrect reported damage in a mortal choice Fix a bug with prime stats in custom history lines Fix a bug with tags in Black Castle Ruins Fix a bug where monarchs rescuee had no starting stats Fix a bug where Unpaid Bills event could show dead hero Fix a bug where pet/thrixl would targeted in mortal choice Fix a bug where genders were swapped in wolf mortal choice Fix a bug where 0 Warded combat text appeared Fix a bug where hook quest spawns too many foes Fix a bug where unprocced hook quests would prevent others Fix some typos
1.5+392 The Sunswallower's Wake Hotfix
Fix a bug where wrong monster group could show in comic Fix calamities and comics sometimes not showing on game start Fix a bug where a mystic legacy recruit had farmer armor Fix a map gen issue in Sunswallower's Wake that made Ch2 fail Fix multiplayer hook quest and station comic refresh bug Added a cheat to move characters on overland Fix an issue with scenery in Sunswallower Ch1 capstone fight Add safeguard against bad monster data breaking plots
1.5+389 The Sunswallower's Wake
New Campaign! A three chapter legacy story Can now click unscouted tile to build bridge/pass Night Altar map updated Lifeforge Keystone map updated Hook Proud update Offhand poison now applies 2 poison to weapons Credit snapshots now in sepia tone Point light improvements Split incursions are now half the size of full ones Broken legacy heroes can be fixed by reloading their campaign Fix a multiplayer bug where events would repeat Fix a bug where percentages didn't appear for Jigsaw event Fix a bug with hook quests Fix a multiplayer bug with some legacy hero recruit events Fix a bug where ranged attack animations would cut off Fix a bug where skeleton would get age-based tiding Fixed memory leaks that caused lag and crashes over time Fix a bug where Ecthis ch4 event wouldn't occur Fix a bug where stat buffs from history lines weren't correct Fix some credits comics that could show dead heroes Fix some typos Tools: Added auto-match option to comic editor, for testing
1.4+378 Joria Hotfix 2
fix a blocker when loading games
1.4+377 Joria Hotfix
Fix bug where sometimes options and save files were invisible Fix several bugs with item names, blurbs, and spawning
1.4+375 Joria
New Artifact Weapons: * Baleblade * Eaglewing * Firling Wand * Frostfang * Winterfur Staff * Sojourner * Icebreaker * Longwatch Lamp * Mothbite New Hairs! New Event: For the Scavenging Revised Events: * Down The Hatch Incursion maps edited to be smaller and more focused Water weapons now only deal 1 stunt damage for all weapon tiers Reduced bone spear and empowered bone spear potency Drop rates increased for bows, crossbows, staves, and wands Skeleton now +2 Potency/Spell Damage instead of +4 Spell Damage Increased range of skunk spray ability Swan scepter now only grants one free interfusion per turn Wardrobes now only spawn units if within 12 tiles of a hero Takes slightly longer to select new abilities to prevent mistakes Slightly reduced enemy spawns on the Ancient Wall mission Tier 3 starseed wand now grants two warding instead of one Adjusted stats on Lockbreaker and Minotaur axe artifacts Fix a bug where some attack animations were cut off during stunts Fix a bug with blank unique monster cards Fix a bug where deleting an account with mods would crash Fix a bug where listed witherbolt damage was inaccurate Fix a bug with multiplayer disconnects Fix a bug where reloading before recruit would prevent recruiting Fix a bug where Weldlings fire wall wouldn't respect engage Fix a bug with Paladin upgrade description Fix a bug where stat buffs from history lines weren't correct Fix a bug where heroic death was forbidden for three heroes Fix a bug with the door in Ecthis chapter 4 capstone Fix a bug where Archery with some theme attacks could hit allies Fix a bug where tree arm bash would show incorrect damage amount Fix a bug where tree arm would incorrectly add to the achievement Fix a bug where Church of Dale recruit could be unreachable Fix a bug where a farmer could be recruited in Monarchs campaign Fix a bug with bonfire scenery backend text Fix a bug where theme skins could cause slow hero customization Fix some typos Tools: Added modulo operator (%) Tools: Added customCard field to StepM_SpawnExact Tools: Added SEASON, YEAR, and DAY_OF_MONTH expression variables Tools: Show position of MapDetail validation errors Tools: Effect/Aspect fields show STUBS in suggestion tooltips Tools: Added StepM_GetUnitsOnTiles
1.3+367
Disable Down the Hatch revision (not ready)
1.3+366 Dolse Ponder
Fix some untranslated text in Chinese Fix some typos and small text issues
1.3+363 Dolse Ponder
New Event: Bad Mustard New Event: Bones and Crows and Nightly Things New Event: Token of Affection New Event: Flickerings Revised Events: * Hidden Passages * Heart of Stone New Tidings New Wrapups New Achievements dialog art New male face option Research Site and Secure Site events have been updated Thorn lash is now considered a ranged attack Added interface option to skip comic panel animations Splintersalvo now shows on bar if one piece of wood is interfused Import Legacy now lets you select all or none of the heroes Added better logging for failure to login with Multiplayer New particle effect for Usric Raze ability Fix bug where comic text could be different for different players Fix bug where escape zones wouldn't appear for custom maps Fix bug where enemy mystics targeted themselves with splinterblast Fix bug where hoof and horn event would end incorrectly Fix bug where prepared shot wouldn't work with Sharpshooter Fix bug where pinned reduced accuracy by 30% instead of 15% Fix bug where family business history lines would break Fix bug with catching spirits where scenery used to be Fix bug where a hero could use prepared shot while stunned Fix that "waiting for other players" could show up in singleplayer Fix bug where AI pathfinding could get stuck on certain maps Fix bug where dead heroes show up in escape mission events Fix bug where a maiming would cause a hero to lose both weapons Fix some ability text using used first person to reference a hero Fix bug where haunt in specterstep could still be hit by flanking Fix bug where legacy relationship lock button would go off screen Fix bug where hook quest events would restart after finishing Fix bug with the hitbox for the hook quest button on portraits Fix bug where early Cvawn events wouldn't show any text Fix bug where wiki links would lead to generic pages Fix bug where Ecthis ch. 4 capstone had an unreachable area Fix bug where Fenspear heir history would display too much text Fix bug where Vigilance+ would only grant 2 reaction strikes Fix bug with Wolf Price hero images Fix bug where Terrorbird death would reduce accuracy by 1 Fix bug where Indignance would be removed when escaping a mission Fix bug where Redcloak could use Fireball through walls Fix bug where a town recruit story would use a maimed hero Fix bug where Indignance didn't work on tiles with scenery on them Fix bug where Paladin+ would allow for reaction strikes = potency Fix bug with some Cvawn images Fix bug where saving while getting gear would create an empty map Fix bug where Ambush and Rogue would lose greyplane on a kill Fix bug with multiple creatures engaging the same hero Fix bug with the Zealous Leap cooldown Fix bug with the Shieldshear cooldown Fix bug with missing buffed Chosen image on Linux Fix bug with multiplayer where events would loop back to the start Fix some typos Fix a crash bug Tools: save/load/quit enabled for Carved games when cheating Tools: Added greaterThan, lessThan, and EXISTS expressions Tools: Can now see AI ability use score via AI Behavior Inspection Tools: Added SetThreatFlavor Outcome Tools: Added CAN_FORM_ROMANCE expression variable Tools: Added "logs" button to content editor, to view log lines Tools: Plot editor more specific about where errors happen Tools: Added shipWith, rivalOf, friendOf, and loverOf tags
1.2+356 Uvbera Armistia Hotfix
Adjust eagle talisman stats Fix bug with legacy hero select scrolling incorrectly Fix a crash message when customizing at the end of missions Translation: added <namePossessive> tag Some typos and text tweaks
1.2+353 Uvbera Armistia
New Chapters for Generic Campaigns! * The Ghost Town (mid) * The Library (mid) * The Potionry (mid) * The Temple of Silence (final) * The Unseen Orchard (final) * The Warren (final) New Tidings and Wrapups New music for All the Bones of Summer final fight New Sound Effects for Tinker and Stormthroat New Scenery for various maps New clothes for some NPCs Monster calamity view now shows monster tiers Total number of calamity cards drawn now shown Ember Arrows now works when standing next to fire lamps Ambush missions only ever spawn 2 cards now Lit fiery lamps now leave behind fire when destroyed Show "You're the leader" if everyone else is reading along An animation plays when comic choices are made An animation plays when hero upgrades are selected Gear choice in MP now shows who gear was given to Legacy Heroes now always keep offhand items Character sheets now include heroes you're recruiting All the Bones of Summer ch3 capstone now grants gear New interface options for Ability Animation Speed Rerolling abilities now only costs 2LP (+2 for each reroll) Thrixl Chrysalis no longer move Boss monster added to Ringstone generic capstone Wilderness_explorers event turned off Action points are now shown at the top of the screen by default The menu can now be accessed during interval tidings/choices/omens Buffs/debuffs now show up as green and red in attack predictions Attack predictions now show the value of added aspects Friendly fire warning now shows up for shred and debuffs Answer to Austerity pinecone choice now shows for legacy pinecones New Thrixl Bard/Thrusk calamity More cottage and house facades! Fix a bug where backslam could move immovable foes Fixed a bug where Found Family history showed backend text Fix a bug where Engage+ didn't give 2 armor per foe Fix a bug with hurlaxe audio Fix a bug where enemy strength 0 would show for some missions Fix a bug where Fenspear heir had random history Fix a bug where rerolling parents could keep child's connection Fix a crash bug with the legacy promote dialogue Fix a bug where hero coins wouldn't display right in the interval Fix some typos
1.1+348 Aremella Errowlair Hotfix 2
Add special scars for acid and weldling mortal choices Adjust frequency of various stations Fix a bug that caused broken saves when saving during some stories Fix a bug promotions in 3 chapter campaigns
1.1+346 Aremella Errowlair Hotfix
Fix a crash with Entanglement event
1.1+345 Aremella Errowlair
Years of Peace are no longer based on performance Retirement now grants 50% more XP New Theme Skins Added! Multiplayer: Added a Disconnect button to in-game menu for clients Legacy Campaigns now act more like normal campaigns: * Players can now recruit from towns * Characters can have children that join the party * Legacy heroes are no longer granted between chapters Defenses built now grant farmers improved defense Swift action now appears as a feather icon Option, resource, and calamity menus are more easily accessible Leftover Legacy Points can now be used to promote more heroes Added coins to show when others are viewing the same comic as you Coins indicate which player you're waiting on at the end of a comic Players can now pay legacy points to reroll ability upgrades Pressing escape now closes calamity window if none can be canceled Towns can now contain up to 10 legacy heroes. (Up from 6) Broadswipes+ now deals +2 damage instead of x2 Ignite can now only be used once per turn Flashcone now deals damage equal to potency + spell damage Reduced difficulty of Cavernquarry keystone Adjusted Spawns for Enduring War first fight Cvawn: When overland fires start, time stops Adjusted Carved in Stone description Action Point indicators now hover, show swift actions Added interface option to turn on additional action point indicator Added message after Tutorial is completed in Ulstryx Cvawn can no longer be ensnared Fix some crash bugs Fix bug where armor value on tooltip wouldn't account for shred Fix bug where Heroism prevented Wild Grasp from being Swift Fix bug where kill counter wouldn't update immediately Fix bug that caused sync error after mortal choice in some cases Fix bug where retiring heroes can grant other retirees XP Fix bug where Waterling Tiding would show wrong gender for waterling Fix bug where Darts would cower after being killed Fix bug where Engage could cause armor to go negative Fix bug where Elmish Jealousy ability remained after mortal choice Fix bug so Extinguish Fire job goes away if the tile is burnt Fix bug where volley of arrows wouldn't show cooldown Fix bug where Tier 0 Legacy heroes could be put into legacy again Fix bug where Hitch a Ride event would appear more than once a game Fix bug where saving in a Carved in Stone run could corrupt the save Fix bug where monsters could use swift actions after moving twice Fix bug where a placeholder recruit event would show Fix bug where knockback wouldn't effect monsters on the same tile Fix bug where Hammer item had no stats Fix bug where Ecthis Chapter 3 picked a hero who already had wings Fix bug where Mothwings could be granted twice Fix bug where prepared shot and vine limbs didn't do anything Fix bug where vigilance would still scale with potency Fix bug where size of >1280x720 would cause window to be uncentered Fix some typos Fix some backend text bugs
1.0+340 All the Bones of Summer Hotfix 7
Chinese translation tweaks Can now put heroes into legacy after a game over(!) Greatly reduced bandwidth use in overland (Multiplayer Lag) Made multiplayer mouse smooth again New female face Updated crow head visuals Improved player account save/load robustness Added error dialogs when account or legacy fails to load Add error dialogs for some rare cases New option to turn off camera angle snap New option option to turn off overland notifications New option to speed up overland time Scrollbars are now always visible in most places Adjusted some tidings Broken legacy entries will no longer crash the game Tentside victory handles family better Oldwane dagger now grants spell damage (consistent w/ theme) One-panel comics (jobs mostly) now show choices immediately Fix bug with read along in multiplayer Fix bug with Thnarr's Accordica and ignite / arches Fix bug where unclickable banners would show on sites Fix multiplayer bug with dialogs not opening for all Fix bug where achievements wouldn't show on steam until exit Fix an issue with morthagi theme achievements Fix some cases where spirits failed to spawn Fix a bug/exploit in monarchs final mission Fix Cutthroat Competitors achievement logic Fix bug with retirement showing too soon in some places Fix a possible softlock in some missions Fix rounding errors in stat calculations Fix a crash when typing only a space as a name Fix wrong combat modifier in Volchasm Fix some rare crash cases Fix dead heroes in name the company Fix some generic intros to work better with various parties Fix some bugs with dead heroes in tidings Fix Song for Someday Gone battle difficulty Fix some event targeting bugs Fix some broken tooltips Fix some typos Fix some visual comic issues
1.0+332 All the Bones of Summer Hotfix 6
New Event: Company of Crows Removed Event: As the Crow Flies Achievements now work in multiplayer Mouse cursor should behave better on mac retina Option to turn off custom cursor Chinese translation tweaks Customizing heroes in multiplayer works better Improved edge pan behavior when not capturing mouse Multiplayer cursors in character sheet only if same hero Multiplayer slots dialog now syncs up better Fix bug where game could get stuck in final preparations Fix bug with Eluna and Bones of Summer history lines Fix Monarchs Ch2 could get stuck if town destroyed Fix some typos and targeting issues
1.0+329 All the Bones of Summer Hotfix 5
Chinese translation tweaks Clarified 5-hero starts as intended for multiplayer Thunder stomp no longer goes through walls Riposte+ no longer counts stepping in fire Adjust legacy save/load code slightly Fix bug where morthagi generic start would fail Fixed chain lightning 3rd bounce damage Fixed some back end text and typos
1.0+325 All the Bones of Summer Hotfix 4
Chinese translation tweaks Capture Mouse option now works pretty well (tech limitations) Max level heroes no longer take XP Improved legacy backup and recovery logic Reduce network traffic for remote cursors (but looks choppier) Use steam message buffering to improve multiplayer robustness 3 Hook quest achievement now retroactively granted Fix Mythwalker achievement bug Fixed bug where enemies could sometimes not die Fix rare bug with Unburied omen Fix several rare crashes Fix crash if controller lib can't load Fixed phantomflare file case issue (linux) Fixed bug where Scythewinds intro would never trigger Fixed some back end text and typos
1.0+320 All the Bones of Summer Hotfix 3
Chinese translation fixes New audio option to mute game when it loses focus Game now ignores controller input when not focused Reduce Suneater damage Attempt to fix no sound / steamApi dll issue on some machines Fix targeting in Another Soul to Stand Reduce frequency of Distant Thunder event Fix some events firing without relevant enemy present Fix some typos
1.0+318 All the Bones of Summer Hotfix 2
Chinese translation fixes Adjust Flirt hook quest Can use middle mouse button to pan in missions Achievements now checked upon loading the game Increased XP for All the Bones of Summer and Generics plot fights Star dance no longer occurs if you have no heroes eligible for theme Fix a crash with multiple simultaneous deaths Fix bug with Untouchable+ Fix several situational crash bugs Fix mouse pan at screen edge on borderless Fix Vigorflow+ speed buff not withdrawing Fix and adjust some item descriptions Fix hook_WanderlustThisCampaign Fix turncoat achievement Fix skeleton terrify achievement Fix bad name tags in Hero Worship Fix some item descriptions
1.0+316 All the Bones of Summer
Fix sometimes too many darts on Royal Arms capstone Fix typos and missing text
1.0 All the Bones of Summer
New Campaign! A 5 Chapter Story with Drauven Generic Campaign Events and Maps! (~20 chapters done, more coming) Many more Mortal Choices added Final Moment events added (when a hero dies) Visual and some text updates to Ulstryx Achievements have been implemented Achievements unlock concept art Some Achievements unlock Theme Skins Theme Skins are cosmetic variations for (some) skins Abilities can now be upgraded on level up! Ability rebalance! (A fourth slot for upgrades has been added to the level up screen) WARRIOR ABILITIES * Upgraded Backslam: Knock an enemy into another to deal damage * Upgraded Battledance: Gain free movement after 1st melee attack * Upgraded Bloodrage: new active ability +2 dmg, can't die this turn * Upgraded Broadswipes: Double broadswipes damage * Upgraded Engage: Engages all adjacent enemies, grants +2 armor for each * Upgraded Paladin: Guardian activates even if you attacked this turn * Upgraded Raider: double scenery damage, can start fires on enemies * Sentinel No longer interrupts enemy movement * Upgraded Sentinel: Interrupts movement * Upgraded Shieldshear: No cooldown, can use multiple times per turn * Stalwart now grants a hero armor & warding at the cost of speed * Upgraded Stalwart: While active, you are immune to status effects * Upgraded Thundering Challenge: Becomes a small area of effect * Upgraded Untouchable: Effect doesn't wear off * Vigilance no longer scales with potency, 2 uses per turn * Upgraded Vigilance: 4 reaction strikes per turn * Upgraded Wolfcall: Grants +1 flanking damage to affected heroes * Upgraded Zealous Leap: Clears pin, can be used every turn HUNTER ABILITIES * Upgraded Ambush: Interrupts movement * Upgraded Archery: +30 defense against ranged attacks * Upgraded Crippling Strikes: +2 damage vs hobbled foes * Upgraded Ember Arrows: new active to jump to a nearby blaze * Upgraded Flashcone: Puts all affected heroes in grayplane, +1 use * Upgraded Foxflight: Grants 3 automatic dodges instead of 2 * Upgraded Jumpjaw: +1 use, shreds 1 armor * Upgraded Piercing shots: Ranged attacks shred 1 armor * Upgraded Quellingmoss: +1 poison to attacks and aoe * Upgraded Rogue: Attacks against damaged enemies deals +1 damage * Thornfang no longer scales with potency, 1 use per turn * Upgraded Thornfang: Can be used three times per turn * Upgraded Through Shot: hit all in a line -1 dmg each MYSTIC ABILITIES * Upgraded Arches: Single action, no cooldown * Upgraded Compulsion: Becomes a swift action, still once per turn * Upgraded Earthscribe: ** grants improved HP and range to Bonewall ** +2 temp hp to the Rock Shield ability ** Calcify grants extra +1 armor, warding, and tmep hp * Upgraded Elementalist: ** Infernal Rain now an area of effect ** Splinterblast and splintersalvo +1 damage and hobble. * Stunning Barrage damage +1, reduced stun chance to 50% * Upgraded Humanist: ** Shackles deals 2x damage ** Shardnado doesn't expire ** Stunning Barrage 100% chance to stun * Upgraded Ignite: You can now ignite tiles without debris * Upgraded Indignance: Damage and Range increase by 1 * Mythweaver: Loredump stuns for two turns on hit * Upgraded Mythweaver: ** Loredump damage and range increased ** Increases the damage and hobble of Greater Constrict. ** Lightning Learning: book or statue, +3 potency to ally, decays * Upgraded Naturalist: ** Wild Grasp becomes a swift action. ** Roots and Shoots: single action AOE creates plant scenery * Upgraded Openmind: ** Increased range of Interfuse ** Withdraw now free * Upgraded Soulsplitting: 2 damage prevented for each interfusion * Upgraded Spiritblade: ** Blazing Sword and Burning Arrow now single action attacks ** Heroes walling with an intefused object gain +10 stunt. * Upgraded Vigorflow: +1 damage and +1 speed per intefusion COMMON ABILITIES * Upgraded Aid: +1 use per combat * Upgraded Bard: Swellsong: +50 stunt to nearby allies * Bowmaster name changed to Sharpshooter * Sharpshooter improves all ranged abilities * Upgraded Sharpshooter: +1 Range with ranged attacks * Upgraded Endurance: +1 armor and +2 warding * Upgraded Hardiness: +50% health, +healing rate, +5 retirement age * Upgraded Heroism: +1 action points * Upgraded Inspiration: increase aura size and grant 1 warding * Upgraded Long reach: + 1.6 range to all abilities and attacks * Upgraded Riposte: when hit, +20 dodge until missed, stacks * Tinker now grants an ally +3 armor and +2 warding * Upgraded Tinker: +1 use per combat * Upgraded Viciousness : +1 damage on melee attacks * Upgraded Windwalk: +1 use per combat * Upgraded Wisdom: +10 retirement age, +15 charisma THEMES * Theme attack scaling has been halved. * Themes attacks all have an upgrade ability now * Upgraded theme attack doubles scaling and +1 base damage New music for the Legacy Browser! Reduce monster card draw by 1 for Legacy campaign Ch1,2,3 Dart's Cower ability is removed if they attack while it's active Stunned removes Dart's Cower ability Attack Scenery now deals a minimum amount of damage Into the Underworld visual update Deeven ranged attack is now magic damage Reduced terror bird shriek range Specterstep cooldown is slightly increased Haunts are now easier to see while using Specterstep Deafened is now a status effect Stormthroat bird no longer stacks Reduced staunching spores range by 1 Choosing a face/hairstyle etc no longer closes dropdown Generic campaigns can now start with any classes Temp armor will be used up before permanent armor Ability buttons now show remaining uses and cooldowns Horn child flanking attacks now hobble instead of pinning Gorgon pin lasts for one turn instead of two New incursion defense map Incursion and Calamity timers now always show in the HUD New interfusion particles Multiplayer: Camera adjustments Fix a rare map gen issue in Eluna Fix a bug with bards and big thrusks on plot maps Fix completed objectives showing particles Fix a bug with always on mods settings for new games Fix bug where legacy backup zip had wrong file extension Fix issue where some large monsters looked blurry Fix a bug where sentinel wouldn't take weapon range into account Fix a bug where immune would show up when it shouldn't Fix a bug where indignance could hit enemies through walls Fix a bug with non-weldlings having the weldling aspect Fix a bug where into the fire event was missing a proper name Fix a bug where the game console showed lots of backend text Fix a bug where a mortal choice could prevent a hero from dying Fix a bug with compulsion feedback Fix a bug where generic intros offered romance options to family members Fix a bug where Ambush and Sentinel applied debuffs even if they missed Fix a bug with campaign-only aspects showing up multiple times Fix a bug where stasis'd creatures could gain and give walling bonuses Fix a bug where guardian only used one-hand version of theme attacks Fix a bug where haunt could move twice and attack afterwards Fix a bug where tree-arm attack could deal 0 damage Fix a bug where heroes controlled by other players were autoselected Fix a bug where multiplayer would show interfusion feedback poorly Fix a bug where Rockshield value wouldn't be removed after being attacked Fix a bug where amounts in entity tooltips would show up incorrectly Fix a bug where Weldling's firewall targeted heroes incorrectly Fix a bug where the Chastised could target heroes in grayplane Fix a bug where the Chastised could ignore being Engaged Fix a bug where monsters standing on two fires don't take damage Fix a bug where taking poison damage would remove blind Fix a bug where dealing damage to scenery would remove blind Fix a bug where Terrorbird's inspire would remove blind Fix a crash bug Fix some typos Tools: 8-tile monsters can now be created
0.38+291 Codander Doomwage Hotfix 5
Add a proper map for Light of Day Fix a common crash with incursion defense
0.38+288 Codander Doomwage Hotfix 5
Fix corrupted how to play images Add a new quarry map
0.38+287 Codander Doomwage Hotfix 4
Fix a bug where mods were showing incorrectly in options menu
0.38+286 Codander Doomwage Hotfix 3
Fix bugs with promoting at the end of multiplayer games Fix greater constrict Fix large cursor obscures tooltips Adjust hud icon padding
0.38+284 Codander Doomwage Hotfix 2
Fix mods not working in legacy browser Fix blazing sword, burning arrow should work with 2 fires
0.38+283 Codander Doomwage Hotfix
Fix a crash with save games on some accounts
0.38+282 Codander Doomwage
Drauven Ability Rework! * Drauven Blood: All Drauven regenerate now * Dart: Cower, hide after taking damage * Dart: Prepared Shot, shoot enemies moving through an area * Stump: (Calamity) Net Throw, hobble enemies with a net * Haunt: Specterstep, ignore the first attack made * Haunt: Quickblade, can move after attacking * Stormthroat: Harass, send a bird to harass the enemy * Stormthroat: Battleyell, command an ally to attack * Deevens can intefuse with scenery * Terrorbird: Shriek, reduce enemy potency in a cone * Gorelord: Blooded Ferocity, take half damage for a turn * Pilot: Wingbeat, deal damage and knockback every turn * Pilot: Airdrop, fly to a tile and bring an ally along * Raid Knight: Charge, rush into the fray * Balestar: Sneer, extra movement at the end of its turn Adjusted Drauven Calamities New Tidings Added an autosave at the very beginning of the campaign Changed and simplified how mods are configured Multiplayer warning for mismatched mods Removed "Experimental" tag for multiplayer Abilites withs status effects now explain them in tooltip New cursor image New button styles Ability buttons now show element type All theme range attacks now work with ambush All theme range attacks now work with archery Throughshot now works with certain ranged theme attacks Increase damage of jumpjolt, chain lightning and witherbolt Treecall is now a swift action Blazing Sword and Arrow now have distance relative to the fire Retirement Age stat shows if the hero will retire this chapter Unstoppable aspect no longer protects against reaction strikes Can now search by name in the legacy select dialogue New Legacy browser map Legacy can now show heroes of different tiers Can now modify hero hooks in the history tab New in-game menu background Elsee Arcright now has hooks Additional Mods section explains Always-On mods Fix a bug where job time estimates were innaccurate Fix a bug where health loss from mortal choices didn't stack Fix a bug where archery triggered while the hero was in stasis Fix a bug where clicking on the capstone threat gave bad feedback Fix a softlock where some battles were unplayable Fix a bug where forge lost aspects when steal fire was used Fix a multiplayer crash when crafting and the host disconnects Fix a softlock with archery and mortal choices Fix a bug with customized hooks in multiplayer Fix a bug with Answer to Austerity event Fix a bug where changing hero type didn't adjust the background Fix a bug with shouldersledge targeting Fix a bug where disabled mods would reactivate Fix a bug where enemies show up as invisible in old saves Fix a crash on Linux with some How to Play pages. Fix a bug where a quest was firing when that enemy was disabled Fix a bug with vinewrench and multi-tile monsters Fix a bug where theGoneOx retirement bonus was permanent Fix some typos
0.37+276 Ren Northfield Hotfix 2
Chinese translation
0.37+275 Ren Northfield Hotfix
Enable public games with steam matchmaking Fix a crash with maps with ruins in fields
0.37+274 Ren Northfield
Steam networking for multiplayer! Tweaking wolf head (adding neck layer) Compress multiplayer traffic (incompatible with old versions!) Revamped multiplayer New Server dialog Several improvements for local multiplayer (and Remote Play) Added colors for multiple controllers in missions Added multiplayer "read along with leader" option L/R stick press when hovering enemy now shows move range If crash when setting display mode, launch windowed next time Fix ability button accelerator positions at high dpi Fix an issue that was bloating save files (more work to do here) Fix a softlock with mortal choices Fix a bug where controller input couldn't cancel calamities Fix a bug where entanglement could target non-mystic Fix a duplicate hero in storied bones Fix a bug with switch relationship when locked
0.36+270 Bingus Dibb
Added Controller Support Added Multiplayer New Legacy Recruit Event: Talk of the Town Building a hero's tomb now grants 2 Legacy Points Entanglement Event updates Friendship bonus now grants extra block when walling Mortal Choices now only show up if they have a proper target Sound effects for Storm Theme and Ice Shield Fix a bug with rerolling a character Fix a bug with movement tile feedback Fix a bug with getting patch notes Fix a bug where thunderstomp could flank Fix a bug with tidings targeting Tools: Added ARTIFACT implicit aspect
0.35+264 Daghen Dimmerhelm Hotfix 3
Chinese Translations Add back, skip and character sheet buttons to tidings and omens Fix missing icon (Soulsplitting) Some sfx work Fixed a crash with promotion dialog with level 8 heroes Fix a bug where both Jumpjolt and Chain Lightning would show Tools: Fix bug with blank omen when "pick events" in on Tools: mods can specify promotion card bg and icon color
0.35+262 Daghen Dimmerhelm Hotfix 2
Some Chinese translations Prevent incursions from destroying plot-critical sites Clockwork Tower and Into the Underworld now won't create towns Add Frog Tongue move feedback Fix a couple bugs with chain lightning, add move feedback Fix a bug with discus and large monsters Tools: added more npc roles Tools: added "fast overland time" cheat
0.35+260 Daghen Dimmerhelm
Fix a crash on startup affecting some players :-( Some Chinese translations (Starseed, Stormwell) Fix a crash with Book of Stars
0.35+259 Daghen Dimmerhelm
New Event: Out of the Rain New Event: The Starseed Tree New Event: The Stormwell New Theme: Storm More Incursion Changes! * Incursions now start larger * Incursions now have a chance to split into two * Incursion fight strength doesn't scale as much with size * Incursions always target towns * Incursion path is shown from the start * Infestation effect on incursion rate significantly reduced * Improved Incursion Tooltip * Grant Legacy Points if an incursion burns out on defenses * Defenses have a chance to withstand incursion attacks New Incursion Defense maps have been added * Garrison * Farmwall * Tunnel Road * Pincer Position New Custom Site maps have been added * Library * Henge * Primal Altar New Ulstryx Boss music Top four main menu buttons have been moved under a Play button Interfuse and Silkstep are now more consistently on the same key Animated Promotion Dialogue has been added Remembered Places now appear on sites after certain events occur Patch Notes now show on the main menu when a patch is released Game can check if it's out of date and prompt an update Added a theme choice to Hunting Ambrosia Warrior Armor stat changes to make the two types more balanced Ability description updates Fix a bug where enemies get stuck while trying to reach doors Fix a bug where capstone assault missions won't autofill Fix a bug where riposte could proc against ranged attacks Fix a bug in Unpaid Bill text Tools: Added an option to disable multi-paste functionality Tools: Map features can now be changed with events Tools: Able to forbid specific scenery spawning in map editor
0.34+254 Elsee Arcwright hotfix 1
Try to prevent accidental "start time" commands Fixed a bug with crafting armor, offhands at towns Chinese localization tweaks
0.34+253 Elsee Arcwright
New Tiding - Smithcraft (Contest Winner: SleepyDragon) Incursion Rework! * Incursions no longer nest at sites * Incursions now move from site to site, ruining them * Incursions lose 1 strength with each site ruined or destroyed * Incursions disappear when at zero strength * Heroes at the tile can defend against incursions at any point * New type of incursion mission adds 2-5 farmers to fight for you * Farmers gain better gear based on level of tile defenses * New defenses weaken incursion strength * New defenses offer rain of arrows ability * Defenses show up as one to three shield icons * New particles and sounds for incursions * New incursion defense maps * Incursion defense event updates * Incursions notify the player when exhausted * Prepare Defense event updates * Created more consistent NPCs to defend tiles. Can now craft at towns during chapters Legacy points can now be traded for resources Town recruits now happen in two parts (choosing and preparing) New recruits start with tier 0 armor until chapter 3 New recruits start with tier 1 weapons until chapter 4 Interval recruits after chapter 2 start with tier 1 weapons Interval recruits after chapter 2 start with tier 1 armor Jobs now auto-cancel if they're invalid Most items can be renamed when found Random button for customizing names Swap Weapon button in character sheets while not in missions Added keyboard controls for orbit and zoom New incursion path animated visual Added improvements to overland tile ability bar Clear all button no longer appears when a mission needs one hero Tooltips added to Doom Track Header Sites giving too many spellthreads now offer different materials Legacy file saving made more robust (creates a backup file in case of failure) New Sounds for several abilities New particles for Harvest and Dread Harvest abilities Changed xp sounds Fix a bug with the town recruit event Fix a bug where heroes walk into fire instead of extinguishing it Fix a bug where a mystic was naked Fix a bug where maximizing screen would break spacebar time toggle Fix a bug where recruit missions were being prevented Fix a bug where securing a site didn't give the correct materials Fix a bug where storied bones event could grant the wrong weapon Fix a bug with screenshot overwriting Fix a bug where wiki button and mod name for comics Tools: Added option to use long name for ability button Tools: Animate outcome can now be used to play sounds Tools: Added IncursionDefense mission format Tools: Event * Added canEquip expression Tools: Map Editor * UseTheseExactPieces now uses sceneryDensity * SpecificArea sceneru now respects forbidDrawScenery * Added option to now show escape zone until player requests it * Added allowBlockingFlag that lets scenery be packed tightly
0.33+249 Gwynne Flutebody Hotfix 2
Chinese event text Adjust some art assets Fix broken saves when mountain pass in progress Fix a rare broken save with carved, spirit capture
0.33+248 Gwynne Flutebody Hotfix 1
Change order of stats to put spell damage above potency Fix a bug with Wardrobes targeting
0.33+247 Gwynne Flutebody
New Event: A Tight Fit New Victory: Wardrobes New Victory: Fading Lights Added "Carved in Stone" mode (Ironman) Achievements button in menu to review elemental weapon unlocks Added icons for elemental and artifact weapons Added a checkbox to forbid heroes from having children Spell Damage is now a real stat Moved advanced shackles from elementalist to humanist Raider now damages enemies adjacent to destroyed scenery Prepared shot explains that it deals extra damage Banners for bridges/passes now show up at location Now possible to build multiple bridges/passes per tile at once Adjusted Crow Peck to blind on stunt, reduced stunt damage Some maps now indicate that more monsters are coming Spirits will no longer die in fire Getting elemental artifacts no longer unlocks elemental weapons Changed color of interfused fire, enemy fire Fixed bug with offhands for legacy recruits with 2H weapons Improved performance of legacy saving Clarified some objectives Interfuse feedback no longer turns mystic to face it Fix remove dominate was not present on some difficulties Fix a bug where inspiration bonuses could become permanent!! Fix a bug where opportunities didn't correctly resolve Fix a bug where spirits would prevent some monster spawns Fix hero selection in labors screen Fix a bug with upgrading some artifacts Fix a bug with fire and lover's vengeance Fix a bug with Spiritblade and Heroism Fix a bug with Bloodrage and standing in fire Fix some typos Tools: added helpful links to editor landing page Tools: Comic Editor ease of use improvements * new event button in comic editor, improved dialog * replaced "new story role dialog" with complex target previews * simplified targets to only show relevant stuff * event validation now shows in comic view * can enable or disable events in comic view Tools: New Outcome dialog shows suggestions based on context Dev Mode: preview controller support - not finished!
0.32+243 Anselle Evan
Reworked Event: The Gambler Updated Event: Amber Hollow Updated Event: Field of Fire New Tiding Overland Art Refresh! looks more consistent, fields are gold now Unique Weapons Overhaul! * Plain unique weapons have been buffed in fun ways * Unique weapons are now called Artifacts * Artifact weapons have tiers * Artifact weapons persist over legacy * Artifact weapons can be upgraded, but cost more than base * Artifact weapons can NOT be crafted, only upgraded * Artifact weapons drop rate adjusted * Artifact weapon won't drop if someone already has that weapon * Artifact weapons won't appear on new recruits or children Stunt damage is now shown as a weapon stat Elemental weapons now deal 1 less damage on stunt Labors UI overhaul Saving now immediately closes the dialog Tweaked mission victory ceremony Monster health bars are red now Scorpion tail is now 1/turn Reduced thornfang usages by 1/turn Adjusted size of some monsters Updated Enduring War boss attack (minor) Bitter Scratch no longer prevents turn end Fix a bug with Balestar's fireball going through walls Fix a bug with Coachman's throw going through walls Fix some typos Fix a bug affecting Expanded Classes mod Added some alternative combat maps for certain stations Tools: Item Editor tab in content editor! * Items are now stored in their own files * Mod items should migrate automatically, contact us if issues Tools: added some implicit aspects, can split on them: * Added HAS_THEME, HAS_THEME_ARM, HAS_THEME_LEG Tools: Map Editor 2.0 * Map Editor: no more text grid * Map Editor: can now draw terrain and place scenery with mouse * Map Editor: show images when picking scenery/doors * Map Editor: improved clarity and tooltips * Map Editor: reduced clutter, hid redundant fields * Map Editor: better presets for doors, walls, floors * Map Editor: explicit control of interior space, random scenery * Map Editor: don't need to save map to see changes on reroll
0.31+236 Sani Cavern Hotfix
Chinese Text
0.31+235 Sani Cavern
New Event: Apothecary New Event: The Unpaid Bill New Event: Old Guard New Blood New Event: Collective Reworked Quest: Farm and Forest Reworked Quest: Scatter Stand or Still New Music! Assigned new music to many events Added new monsters to each group! * Deepist: The Faithful * Deepist: The Chastised * Drauven: Balestar * Drauven: Raid Knight * Gorgon: Seacaller * Morthagi: Coachman * Morthagi: Groundskeeper * Thrixl: Kinnestend * Thrixl: Muse Added 5 Chapter Legacy Campaigns Removed non-legacy recruit events from legacy campaigns legacy campaigns now draw an additional card per fight Reworked Bartoth as a mage, interfuse and explode allies Reworked Butler as a butler - cleans and buffs allies Improved stat comparisons for armor Sommelier now does magic damage, reduced damage slightly Late Game Difficulty Increased: * increased card threshold for high tier monsters * increased health of some high tier monsters * added more tracks for low/mid tier monsters (e.g. 2 per card) * health calamities now scale with monster base health Reduced range of Splintersalvo to mainly between the scenery Minor tweaks to several events Clarified some objectives in Eluna and the Moth Legacy heroes now sorted by tier then name in recruit list Can now save with note, instead of having to add it after Stasised heroes cannot be stunned or poisoned New interface options to disable auto camera movement Customize face/hair dropdowns don't close on select anymore Death animations don't block for as long Map seed now visible from this game tab Aid now removes Mindworm Removing Mindworm now does not break stealth Attempt to fix a couple crash bugs Fix a bug where forbid random romance was not sticking Fix a rare bug with Eluna map gen (unreachable tile) Fix skunk spray tooltip Fix bug where wild grasp could fail if no destination Fix a rare crash on load Tools: now possible to add custom stunts to gear or heroes Tools: now possible to set and preview music in comic editor
0.30+225 Lynn Yates
New Event: Anchors New Event: Pulling Threads Updated Event: Sweltering Stars Farm and Forest temporarily disabled Scatter Stand or Still temporarily disabled Added checkboxes to allow random Romances and Rivalries Events now less likely to happen if they happened last game Now possible to change difficulty level during a game Note this does not adjust existing calamities etc. Save games are now zipped - greatly reduces file size Old games will load fine, won't be migrated for now Adjusted Eluna Ch2 Capstone difficulty (bit easier now) Some work on initial loading time and splash screen Added a 'random' button when choosing own company name Tweaked some wing images Adjusted Comic Back, Skip etc. button visuals Improved incursion indicator tooltip on overland map Hunter w/o bow will not fire arrow in Ulstryx Ch1 victory comic Fix some missing pauldron images Fix bug with Sylvan Invigoration Fix bug where Elsee dies but still shows up in tiding Fix bug where Monarchs mole could show up even if dead Fixed bug where typing numbers in name field would change tabs Tools: added a cheat to delete history lines Tools: editing effects no longer requires restart Tools: made legacy heroes at towns moddable Tools: fix a freeze when overriding calamities Tools: Reworked Editor screen to make important labs clear Tools: Can now use legacy heroes in events
0.29+220 Eluna and the Moth Hotfix 6
Fix a bug with customizing recruits Temporarily disabling Wildheart for maintenance Fix a visual bug on T3 water axe Add some error protection when creating items Add better logging for active and background mods
0.29+215 Eluna and the Moth Hotfix 5
Fix a bug where Eluna Ch4 capstone crashed on linux
0.29+214 Eluna and the Moth Hotfix 4
Sibling relationships now stored in legacy Ensure that Eluna siblings retain status through legacy Fix a bug where items in mods would not work Fix some text issues
0.29+213 Eluna and the Moth Hotfix 3
Text tweaks in English and Chinese
0.29+212 Eluna and the Moth Hotfix 2
Fix moth wing description Chinese text tweaks Fix weapon loss when customizing inactive legacy heroes Fix a bug where particles would linger in legacy browser Fix a character sheet bug when marking legacy heroes inactive
0.29+210 Eluna and the Moth Hotfix 1
Fix a bug where starting siblings could form a romance
0.29+208 Eluna and the Moth
New Campaign! Eluna and the Moth: a five chapter Thrixl story New male face (M7) New female face (F7) New female face (F8) New Victory: In Our Wake New Victory: Fodder New Victory: Takeaway New Victory: Up In Smoke 2X and 3X monster cards will now show up later Thrixl Changes: * Removing mindworm now makes you immune for a turn * Thrusk +damage calamity separated into 2 calamities * Drathix breath now just poisons once * Increased etherburn damage based on difficulty and enemy type Reduced scorpion tail damage. Reduced recommended starting calamity cards for Walking Lunch AI now does a better job trying to get to heroes blocked by scenery Reduced thornfang scaling with potency. Skunk spray now scales with potency. Objectives on HUD can now use second line if needed Fire stunt fireballs can not be blocked or dodged. Burials now happen before the interval Dead heroes no longer show in relationships tab Children can no longer generate with a different last name Ember arrows and piercing shot now work with morthagi crossbow Fix a bug where calamity error message would linger Fix an overland camera bug with inactive heroes Fix a bug where "pick from legacy" would show up when none to pick Fix a visual bug with starheart and oldwane curse Fix a bug where lover's vengeance would hit wrong enemies in AOE Fix bug where ember arrows didn't shred armor Fix bug where stubble didn't work on one head Fix a bug where some lover events could happen for wrong people Fix a bug where burials and calamities could show before game over Fix a bug with plot teleports Fixed a bug where allies blocked line of sight for knockback abilities Fix a rare bug with ability prediction causing de-sync Fix a bug with water stunt and guardian Fix bug where walking though fire triggered counters against self Fix a camera panning bug Fix bug where relationship locking did not work Fix a pathfinding bug Fix some text rendering irregularities Fix bugs with "immune to knockback" Fix a bug with export card text overflowing Fix some typos Tools: aspect validation now recognizes wildcards Tools: calamities file is now merged instead of overwritten by mods Tools: searching for effects now looks at all text in the effect Tools: Added AI Behavior Inspection option (game and combat lab)
0.28+196 Ulf Wast Hotfix 8
Chinese Translation tweaks Minor adjustments to text layout algorithm
0.28+194 Ulf Wast Hotfix 7
Added 7 new hair styles! Clicking outside the story dialog no longer skips comics or closes Fix a bug where hero would change stats after customization (Monarchs) Fix a bug with Undo and certain mission plots Fix a visual issue with house walls extending too far
0.28+190 Ulf Wast Hotfix 6
Chinese Translation tweaks and fixes Fix a bug with travel times when building stations
0.28+189 Ulf Wast Hotfix 5
Chinese Translation tweaks and fixes
0.28+188 Ulf Wast Hotfix 4
Chinese Translation tweaks and fixes Fix a bug where Bonus Damage augments mentioned Potency in description
0.28+187 Ulf Wast Hotfix 3
Chinese Translation tweaks
0.28+186 Ulf Wast Hotfix 2
Chinese Translation tweaks
0.28+185 Ulf Wast Hotfix 1
Traditional Chinese players will now see Simplified Chinese by default Can change back to English in options menu if desired Fix a bug where text would vanish with certain language / OS settings
0.28+180 Ulf Wast
Added official support for Simplified Chinese!! Drathix breath reworked, more aoe poison, removed magic damage Removed torceline buff from thrusks Tweak cloak art to look better in gear get Improvised Fireball rebalanced, no longer deals damage on miss Thornfang can now only happen up to 2+potency times per turn Resource card now also shows what you will have at end of chapter Fixed some npc generation bugs Fix a bug where npc names could change Fix a bug where some event recruits could not die Tools: credits lab works again Tools: fixed bug where class abilities from mods were not working Tools: new flag to show mod in mod config dialogs, default true Translate: updated the knownLocales.json file format Translate: import/export a loc kit, see editor translation options Translate: can now edit/translate inline history in History editor Translate: can now "tweak" text boxes per language Translate: scaling / ui should be more uniform with different fonts
0.27+171 Sable Nettelmoth Hotfix 5
Fixed a freeze bug with Turtle Guardian mortal choice Translate: possible to localize victory/defeat/escape images
0.27+170 Sable Nettelmoth Hotfix 4
Fixed a bug with Enduring Ch2 interval Fixed a bug with Jealousy of Trees Fixed a bug with new steam workshop mods Tools: improved performance when loading comic editor Link to Music Kickstarter
0.27+167 Sable Nettelmoth Hotfix 3
Fixed a bug where monster name tags only show first word Plot Editor validation shows the problem step
0.27+166 Sable Nettelmoth Hotfix 2
Unit portraits now scale better with UI scaling Fixed a bug with Ulstryx Chapter 2 time limit not extending Fixed a potential crash bug when resizing or changing scale Fixed a bug where low point light limits hurt performance Fixed a bug where personality stats were generating too high Fixed a bug with multiple new player dialogs on resize Fixed a prediction bug with Wardrobe and AOE
0.27+165 Sable Nettelmoth Hotfix 1
Fixed a crash related to in-mission text Fixed bug where old saves could not recruit legacy heroes
0.27+164 Sable Nettelmoth
Legacy recruits are now per-town, instead of always full roster Added an Undo system for mis-clicks in mission Up to twice per combat you can undo a move (not an attack) Some restrictions apply Total undos used shown at end of game Updated UI art for new story options Updated interval UI art Updated UI art for doom monster headers Added graphics option to turn off ability overlay on hover Hovering over a threat/assault now shows difficulty more accurately Removed calamity cards now pile up at the bottom for review Fixed several typos and other text issues Fixed a bug with always-on mods overriding events Fixed a bug with specific-named NPCs where the name could revert Fixed a bug where large pets could break in certain circumstances Disabled broken instanced particle graphics option Tools: added <test:expression:pass/fail> tag Tools: fixed Name Lab crash Tools: can now override years of peace for intervals Tools: can use custom text for interval headers Tools: worked on overland map generation Tools: added <season+1> ,+2,+3,-1,-2-3 tags Tools: name and blurb now editable from comics tab Translate: in-world (scalable) text now supports local fonts Translate: name data is now translatable (use suffixes) Translate: added a "translated by" field for each comic
0.26+162 Thollop
New Event: Pebbles and Prayers Main menu now shows legacy heroes! Can now name save games to keep track of them Updated effect of elmsoul belt Added a splinterskin effect for fully transformed elmsoul Move animation speed can now be adjusted separately for enemies Tweaked difficulty on Monarchs intro mission (easier now) Added a couple combat modifier images Updated libgdx to 1.9.11 Graphics: Fixed a mouse jitter issue Graphics: Added a specific borderless windowed mode Graphics: Fix Alt+Tab on some machines: now minimizes if in fullscreen Graphics: Improvements to v-sync behavior Graphics: Added 144Hz frame limit option Graphics: Added an option to see fps in the bottom left Overland music won't play before first event Frog tongue no longer prevents turn end Fix some typos Fix a beard image bug Fix a bug when a level 0 hero retiring would cause a hang Fixed visual bug on very short comic dialog boxes Fixed bug where stasis still allowed AOE damage Fixed bug where keybind window would scroll to top on each bind Fixed bug where untouchable/foxflight didn't block flanking attacks Tools: can turn off auto-tag-close in comic editor Tools: fix a couple validation and highlighting bugs Tools: fixed/improved some cheats Tools: fixed a typo in StepC_Visibility Tools: entity ids now shown in dev mode Tools: added tooltips for a lot of comic editor stuff Translate: added Japanese fonts and language option for community
0.25+160 Shasacan Emberland
New Victory Event: Troubled Sleep Weddings can now happen as tidings during intervals New Tidings Added a back button when viewing comics Added two new hair styles (1 backer reward - thanks!) New interface option to speed up or skip movement Graphics Library Update Now using libgdx 1.9.10 / lwjgl 3.2.1 / glfw libraries Now possible to pick a display mode and refresh rate Separate control to limit FPS Default fullscreen behavior should be borderless windowed Made HDPI behavior more consistent on Mac Graphics sliders show numbers Possible to adjust point light limit Can now configure pixel multiple from graphics options Source mod of event now visible in story dialog (upper right) Mods and mod authors are now listed in the credits Overland music no longer plays between event and battle Added a warning to Ulstryx Ch2 when time is getting low When a hero has 2 identical history lines, only 1 will show Fixed some typos Fixed bug with Bard and Thrusk targeted in same attack Fixed history customization from the legacy browser Fixed a rare bug where reloading (loading?) a mission would fail Fixed bug with frog head disappearing in certain panels Tools: added contextual colored text to comic editor Tools: much more thorough, detailed, and specific comic text errors Tools: typing < now adds > and opens an auto-complete window Tools: auto-complete roles, aspects, stats, and tags Tools: fix a crash when typing '.' in panel split editor Tools: limited scroll rate for some lists Tools: rearranged the order of some roles to put common ones first Tools: thumbnail lists previews now a more reasonable size Tools: fake individuals now have positions (for .directionTo. tag) Tools: comic editor 'optionals' promoted to 'settings' dialog Tools: settings dialog allows to preview role aspects/classes Tools: mod campaigns can now specify splash image from mod folder Tools: now possible to force npcs to generate with last names Tools: mods can now define custom credit lines (see example mod) Tools: mods can opt out of story-dialog and credits visibility Tools: view/edit long name from comic editor Tools: new cheat to add LP from company character sheet Tools: may now paste copied elements onto lists directly Tools: actors copied between panels now preserve visual size Tools: holding shift while moving a comic actor moves them all Tools: fixed: Escaping from an edit in a dialog would close it Tools: optional role outside of .exists tag shows an error Tools: added recruitCostAdjustment aspect for recruiting from legacy Translate: personality nouns and adjectives may now use tags (<mf:...>)
0.24+151 Jia Trackvell Hotfix
Fixed missing objective gradient image Fixed some typos and text inconsistencies
0.24+150 Jia Trackvell
New Event: Spotted Reworked Event: Splinter Several new and updated Tidings HUD art pass, and HUD performance work Stone stunt now interrupts enemy movement Warrior backslam now works with gem arm shield Skeleton theme no longer gets aging debuffs Adjusted some calamity track names Guardian and Interfuse class abilities now show in character sheet Heroes with two skin colors now mix the colors (blue skin + deepist) Prevent duplicate "fought in X company" history lines Splinterblast particles now show correctly when targeting the scenery Multiple status effect particles will show on monsters now Added dotted line feedback to show interfusion ability direction Combine soulsplitting announcements to 1 line Changed objective animations and colors Crow peck is now once per turn instead of every-other Screen particles should look better at high resolutions Doom Track and Archives should look better at high resolutions Fixed bug where a transformation could replace the wrong weapon Fixed bug where soulsplitting was too eager to damage scenery Fixed bug with soulsplitting/calcify interaction Fixed bug where calcify didn't show in tooltips Fixed bug where pet bird was behind inactive weapons Fixed animation timing issues with indignance Fixed bugs where status animations would play on dead monsters Fixed blank monster cards, and show number if there are 4 or more Fixed crash bug with heroes with $ in name Fixed a rare case where wrong generic boss would show up Fixed missing text for Will of the Forest attack Fixed bug where spirits caught in caves would show as outside Fixed bug where hero with pet could get pinecone pet Fixed bug where hook quests would stick around if 2nd hero retired Fixed bug where Aid was healing for wrong amount Fixed a rare soft-lock during interval Fixed some visual issues with certain tooltips Fixed a rare soft-crash that affected some events Fixed "and <volunteer>" for hook quests with no volunteer. Fixed several typos Fixed a layout bug when switching players Fixed a new game bug when you have no playable legacy heroes Fixed bug where recruit dialog "pick" button didn't check playability Fixed missing traps feedback when defending with one stunned hunter Tools: much better expression display and validation (for effects) Tools: better event debugging for tidings using pick events Tools: better feedback in pick events for some fail cases Tools: added Romanian to known languages for community translation Tools: can now use lowest() and highest() in place of min(), max() Tools: Fixed some bugs with mortal choice / pick events interactions Tools: fixed validation bug for effects with parameters
0.23+148 Triss Thornfire Hotfix
Hero portrait stars now based on level instead of abilities Windwalk no-longer breaks stealth Additional logging to try to catch startup crashes Fix ambush tooltip to say 2 heroes instead of 3 Fix hard-to-read text on Legacy Points help screen Tools: fixed crash on mod config
0.23+147 Triss Thornfire
Legacy Hero Campaign * A new 3 chapter generic campaign balanced for legacy heroes * (5 chapter is still TBD pending additional design and content) UI Art Overhaul Part I * All menus and dialogs have fancy new art * New game dialog: art treatment for campaigns * HUD has not yet been updated Ambushes now only happen with 2 heroes Ambushes don't scale so much in later chapters Upon hero retirement, player may now choose a rookie to train up Choosing legacy recruit abilities now happens before Labors Resources panel now shows what you'll gain at the end of the chapter Can now spend a promotion to update mythwalkers Added keystone fights to final chapters of generic campaigns Retreat button disabled when not relevant Fix a bug with beard streaks Fix a bug on maiming where a 1-handed weapon would get replaced too Tools: intervals can now control number of foe cards added in chapter
0.22+142 Calidia and Gari
New Event: Storied Bones New Victory Event: Apologies New Victory Event: A Named Place Updated Quest: Needed Elsewhere Several new Tidings Renamed difficulty levels: Storyteller Adventurer Tragic Hero Walking Lunch Difficulty Rework: The game's getting harder! Some doors start open at higher difficulties Tower map is larger when more enemies are present Large open maps now delay some enemy spawns Walking Lunch difficulty now +1 card in every fight Tier 2 and 3 weapons are more expensive Reduced rate of weapon and armor drops after fights Quellingmoss now works with all melee attacks, including theme attacks Added flying step sound for enemies with wings Gear rewards now have a small chance to be higher tier We now disallow editing hero personality during a game Added particles to Will of the Forest tree spawn Fix a bug with prediction for Wolf Frenzy Fix a bug with vine arm entangle Fix a bug where stasised heroes could use reaction strikes Fix some missing scenery names Always-On Mods: Added an option for mod authors of mods that grant gear, abilities... Always-On mods can be configured in the options menu Should allow heroes to look correct in the legacy browser Fixed several typos and text bugs Fixed a bug with Skysinger AI Tools: new combat modifiers: Stealth, Haste, Exhaustion, Anticipation Tools: can now spawn correct ruins scenery using <Env> tag Tools: combat modifiers now work when using missionPlanOverride Tools: exposed several more balance numbers for modding Tools: work towards deprecating old hard-coded campaigns
0.21+140 Kyrmark Hotfix
Fixed missing "Rivalry, Friendship, Romance" textboxes in Ulstryx Clarified foothillStonewall description Fixed a bug where new customizations didn't carry over into the legacy Fixed bug where history would disappear for some characters
0.21+139 Kyrmark
New Event: Music of the Deep Reworked Quest: For a Friend Added customization options for gender, body type, voice, and attraction Can now set gender to non-binary (they/them) Can now set attraction to anyone (bi) Improved AI pathing - previously sometimes got stuck, shouldn't anymore Many Ranged enemies will stand further back now Added a few new scenery pieces Added a new hair style Sharktrap now 1 trap per tile instead of 1 big trap (buff) Damaging scenery now shows damage text and health bar Hovering over scenery now shows health bar Improved scenery interfusion tooltips Added sfx for hero wings and stone legs, and corrupted ground Added graphics options to turn off some or most particles Replaced solid gradient ability overlay with fancy textures Adjusted particles on selected and hovered units to be more visible Archery now works with morthagi crossbow and shooting star Added a content note for amputation / loss of limbs Added SFX for monster search, windwalk, adjusted XP SFX Fixed some overly-deterministic abilities (random targets now random) Fixed some typos and bad tags Fixed a bad interaction between Frenzy and Broadswipes Fixed bug where 2-handed weapons were not properly replaced when maimed Fixed some rare player-reported bugs (NPEs in logs) Fixed some bugs with camera movement Fixed a bug where dead heroes could show up in Monarchs Ch3 events Fixed bug where heroes with 4 theme limbs would not get a mortal choice Fixed a bug where some lamps didn't provide cover when extinguished Tools: log mod name in addition to id when there's an error in a mod Tools: removed many old/obsolete stories Tools: added an Objective to test aspects Tools: added an Objective to test arbitrary expressions Tools: LegacyQuery now only shows fields relevant to selected type Tools: Added ForEach outcome, which executes an outcome for each target Tools: 10 most recent effects/aspects/comics now at top of list Tools: Holding Ctrl when expanding/collapsing a node acts recursively Tools: Can now grant gear based on expressions (e.g. chapter number) Tools: Can now specify combatants based on expressions Tools: added TIDING_WRAPUP_FINAL for "very last panel" during credits Tools: Can now play a save file that uses a workshop mod that you own
0.20+137 Aulander Jaeger
New Event: Burden of Beasts New Event Chain: Shiny, Dug Up, The Merchant New Event: Familial Reworked Quest: Dodging Destiny Lover and Rival relationships can now be "locked" across all games Adjusted (increased) armor values on heavy armor Reduced dodge of Wildergard and Traveltraff Battledance now only affects melee attacks Vigilance now grants an extra 1+potency attacks instead of infinite Theme Attack and Potency Rework!! Adjusted most theme attacks to scale with bonus damage AND potency Replaced potency stat on wands and staves with spell damage Interfusion abilities use spell damage, theme attacks don't Mystic armor also gives spell damage instead of potency Rebalanced theme leg stats Separated Damage and Potency augments (going forward) Reworked and rebalanced several theme attacks Adjusted bonus damage and potency given on level up Many class abilities now scale with potency (damage or range) Abilities now show damage in character sheet and theme advancement Show damage formulas for many/most attacks Vinewrench and Wild Grasp now pin the enemy Insidious Filament is now passive, applies 2 poison to adjacent monsters Increased range of Shackle interfusion recipe Celestial Path no longer gives bonus to monsters Riposte can now use theme arm attacks Updated stat descriptions for consistency / clarity Killing a boss with a reaction now grants victory immediately Silkstep now shows as disabled if there are no valid destinations Healing rate now has a min of 0.5 when not traveling Spelltouched now gives -0.5 bonus damage Improved feedback for soulsplitting All hooks now have more appropriate combat maps Mountain Mischief B and Great One have custom maps. Skeleton stat changes should be permanent now Tails (wolf and crow) are now granted automatically when you have a leg Fixed bug where shred could be higher than armor Fixed bug where some audio would still play when master volume was at 0 Fixed some bug with move-attack feedback Fixed bug where compulsion didn't require line of sight Fixed bug where hook quests involving retired heroes would stick around Fixed rare cases where damage and shred could be fractional Fixed: star dance would put the job on an unexplored tile Fixed: attacking threats sometimes didn't show travel time Fixed: attacking incursions used all heroes by default Fixed several typos Tools: implicit aspects (ALLY, etc..) can now be used in expressions Tools: fixed bug where comic would crash if you deleted all panels Tools: aspects and effects have a new "formula" field (will show in gray) Tools: fixed bug where override name tags would get deleted Tools: improved aspect search bar Tools: improved alignment, selection and cursor behavior of text areas Tools: Added RemoveGear outcome Tools: added hints for all Outcomes.
0.19+135 Adivia
Reworked Event: Waterling Transformations (themes) can now advance during intervals! You will get up to one choice per hero per interval, yes/no Facial Hair is now separate from hair style! Full beards work with male faces (must be drawn per-expression) Several varieties generate and can be customized separately Children now track both parents! Parent-Child and Family relationships are now stored in the Legacy! Family relationships are now noted in the Relationships tab Defeating incursions now grants 2 legacy points Remove attack-range calamities Reduced combat text spam for corrupted ground, etc.. Themes are now better organized in the character sheet Fixed a bug with Celestial theme Fixed bug where mortificial wristbolt ignored Bowmaster Fixed a bug where resource panels were not showing right number Fix a rare crash bug with gear popup Add an option to use local font sets or not (default not) Fixed several typos Tools: better language and translation mode options from the editor Tools: Add cheats to manipulate family relationships Tools: can bundle and unbundle non-comic effect text for translation
0.18+132 Dahlia Leraan Hotfix 2
Warning popup if you try to load a game with missing mods Fix a couple bugs with recently released stories Tools: Steam workshow mods show their name instead of number
0.18 Dahlia Leraan Hotfix
Fix a bug that prevented Enduring Chapter 3 from continuing
0.18 Dahlia Leraan
New Event: Lockwords New Event: Answer to Austerity New Mission Victory: Monstertalk New Mission Victory: In the Dark Hours New Mission Victory: Resistant Add a random seed field to new game dialog that's used when generating map Increase tier 3 one-handed axe shred to 2 Increase tier 2 and 3 two-handed axe shred to 2 Added shred to clockstopper Bitter Scratch now a swift Action Added confirm step to forget legacy hero, can now forget promoted heroes Increased speed of XP and calamity card animations Fixed several typos Fixed a bug where skeleton could be selected for romance Fixed a bug where monarchs ch2 recruit could be cancelled Fixed a bug where you could pick the same legacy hero twice (crashed) Tools: added many tooltips, especially for plots and scenarios Tools: color coding for plot steps Tools: New Campaign tool revamped, friendlier and more flexible Tools: now possible to make mods that add hair, faces, heads Tools: moved data out of humanSkin.json and into assets/data/peopleParts Tools: improved order of entities when using inspect in comic tool Tools: fixed a bug where scenario (e.g. roster) changes were not reloaded
0.17+125 Adrien Vehemen Hotfix
Fixed some issues with promoting heroes Fixed a bug where a duplicate Locate Site objective appears in Monarchs Ch2 Fixed a couple bugs with text migration + steam mods Fixed a bug where theme source text would save to a locale-specific file Fixed attack-range feedback for pet morthagi Tools: Fixed a bug where DAMAGE expression was not working from Test outcome Tools: Fixed a bug when viewing monster attacks in editor
0.17+123 Adrien Vehemen
New Event: Silver and Shadows New Mission Victory: How it Begins XP Rework - Adjusted XP rewards Most missions now give 5 XP per enemy cards Defense missions give 3 XP per monster card Plot missions give custom amounts of XP Experience Point gain now visible at end of missions (placeholder sfx) Added an experience bar to the character sheet Promotion dialogs now show stat changes Added a help page for Tile Defense, which shows up the first time Replacement heads now can have facial expressions (wolf, crow, frog) Prevent saving in the middle of animations, which caused some broken saves Hook quests no-longer target family members Fixed a bug where heroes could have kids at inappropriate ages Fixed a bug where siblings could become lovers Fixed a bug where "constructing mission" would show at the wrong time Fixed a bug where the game could get stuck due to promoting a retired hero Fixed a soft-lock when killing shadow messiah with archery Fixed a bug where Monarchs final mission comic failed for some players Fixed a bug in monarchs chapter 2 that caused a farmer to be recruited Fix a rare bug where omen would not show Fixed a bug where theme limbs reported wrong speed number Fix a bug where Crow Theme would give a random limb instead of head or wings Fixed a bug where 6,7 chapter campaings only gave 1 promotion (now 2) Fixed several typos Localization Tech! It's now possible to localize the game, including comics Now possible to select an language form Options > Interface Comic text is now stored in assets/text/effects/... Use standard country code suffixes for properties files (java style) E.g. dynamic_fr.properties or aspects_de_DE.properties Possible codes: https://www.viralpatel.net/java-locale-list-tutorial/ Comic tool saves text to selected (or detected) locale Comic tool can select a source language to translate from side-by-side For now extra loc files can be stored in mods to deliver them to players We don't yet have professional translations lined up Added simplified chinese fonts Tools: suppress log spam for wrong mod id for steam mods Tools: added krfln ("kin or ship") split tag Tools: fix a bug with <int:> tag Unstable notes: Fixed a bug where theme limbs reported wrong speed number Fix a bug where Crow Theme would give a random limb instead of head or wings Fixed a bug where 6,7 chapter campaings only gave 1 promotion (now 2) Comic tool saves text to selected (or detected) locale Comic tool can select a source language to translate from side-by-side Tools: added krfln ("kin or ship") split tag
0.16+119 Monarchs Hotfix
fix an issue with the Ulstryx campaign final objective not showing up fix a NPE crash with calamity popup attempt to fix a soft-lock from a hidden blocking event fix final fight notification for generic campaigns
0.16+118 Monarchs Under the Mountain
New Campaign! Monarchs Under the Mountain: a five chapter Deepist story New Event: Far We Go, High We Climb Reworked Quest: Wandering Church of Dale -> The Mending Path Reworked Event: Ghost in the Machine -> Kirdock's Tower New recruit event: One for the Road New recruit event: In Good Company Updated event: Remember This One Updated generic retake the station/town events Updated incursion defense event Updated ambushed event Added particles and feedback for enemy spawn zones in plot missions Improved overland objective feedback (new icons, tooltips etc..) Remove recruit cost penalty for large company size Guardian and Sentinel can now stunt Added particles for deepist abilities and auras Tweaks and improvements to party select dialog Star theme has legs now Having a hero escape now selects the next hero Sentinel now respects pinned status Adjust visual sizes of deepist figure Adjusted ui scaling threshold resolutions Attacking Father Fungus no-longer shows friendly fire warning Art cleanup for some hero facial expressions Fixed fireleash and steal fire tooltips to show correct damage Improved shardnado damage prediction Armor and warding icons in portrait now shrink to fit Added ability tooltips when picking legacy hero abilities Children will no longer generate same first name as parent Improved placement of bridge/pass jobs, should always be accessible now Clarified leg speed numbers (more clear prosthetic leg is a debuff) Fixed a number of memory leaks - particularly video memory Fixed a bug where Jigsaw mission victory would show dead heroes Fixed a bug where figures sometimes didn't block line of sight Fixed a bug with frog tongue move feedback Fixed a bug where left crow leg would not show up on male mystic Fixed a bug where Terms of Endearment could happen multiple times Fixed some typos and minor event issues Fixed a bug where heroes could show up as different ages in tidings Fixed bug where steal fire wouldn't work on fireplaces Fixed a bug where forgetting a legacy hero could lead to a crash Fixed a bug where a wrong version of an npc could show up sometimes Improved camera handling for Discus Tools: difficulty levels now work in battles (embarrassing!) Tools: changing an event id will now also change the source file Monarchs Updates Notes:
0.15+114 Lylcon Stormpuck
Many new mission victories (12?!) for when a hero dies: The Long Struggle Deliver a Message Unprepared Deliberations Dark is Darker I Believed The Golden Mountain Visible Bellowing Carried Out When You're Ready Words in Ash DEEPIST REWORK: Horn Child: Gang Up: flanking attacks pin. Chosen: Prophet's Fury: if start turn injured, gain fury, stacks up to 3x Remove channel Murk Mother: Pact of the Deep: spawn Horn Child when interfused ally dies Remove channel Gets her own spawn card track Father Fungus: Staunching Spores: heal ally within range Crotchety: counters missed ranged attacks against himself Remove transformation to Mushrox Gets his own spawn card track Shadow Hunter: Goreleap: leap 3 tiles, damage and shred near landing spot Unstoppable: can't be pinned or hobbled, reaction attacks miss Mushrox: Remove ranged attack Shouldersledge: charge through and knock back foes Crow theme now has limbs, crow claws pierce 1 and blind on stunt Frog head now has a tongue attack (similar to bogmoor) Legacy will now track which companies your heroes participate in New icons for quellingmoss, windwalk Tweak windwalk, longer range and can go through walls to visible tiles Increase throwing knife flanking damage Quellingmoss flank mark now from self instead of blast origin Tinker does not block end of turn anymore Mystic shackle recipe now deals damage Removed "shackled," use "pinned" instead Hooked up some missing sfx for monsters Implement status effect sfx (positive and negative) Fixed a bug where guardian/sentinel would not cover scenery tiles Fixed a bug with obscured heroes where monster turn would never end Fixed a rare crash if an incursion and a capstone started at same time Fix tidings firing when they shouldn't Fix bug where stormsend could go through walls Fixed bug where vigorflow didn't increase damage for ranged attacks Tools: improved validation of Mission and Combatant data Tools: improved feedback on which targets will be affected by outcomes
0.14+112 Juli Brickers
New Event: Where We Find Ourselves New Event: Hitching a Ride New Event: The Heirloom Spring (Pet Contest Reward!) Several new tidings Tidings should be more consistenly relevant to chapter doings Will now see movement feedback when using Zealous Leap, Silkstep etc. Improved movement feedback for interfusion, off-hand/theme attacks... Greatly reduced (nerfed) retirement age variation for new heroes Also Reduced bonus damage and potency variation for new heroes Game now autosaves upon reaching the Labors screen during intervals Many mystic recipes now correctly use bonus range Fireleash and steal fire no-longer pierce 1 warding New history line origins for children of heroes Wild Grasp now scales with potency like other recipes Fix a bug where vinewrench used melee accuracy instead of ranged Fixed a bug where npcs from missions would be forgotten Fixed a bug with npcs swapping out in some events (great one) Fixed a bug with throughshot and bowmaster Fixed a bug with backslam and multi-tile enemies Tools: added some family-related lookups HAS_PARENT, CHILD_OF, etc.. Tools: monster mod tweaks can now be stored with the monster definition Tools: removed old deprecated stunt results from monsters Mods: Company, Tiles, Towns and Sites now execute DAILY and MONTHLY effects
0.13+109 Darrel Trace
New mortal choice and tidings for Turtle Guardian New Event: Terms of Endearment Reworked Quest: For an Old Wish Passing Reworked Quest: The Lonely Cost -> The Prisoner Reworked Quest: The Unstilled Heart Reworked Event: ClockworkThieves -> Mark of the Times Reworked Event: Music of the Night -> A Night Visitor's Song Updated Event: One False Step Common Abilities Rework: Viciousness is now +1 damage for melee attacks. Endurance now gives +2 armor Aid now removes negative status effects Removed Soulstrike and Divine Athlete from ability deck Windwalk: swift action, once per combat, mid-range teleport Tinker: swift action, once per combat, restore all armor to self or ally Bowmaster now removes the minimum bow range Hunter Rework! Removed Phantomflare and Traverse from ability deck Ember Arrows now starts a fire on the destination tile Foxflight: activate -> now dodges the next two attacks, no time limit Archery now also procs if adjacent allies are attacked Quellingmoss now includes an active AOE poison bomb Crippling Strikes: attacks Hobble the enemy Piercing Shots: ranged attacks pierce 2 armor Jumpjaw: usable twice per combat, applies poison if have Quellingmoss Mystic ability: Vigorflow: +1 damage on physical attacks per interfusion Removed 'once per turn' restriction for offhand item actives Tweaked largest text size to be a bit smaller. Stacking status effects now show a stack number in tooltip Improvements to combat camera for sequential attacks Poison damage should animate faster Reduced weight of +Range calamities Improved look of +/- resource announcement panels Slots dialog shows wounded heroes Weapon categories and subcategories displayed in more places Now cannot prepare defense on tile with lurking threat Fire damage animation now won't play if no damage done "Bury hero" jobs now autocomplete during intervals or on game victory Jobs to build stations now show costs and build time in initial dialog Fix broken text in "Mountain Mischief" Fix typos Fixed a bug where capturing a spirit in the final battle didn't work Fixed a bug where failing a hook quest would grant a reward Fixed a bug where prepare defense job was visible on unreachable tile Fixed a rare crash bug when two missions happened at once Fixed a bug where pressing Escape would prevent screen-edge panning Fixed a bug where some theme arm abilities would be listed twice Improved feedback for pierce Improved feedback for enchanted barricades Turned off "Heart of the Forest" campaign (should not have been on!) Tools: fix performance issue in the Effects tab for certain comic events Tools: fixed crash related to Skip Promotions cheat Tools: added TRUE_DAMAGE_ROLL_INCOMING effect type Tools: fixed RemoveTheme to not add weird prosthetics
0.12+106 Pixle Masterson
Reworked Event: Only Human Reworked Event: The Unstilled Heart Updated Event: The Geometry of Magic Added larger font sizes for high dpi monitors. Increased outfit armor across the board - Warrior Ability - Untouchable - On kill, evade the next attack within 1 turn Adjusted character sheet text so it doesn't overlap head so much SFX for spirits Hook quests now grant a full level instead of just an ability Hook quests can now only happen once per relationship per game Hook quests now grant + retirement age Hook resolution now stored in legacy Add monster group name to calamity cards Added Character Sheet and Skip buttons to story dialog Added "Blackhorn" rank localization (top rank was previously unspecified?) Fixed a bug where the "increased range" calamity had no effect for most monsters. Added "attack range" for factions that were missing it (all except morthagi) Fixed a bug where broadswipes didn't work for theme attacks Fixed a bug where stone stunt could hit through walls Fixed a bug where pin did not affect some thrixl abilities Fixed a bug where pilot "dispirited" effect was not working Fixed several events that used Inhabited Fixed a bug where crag eagle tiding was not happening when it should Made Mo-Atona non-interactive Fixed a bug where missing items (inactive mods) would break saves, legacies Fix a bug that caused problems when multiple steam mods were enabled Fixed a bug where wardrobe could spawn twice in some circumstances Fixed a bug where pinned warriors were losing their turn Calamity buff icons and blurbs are more consistent SFX for infestation Bard and Wisdom buffs more visible in slots dialog Spirit objective now shows turns left Wall caps should look better Health bar now shrinks armor and warding to fit Visual clean up in various comics Generated children should not have history that claims they are orphans etc.. Added smoke vfx for haberdasher Better feedback and animation for Raider Showing better range info for several monster abilities (Bogmoor, Scorier) Viewing character sheet for party now shows a hero in the party Can now enable cheats after starting a game Better feedback for unreachable tiles Slots dialog now shows better travel time estimates Modding: images from mod folders can now be used in comics Modding: encounter and tiding effects show warnings if not enabled Modding: Added many tooltips to the editor Modding: History lines now correctly store localization in mod folder Modding: pick events fail reasons are more accurate and helpful Modding: can now do lookups on other roles from score functions Modding: Better logging when an event doesn't fire Modding: relationships tab in dev mode now shows tier 0 relationships
0.11+103 Opellia Bluster
New Story: Settling In New Story: A Novel Decision New Music for gorgon and morthagi boss fights! Special Boss Death animations + sfx Several new tidings & retirements Overall Balance and Difficulty Changes Reduce all bow and crossbow damage by 1! Remove wield from the game! Adjust various items in response to changes (dueling swords) Fire abilities can now be blocked (mystic nerf) Decrease monster damage generally in JKR and CSL difficulties Nerf specific outliers like Watchman, Batchby, Bartoth that were too lethal Reduce calamity frequency in JKR an CSL Getting a maimed arm now replaces 2H weapon with equivalent 1H version Start with more LP in Age of Ulstryx and Enduring War on JKR and CSL Stone Stunt now pins nearby units in addition to shred Fire Stunt now deals magic damage pierce 1 instead of true damage Nerfed Wardrobe - reduced health of spawned units Open Door is now a swift action instead of totally free All attacks that fail to get through armor now shred 1 Increased tier 0 mace knockback to 1.6 Snakestrike deprecated, riposte now happens on both block and dodge. Removed possibility of dodging when walking through fire Shieldshear no-longer benefits from ranged weapons - uses melee range Now possible to delete player accounts from the account menu New Hairstyle (reward - blame Jargo :-) Fire Chicken SFX Mystic abilities like splinterblast now properly take advantage of flanking Fixed a bug where recruited legacy heroes would not have their levels or stats Fixed a bug where legacy heroes would get different off-hand items Legacy heroes now only keep off-hand items if recruited in chapter 2+ "Blinded" now correctly affects all AOE targets (e.g. Drathix) Fixed a bug with Starheart After chapter end, secure/research/repair jobs are removed (will be completed) Fixed a bug where monsters spawned by summoning did not have calamities applied Fixed targeting on wolfFriend tiding Fix a bug where gear pop ups in combat lab would cause a soft lock Fix a bug where editing an event from in game would cause a soft lock Spirit capture dialog more clear More clear that Seacave fight is endless and escape is the only option Reduce difficulty of Enduring Ch2 capstone (poison gas) on JKR and CSL. Fix a bug where riposte would keep attacking Fixed a bug where some item stat boosts would affect other (non-weapon) attacks Fixed a bug where the name of the wrong town would show in a tooltip Fixed a bug where the generic gorgon campaign said "Age of Ulstryx" Fixed many typos, missing tags, and instances of dev text Several improvements to Steam Workshop integration (edit image, name/blurb, tags)
0.10+98 Ryvio Wartmarch
Can now customize hero personality stats Reworked Story: Drifters New Theme: Sylvan Fixed several memory leaks Fixed a bug where augments (rings, cloaks, pauldrons etc.) would get wrong stats on load Added a tutorial panel for Legacy Points Changed shooting star to magic damage Fixed a bug where evading fire damage would show an extra animation Removed interfusion slot requirement for compulsion Differentiate "Swift Actions" from free actions in UI. Swift are "free once per turn." Crossbows now correctly give +5 accuracy Nerf Bartoth speed to 4 instead of 5 Fixed wrong "retake the station" being triggered. Fixed a bug where it was sometimes impossible to secure 2 sites at once Fixed a bug where sacrificed hero could show up in party select during next chapter Fixed a bug where promotion events for retired heroes could block the game. Ulstryx Chapter 2 (Seacave Escape) now easier on Rowling and Lewis Don't show continue button if most recent save is a completed game Clean up some log spam, including "skeleton fire is missing animation attack" Improved layout of "customize mods" dialog Additional tiding for wolf theme Fixed a bug where fire stunt could go through walls Jumpjaw now correctly a swift action Use correct monster for Library of Light Use origin town name instead of "Bunch of Farmers" Fixed a bug where Enduing Mortificer would show up as a human in combat. Fixed (most/all?) cases where dead heroes could show up in the credits Fixed: Comic editor did not work in countries where , is used for decimal separator Fix a couple small bugs with Labors screen Fixed a bug where choosing the same legacy hero twice in recruit popup would fail Fixed various typos and missing text Fixed a couple of tool crashes Wiki: get rid of Ability: and Event: prefixes for wiki links
0.9+94 Cathryn Del Hunt
Calamities now correctly buff monsters on GRRM Difficulty Enduring War chapter 4 hero now correctly added to legacy Engaging now removed if engaged enemy is killed Added particles for Stalwart
0.9+93 Cathryn Del Hunt
Mystic Nerf: Interfusion abilities no longer use Potency for accuracy Steal Fire is now turn ending, but increased range Updated Story - Spirit of the Forest Reworked Story - Great One Hovering over enemy portrait now shows their movement range Now possible to edit History text for characters. Defense maps now always put escape zone near hero start zone Fixed crash when crafting offhand items Fixed crash related to mods with no scenarios Corrupted player accounts should no longer crash the game Increase logging around some mysterious crashes :-( Fix various typos / missing tags Ulstryx chapter 2 now provides 2 prebuilt bridges / passes instead of 1 Modding: Monster mods are now done via monsterTweaks, tweak data now lives in mods Modding: Can now put a preview.png in the mod folder to be used as workshop preview image
0.9+88 Cathryn Del Hunt
New Story: Avenger - TamTroll's contest reward! New loading screen art! Fixed a bug where certain battles would crash when launched Adjust several town recruit events Recruit and Station jobs show LP cost in tooltip, appear disabled if you can't afford If an event replaces an arm causing a hero to have no weapon, give them a basic weapon. Improved monster descriptions for spawn cards Fixed a bug where spectral lantern and spellshard didn't function properly Spellshard no-longer craftable Updated some dialogs to put Done or Confirm on the right, for consistency New FX for concussed, hobbled, and mindwormed. Renamed Prophet to Shadow Hunter Fixed a bug with calamity and incursion UI on resize Removed incorrect history line for Crag Eagle fail case Job Banners look more clickable now Fixed several free actions that were preventing the turn from ending Control the pace of "2 spectiks", "3 spectiks" calamities so they can't happen too soon Nerf Bard - no longer gives LP per battle. reduces recruit cost by 1 instead. Fixed bug where heroes could show up naked in gear popups in some cases Show +3LP on retirement Increase the cost of wands Decrease warrior XP thresholds Warrior: Engage now has no cooldown, grants +1 armor per engaged foe, added particles Limit free action from water stunt to once per turn Leaving behind gear now grants a crafting resource instead of a legacy point Reduce Weldling armor Added blurbs explaining difficulties Fixed bug where shackle could affect allies Fixed bug with targeting in One False Step Balance monster stats - H.P. Lovecraft monsters don't deal additional damage. Building Stations now cost 1 LP instead of 2 Friendship buff no-longer stacks Hurlaxe and Throwing knives now respect cover Can now view current calamities from "Calamities!" popup Fix a bug where Through Shot would grant an extra action via Thornfang 3 New recruit events Tier 3 weapons and Tier 2 armor cost a bit more now Swords now correctly give a small accuracy buff Dueling swords now give +5 stunt chance Added a healing rate indicator to hero portraits, with tooltip explaining factors Secure Site now shows a time estimate when choosing party Fixed a bug where mortal choice sound would keep playing if interrupted to load game Fixed a bug where winning a battle with riposte caused a soft lock Tweaked defense jobs - now give class-oriented speed buffs Fixed a bug where the game would auto-save right before a game over. Game now defaults to windowed mode for new users
0.8+86 Grifwit Marten
Updated main menu art New main menu option: Tools Now possible to launch editor from main menu Now possible to launch Battles without being in dev mode Can now adjust text size from interface options (make bigger or smaller) Rename Edgar Allen Poe difficulty to H. P. Lovecraft Reworked Story: To Humble Ends New theme - Oldwane Curse (Skeleton) New Story: Dreams and Bones Swapping weapons now always completely free - Deftness is now obsolete! Warrior Abilities: Centurion becomes Stalwart: +3 armor to self or ally for 2 turns. Zealous Leap no longer combos with Engage Shieldshear now shreds two armor as a free action every other turn Paladin is now a passive that enters guardian whenever you end your turn with a move. Thundering Challenge - free action once per combat to terrify an enemy, forcing them to flee. Broadswipes - melee attacks deal Bonus Damage to all other foes within range. Quickfuse now obsolete, removed from ability deck: Interfuse is now a free action Interfusion range is reduced from 8 to 6 Heroism: now grants 1 action point and attacks don't end the turn that turn. Fire Stunt: now sends up to 3 fireballs at nearby enemies Stone Stunt: now shreds 1 armor from all foes within 2 tiles of target Heroic Death (defend) now properly grants +3 armor for 2 turns. Flame Cone damage now based on level instead of potency Added animation to indicate saving the game Shield text shows up at the right time. Auto-build discovered/ruined stations during intervals (but don't get resources from them) Fixed several small bugs with item tooltips and stat blocks Fixed some lingering tooltips Fix some bugs where resizing could cause botched text Fix misc bugs Add some tutorials for idle heroes WIP on Steam Workshop integration
0.7+74 Agarantha
New Villain!! Enduring War - A five chapter Morthagi story Thrixl Rework Thrusk has 2 small attacks Dweaver can teleport to interfusion, guard Bard can turn a thrusk into a Big Thrusk, gains ranged attack Nightmare splits into two smaller nightmares when hit Scorier can burrow/teleport to disrupt heroes, gains poison Seeker can place a hero in "Stasis" where they can't do anything or take damage stasis can be removed by adjacent hero for an action point. Combined Overland and Combat difficulty levels by default but you can still pick them separately if you want hardest difficulty is now Edgar Allen Poe Now possible to select additional mods when starting a new game. Can now craft offhand items during the interval Adjusted offhand item actions to be free actions Offhand items now removed from hand when used up Heroes can now use 1 free action per turn, subsequent "free" actions cost an action point. There are some exceptions, like "quick swap." Rebalanced Legacy Point and Calamity economy calamities in later chapters now take more than 1 LP to cancel more calamities from time, fewer from fights can cancel an incursion for 5LP regularized removal of calamities during intervals Hit chances no-longer "wobble" on hover ok, this was actually pretty difficult to implement you guys, and I've been putting it off for literal _years_. also, some abilities like "fireball" will still wobble, deal. Show villain name in load dialog Hook quest completion now makes the reward more clear Age of Ulstryx added a mechanic to chapter 2 to gain more time by clearing sites tuned chapter sites - should feel less rushed overall now fixed a bug where the seacave mission could get stuck if a hero died fixed a bug where the chapter 2 capstone would stick around in chapter 3 Use Blinded instead of Dazzled Update Flare mystic recipe to be more useful Fixed a bug where Bidding The Ghost Goodbye weapon wasn't temporary Added an effect to emphasize new/completed objectives Fixed a bug where hunters coming out of greyplane wouldn't gain walling until they moved Starheart less OP Now possible to give offhand items to heroes who can't currently use them (with warning) Now possible to move all heroes on a tile Various improvements to overland job slot filling Eye patch and scar now persist across legacy Butler won't guard when stunned Fixed a bug with bonelance targeting Improved feedback for several mystic recipes Fixed a bug where wild grasp did not trigger Guardian Fix location of "stunned" particles gorgon eater sash now grants +0.5 health and immunity to gorgon corruption renamed "Destroy" to "Attack Scenery" Bonewall now puts out fires Fixed a bug where The Shape of Thing to Come would cause subsequent mission victories to fail Esc now behaves more consistently in jobs and hook quests Esc now allows to skip tidings and omens fixed a bug that caused lights to diappear randomly Maimed hunters and mystics who have lost an arm now get crossbows and soupspoons Fixed Door tooltip to not show entity id Don't break the tooltip if there are more than 7 heroes on a tile. Fix a bug where a 1h axe could get upgraded to a 2h axe. Fixed gear stat comparison when replacing unequipped weapons Thornfang now works properly with non-weapon (theme) melee attacks Added particles, audio, and overlay to make selected/hovered actions more clear Add particles to portrait of selected hero Added "idle" icon on hero portraits in overland when no orders Various additional particles (overland healing, play button...) Fixed a memory leak Don't show abilities that require 2 theme arms if you only have 1 when ambushed on a town tile, get a real map, not a square. Improved interfusion feedback Camera movement improvements Fix a rare bug where the overland map could cause a chapter to be unwinnable Don't generate lakes next to oceans Updated Story: Spur of a Moment Lots more little bug fixes Tools: big improvements to Monster Editor Tools: plots know about roster slots, can validate with them Tools: improved New Fight dialog Tools: classLevels.json no-longer controls class ability decks use aspect.info.abilityDeckUsage instead
0.6+68 Thalius
New Villain: Age of Ulstryx tells a complete story over the whole campaign replaces the tutorial campaign, starts out with that material was a ton of work but totally worth it! Weapons Rework! labors (crafting) interface has been redesigned into a grid of weapons all craftable weapons have been redrawn enchantments (and lore) have been removed all craftable weapons have 4 elemental variants that can be unlocked each elemental variant has an on-stunt ability unlocking an elemental variant unlocks it for all tiers elemental unlocks go into your legacy at the end of a game upgrading to a similar weapon gives a resource discount costs have been rebalanced the high tier elemental weapons look really cool, you guys also most weapons have cool random names now Spirit Encounters spirits sometimes appear catch them to unlock elemental weapons! Gorgon Abilities Rework: Rager can now attack after moving twice, can run through scenery Raccoon shreds armor, calamity adds splash damage Bogmoor's ranged attack pulls players to it and spreads corruption Gheist has a free shredding attack Staggron summons Roe once, speed aura True Gorgon pin attack now a free action Bartoth attacks twice with knockback Usric has an AOE attack that shreds Corrupted ground slows down movement When killed by a Gorgon, a special mortal choice event occurs (it's not good) Art: Heroes skin and hair is now shaded instead of flat Reworked Story: The Last Resort Reworked Story: Hearthwood into Havenbeams Disabled To Humble Ends temporarily while we rework it Updated Story: The Blinking Game Updated Story: Pyrelight Updated Story: Serious Trouble Updated Story: A Song for the Someday Gone Updated Story: Beneath the Surface Updated Story: Dark Curiosity Updated Story: The Sickness Updated Story: Longing to Belong Updated Story: Slave for Love Updated Story: In Softer Light Updated Story: Bidding the Ghost Goodbye Updated Story: Library of Light Replace Rival ability "elbowroom" with "watch this" (competitive stunting) Slow down relationship gain New comics for when you escape a fight New SFX: alarm, gearGet, gearPlace, flank, shred, stunt, upgrade Tweaked auto-saving to work with villains Added a continue button to game over screen (reloads last save) Moved Calcify passive to Earthscribe Mystic ability Added a menu button during the interval (when not viewing tidings etc..) fixed a bug where some comic panels would show a wrong personality variation Now possible to get non-child recruits during intervals if you have too few heroes fixed a bug where ambush and rogue did not interact as expected Show personality and future class of recruits in New Story dialog Discus breaks down source scenery faster Tools: changed where MapConfig should live (now lives in Campaign Plot)
0.5+63 Garnoc Ambertoe
Fix a crash when saving and loading the same game several times (save games were progressively bloated each time they were loaded) Your saves will be un-bloated on load, and should now be playable! Fix a rare bug where invisible doors could make a mission unwinnable. Your save should now be playable! Can now save the game during intervals Added top two personality stats to the character sheet Reduced the bonus to scouting speed from helpers (making lone scouts more effective) Touched up and updated several stories Gorgon Corrupted Ground now impedes movement Mystic: remove calcify, replace with Discus Mystic: remove verdant, replace with Wild Grasp Mystic: arches now requires clear space (no directly adjacent walls/scenery) Mystic: renamed Natural Ally to Earthscribe Mystic: moved Bonewall to Earthscribe, and Treecall to Naturalist Updated corruption tile effect Updated mission objective banner on defense missions
0.5+59 Garnoc Ambertoe
Stunt Rework: Stunt gives a flat damage bonus based on weapon tier. Increased base stunt chance to ~15% Mystic attacks and theme attacks can stunt. Stunt chance decreases for attacks with multiple targets. Swords now give block and accuracy instead of doubling stunt chance Improved Stunt VFX. Attack preview does not show damage from stunt. Wield now only affects dodge, faster is always better. Added a quit to desktop menu item Can now customize heroes in the Legacy Browser Story Updated: Sweltering Stars Defense missions now end if you defeat all foes. Defense missions show a banner to explain the objective On easy difficulty, enemies no-longer Alert Remove fewer calamities in the interval first mission will have 2 enemies instead of 1, except on easy (non-tutorial) Added a particle splash for Gorgon Corruption Improved how knockback extra damage is communicated Fixed some bugs (and weirdness) with Alarm Better feedback when selecting scenery to interfuse fixed a bug where a retreating mystic would leave scenery interfused splintersalvo targeting makes more sense now Splinterblast no-longer shreds on miss :-( Add/update some particle effects Added SFX for flank, shred, and switch weapon Increased range on shackle Adjusted several interfusion abilities to not go through walls fixed various ability bugs (dweaver, bonelance, bearArmSwipe...) Inspiration now affects adjacent allies, no longer based on Charisma. Removed conditions for building stations, all biome-stations can now be built. Fixed a bug where extra towns could appear on the Overland map. Overland threats now show how strong they are Incursions now only start on tiles with threats (not any infested tile) Added time indicators for next Calamity and next Incursion Added SFX for helaing finished, job complete, threat revealed Added some more features to overland tiles (ruins etc) On tiles with ruins features, ruins will show up in missions fixed a bug where you could get same hook quest multiple times if you didn't activate it Can no-longer cancel hook quests Recruits and Children now have better gear depending on the chapter. Restricted some mission victories to only fire at newly liberated sites Added icons to show cover during attack preview Fix bug where Family Business could target a child of a hero. Music and SFX volume down when the game loses focus. (Some) walls in missions now have nice caps instead of being cut off. Large number of tool improvements (map editor, plots, villains) tooltips are hidden during animations and enemy turns Background work: Villain infrastructure and implementation Lots of weapon art Lots more writing (villains)
0.4 +56 Ayla Mormont
fix a bug where final bosses might not be in the last room fix a bug where glimmering pool might not show up
0.4 +55 Ayla Mormont
New Story: Ghost in the Machine New Story: For a Friend (Thorny hook quest) New Story: Satisfaction New Story: Well Oiled Machine New Story: Send Off New Story: Glorp New Story: O But in my Day Reworked Story: Golden Egg Updated Story: Troygan Updated Story: When we fight New female hairstlye (Sponsor Reward!) Campaign Rebalance: Monster tracks no longer scale to many monster per card, for most monsters Instead, every chapter, each fight gets one more card in it. Ambushes now only happen for groups of 3 or fewer heroes. Rebalanced ambush rate per difficulty level Added a Patrol job for groups of 3 or more heroes to clear infestation Increased number of calamities from missions, based on difficulty level Adjusted number of cards and timing of time-based calamities, per difficulty Recruit LP cost now scales with company size During the interval, randomly remove cards from all groups, not just main. No-longer gain gear or LP from ambush missions. AI improvements: Monsters can now open/break down doors! Monsters can now damage scenery in order to reach heroes Monsters will try not to walk through dangerous regions on higher difficulties Monsters will use an Alarm ability if they start their turn within sight of a hero. Monsters should no-longer spawn alone in a room, should be in bigger groups. Fixed combat modifiers on defense missions Heroes can acquire Pets which show up in battle, retain injuries, die. Some player-controlled NPCs will fall back instead of dying. Reduced Dweaver health a bit Rebalanced some item resource costs Added more variation to build station and secure site jobs. Deepist Woken Cultcall ability is now a calamity instead of base ability Aid ability is now just 2+level instead of potency-based. Guard and Sentinel now take advantage of transformation attacks if no weapon. Shape of Things to Come a bit easier and not happen in chapter 1 Fixed a bug where 'pinned' status would increase defense instead of decrease. Switched Bonelance, Cone of Fire to pick a direction instead of destination tile. Fixed a bug where hook quest volunteers would teleport to missions Fixed a bug where a channeling monster wouldn't die. Smarter promotion choices (should no-longer offer Deftness to heroes who can't hold weapons) Fixed some issues with tidings firing for dead heroes Fixed an infinite vigilance bug Fixed some hook quests that could show up more than once Can now export a (printable) hero card from the character sheet Tools are now mod aware, possible to use tools to edit mods. Tool groundwork for modular villains, plots Site Lab now acts as a simple Map Editor
0.4 +50 Wilin Thrangild
New Combat Music! New Story: A Squeak in the Night New Story: Worlds Apart New Story: The Maker New Story: The Shape of Things to Come New Story: Needed Elsewhere New Story: Scatter, Stand, or Still New Story: Jigsaw New Story: Glittering Pool (from book of stars) New Story: Dinner Plans New Story: Dreams of Icarus New Story: Into the Woods Reworked Story: Pyrelight Reworked Choice: Longing to Belong Updated Story: Dark Curiosity Removed a few older stories that were not working well. fixed a bug where legacy hero promition was not capped, leading to crashes: Legacy heroes are now capped at Mythwalker (tier 4). You saves should be fine. Defeat and Escape banners now show Better teaching of escape zones - and camera now pans to them fix a bug where chosen friends could become lovers or rivals fix a bug where thorn lash would do damage to self adjust enemy interfusion to be more clear changing keybindings now takes effect immediately fix a bug where poison was applied incorrectly on miss fix drathix dragon breath fix several bugs with the archery skill fix a bug where resizing during a story would cause the comics music never end fix a bug where a monster could end up on top of an invisible hero fix a bug in comic markup where certain splits were giving wrong results fix a bug where music could double up sometimes fix some bugs with flashcone fix a bug where a hero would retire and then another tiding would show fix a bug where remote bridges and passes were not buildable "strategies" events now have increased chances of success across the board fix bugs with In Softer Light "prepare defense" action now only show heroes who are local fix a bug where the eye patch would overlap a head replacement (e.g. crow) fix Minotaur's Pride grip point fix issue where hunters could attack monsters beyond closed doors on some maps scalding rain and infernal rain now can't go over walls fix a bug where some monsters could start with zero hp use Name in Song instead of Decisions for regular campaigns update Elementalist description fix issue where hero could be offered the same ability twice fix issue where Nightmare Pin was not cleaned up on death Grimly glowing now shows a gear dialog for the hero who grabbed the spellshard fix a bug where heroes who are not present on a mission get a promotion ambush attack now correctly cancels grayplane. ambush can target a square with an ally on it. burning arrow now respects the archer's bonus range and bowmaster ability drags can no-longer turn back into clicks if you drag back to the same spot damage to scenery should now animate correctly forgetting a legacy hero now works better fixed a bug where hero health could go negative in some stories. fixed a bug where you could give offhand items to heroes who could not use them fix color of text in story outcomes to show good/bad reduce frequency of shaved head on female humans. Fixed a bug where hero tomb jobs could appear in unscouted areas. Added dice icon to some events to indicate random outcomes. Numerous tool improvements to make it easier to add more stories. Pull monster definitions out of mod folders, because: monster definitions are now mod-aware (mods are used to implement difficulty levels)
0.4 +48 Aumona Shuremill
fix a crash when a member of travel group dies fix a bug where certain recruits would not heal fix bug where heroes flash to black square while customizing when a lover/rival gets overridden, turn the relationship to none, not strong friendship several small storytelling fixes
0.4 +47 Aumona Shuremill
Fix a crash in The Abandoned
0.4 +46 Aumona Shuremill
New Story: Drauven Bird New Story: Former Colleagues New Story: The Inhabitant Added "turns remaining" info for certain buffs/debuffs Fixed a crash bug from a player report Fixed a soft-lock during Interval:Tidings Fixed a bug where sentinel could attack through walls in some situations Town recruit jobs pre-select a hero of the right class if available Fixed Gheist Swipes (now correctly hits 2 adjacent heroes!) Fixed Drathix Dragonbreath removed ** from job prompts Fixed Crush (monster ability to destroy scenery) Fixed Paladin Fixed a bug where old heroes could stop healing at all, made healing more clear Fixed a bug where calamities were showing wrong number of monster per card PopUps should no-longer stack up on top of eachother as much Fix several typos (thanks guys!) Combat Modifier tech rework, add a couple more modifiers Debuffs no-longer show up when you make a kill Added relationship icons to mission portrait cards Major changes to Comic Editor and underlying data structure Additional Comic Editor features
0.4 +44 Eef Dram
Mac and Linux Support!! New Story: Strider New Story: Sneak Thief New Story: Tent Side New Story: Field of Statuary email input can accept numbers now Added icons to health bars to show relationships, including which buffs are active Changed ethererburn and gorgon ranged attack to magic damage Fix Unstilled Heart fight Fix/tweak/revise a number of stories Fixed bugs with relationship changes Fixed some attack animation bugs Fixed bug with moving onto/near hidden enemies Fixed bug where enemies would sometimes not attack if there was a hidden hunter nearby Fixed bug where wrong abilities were showing up in Legacy Recruit Fixed cases where some abilities would announce "0 damage" Thrixl interfusion gets its own color so it's not as confusing Improved feedback for warding and temp HP Blocked damage indicator is now more correct Added particles to flanking attacks Added sfx and vfx when scenery is damaged/destroyed Improved Calamity screen performance Added a "took cover" notification when cover causes an attack to miss. Fixed several bugs with multi-tile enemies Cleaned up where abilities show up in the character sheet to make more sense Updating underlying libgdx version to 1.9.9 Updated FMOD to 1.10.12 Greatly improved tools and cheats for testing stories Foundational work for improved story editing tools
0.3 +34 Bronken Stuart
Five chapter campaigns now give two legacy promotions -check the load dialog for previously completed 5 chapter campaigns, if there's an alert, you should be able to go back to them and promote. Added a My Account tab to the options menu Added an Import Legacy button that allows you to import specific heroes from another legacyor n -find the legacy.json file from your old install/player Sentinel now pins enemies but does not end their turns (they should attack you back now) Guardian has a limit of 1 attack per foe (with vigilance) Calamities should advance more fairly - you won't get top tier monsters as your 5th card anymore. Fix a bug where gear upgrade tooltip didn't show fractional stat values correctly Fixed Snakestrike and Riposte Fix Backslam (multiple issues) Fixed a bug where retired heroes could still be in parties, breaking the game Fix a bug where weldlings would use fire wall on allies Fix a rare soft-crash on crowded combat maps Fixed various cases where debug text was showing Fixed bugs with knockback Clarified some ability descriptions Walling feedback no longer shows while walking away from an ally Fixed a couple issues with scouting and overland pathing Temporary team members won't show up in victory comics anymore :( Tweak a number of stories Wolf Price partial rewrite Added a number of Tidings and History Lines Hovering over an enemy portrait (or while holding shift) now shows a nicer move range Fix/tweak several tidings and retirements Bloodrage now shows its extra damage Improved robustness of legacy loading to support some older legacies. Names no longer sometimes have trailing spaces Improved thrixl AI to prioritize interfusing with Chrysalis. Fixed a bug that caused the AI to not move sometimes. Butler guard region now cleans up correctly on death Hook Quest sites don't give show resources (since they are temporary sites) Numerous storytelling tweaks and improvements Can now use apostrophes in Company Name
0.3 +28 Maykin Storm
Added some more stories! Added some tidings Fix a crash where Turkish players could not start a game. Fixed a soft-lock caused by sweltering stars Fixed a soft-lock caused by compulsion + guardian Fixed an issue where some jobs could not happen simultaneously Can no-longer use legacy heroes at start of game Added history lines to various story outcomes Fixed some bugs with relationship changes and announcements Better log reporting Fixed an exploit where raider could start fires on doors, enabling mystics to fireleash into the next room Fixed a bug with Reflective Carapace Fixed a bug where a legacy hero could not be recruited if you had recruited them in an alternate timeline of the same game Remove death by old age Added more How to Play screens for the overland map Troygan does not stick around after upgrading the hero (there are other ways to get replacement limbs in the game now) Fix a bug where portrait cards would break when there were 3 columns or more
0.3 +24 Muse Grey
Attempt to fix three crashes based on player logs (thank you!!) Improved Feedback tool can now optionally send all logs, save game, legacy file. Integrated new stories (and transformations) Changed the UI font to Alegreya Sans, increased size, many small ui layout tweaks F12 now takes a screenshot, saves to disk and copies to clipboard Combat text will announce when ignoring armor, dealing double damage Removed ability to select enemies and scenery and view their character sheet Maimed heroes now look different on the map Added notifications for when heroes fall in love or start rivalries Chapter kickoff panel more clear Clicking an ability button again now deselects it Fixed an issue where Forest Guardian was totally ineffective at killing Nookrium Improve item comparison screen with stat change tooltips Can now view the folder where your save game is located Tweaked and improved tutorial, added some more How to Play content Fixed missing augment images Lots of small story tweaks
0.3 +19 Grifbar Downing
fix a bug where european players would not benefit from fractional stat boosts in history lines fixed portraits missing keystroke hints added some sound effect to abilities that were missing/wrong add interfusion aspects to some scenery that lacked them, fix some missing scenery names additional campaign balance for higher difficulties update some stories, adjust targeting
0.3 +17 True Beardarke
fix shardnado improvements to targeting feedback for various interfusion recipes
0.3 +16 Lochweld
adjust deepist calamity chances complete tutorial events adjust error logging / reporting robustness, attempt to fix/log a bug where the tutorial won't start fix family business story
0.3 Warnock
Deepists can no-longer channel if they can't see a hero two non-placeholder campaign introduction events added a "how to play" menu option that explains some basic stuff Can now view character sheet from Labors screen Added an additional autosave slot, autosaves are more clearly labeled
0.2.3 Masongloam
General cleaned up options menu can now edit keyboard shortcuts added a "how to play" menu option that explains some basic stuff Campaign 3 and 5 chapter campaign are locked until you complete the tutorial experience (3 missions) More events in the credits Tutorial now ends if a hero is maimed or killed in the first two fights Can now view character sheet from Labors screen Mission remove +dead Deepists can no-longer channel if they can't see a hero Tools improved error logging
2019.02.19 -- 0.2.3 alpha
General Tons of bugfixes Hero Themes tech - hero body transformations are now handled in a uniform robust way, -allowing us to have many more of them without worrying about conflicts. Hero Themes: -wolf -tree -morthagi -foothill -crow more to come!! Two-Handed Rig allows us to see which weapons are two-handed. Off-Hand Items have been added. greatly improve hero customization controls and flow Maimed limbs that have not been healed are now shown as bandaged, instead of missing. adjust "internal injury" maiming to be more impactful possible to view character sheet during level-up choice remove legacy weapons for now. remove "battles" menu option turn off dev votes for now. get rid of chat prompt in message log clean up debug text in character sheet Add a privacy policy, link to it from account creation and options menu keyboard shortcuts should be more consistent now (space vs z vs enter) fix broken discord invite link :-/ rebalanced personality stats so that every hero has one "main" stat added "story" music for comics. Sign our executable so it shouldn't complain at you about unsafe to run. Mission updated monster art AI improvements Improved feedback for various monster abilities Added particle effects to most abilities that need them. Rebuilt how attacks are animated to make them more clear and more fun Camera Shake on hit Camera should behave better in general Hovering over scenery with a mystic selected now lists specific interfusion abilities. Ability tooltips have been overhauled to improve clarity Add a number of sound effects Deep Roots (interfuse with plants) now gives flat +1 potency instead of armor/warding over time. Engage (warrior ability) is now a simple short-range taunt, free action, once per turn max -must have a clear line of sight to the foe to taunt them more ability icons Campaign each game is now against 1 main enemy group, which is consistent across all chapters 1 enemy group is missing from each game intervals only remove cards from the main monster group Removed old chapter one introductory stories. Start with 3 farmers instead of 5 Rebalance monsters, heroes, and difficulty levels Built a new tutorial (IN PROGRESS!) to teach combat basics made the number of tiles per map more consistent, and rebalanced chapters. rebalanced legacy point economy to make them more scarce and valuable. update chapter goals - chapters can have multiple goals now several improvement to "Final Fight" flow. add "yondering omens" at the end of intervals, that give some context for the coming chapter visual pass on Interval screens Incursions are more obvious, clearly show you where they're going Fix bugs with legacy promotion improved hook quest failure messaging and behavior more town recruit events Tools can now edit history lines can now edit animation scripts
2018.12.05 -- 0.2.2 alpha
General Difficulty Levels - separate control for combat and overland difficulty Removed Prime Stats (vitality, agility, focus, attunement...) Augments have been simplified -no longer conditional on site type -give fractional stats (e.g. 0.7 speed, etc..) Secondary Stats are now called out directly by aspects and history lines. Character Sheet improvements -visuals cleanup -explain status effects -new combat tab for exploring combat capabilities Mystic Rework -many new Interfusion recipes, -reworked class abilities. -ignite has been nerfed, is no longer dominant Legacy Hero Tiers -you can promote one legacy hero after each completed campaign. -Tiers are: Folk Hero, Local Legend, Fabled Adventurer, Balladsung Hero, Mythwalker -promoted heroes retain more abilities when recruited into your next game Drauven Visual Rework (http://yonderinglands.blogspot.com/2018/11/drauven-revisit.html) Hunters now gain Silkstep automatically, Traverse is now simplified and a class ability. Fixed a lot of small bugs. Added info for status effects. Prerequisite work for Mods Reskinned Calamities view and added "Monster View" Action Bar icons - more of them! Art passes for several of the older stories More Stories! Campaign Defense Preparations can be made on overland tiles, which make defense missions easier. Clearly show what tiles are in the chapter, unscouted tiles are visible but obscured by fog. Fixed some performance issues. Added more Tidings (show up during intervals) Mission Improved AI Monsters use their abilities now! Monster abilities have been rebalanced (almost?) all scenery has an interesting interfusion ability now. Tweaked environment art Improved feedback for when you cannot attack an enemy Improved movement feedback (added a lil' ghost to show where you will move) Monster corpses fade out after a couple seconds Remove "distracted by injury" debuff Right click to view character sheet Better "Ambushed" Maps, and show escape zones automatically. Separated Deciduous and Coniferous forests Refreshed death animation A Handful of new particle effects, here and there. Fixed a bug where set pieces in front of the mission space would obscure your view. Tooling Anonymous error reporting (opt out during account creation) Better data validation should help us catch bugs sooner. More links from the game to the wiki Fixed a bug where non-ASCII characters in comics were corrupted. Now easy to write "followup" tidings Known Issues Monsters will walk through fire when they don't have to Trim and Kneepads sometimes don't show up in the Gear Upgrade screen Block and Dodge sounds timing is off Guardian can proc through walls Peck ability uses wrong audio In some cases campaign time doesn't stop when it should. Roadmap Themes tech and content (hero transformations) New tutorial and revamp introductory material. Improve campaign chapter structure Cleanup and polish Launch on itch.io
2018.10.17 -- 0.2.1 alpha
General Save and Load system! -saves from the same story are grouped together -autosave and manual save -prompt to save on exit if have not saved recently Options for "This Game" now available in the Options dialog (accessible from in-game menu) Can tell Hero's class and level from the portrait, can tell class from the Coin. Stories now show author and link to wiki page for that story Party Select Dialog has been revamped, is better looking and makes more sense. More Stories! Fixed all known blocking bugs Campaign Notifications now show up when things happen on the overland map. Fixed a number of pathing and movement bugs Jobs behave better in general Mission New Environments! Swamp, Grassland, Hills, and Cave are fully fleshed out. All environments support day and night. Stations have relevant mission maps now. Removed "beacon" doors - they were confusing. There are gates now instead. Station Furniture - scenery relevant to the type of station will show up in the mission. Monster Furniture - scenery relevant tot he monster type will show up in the mission. Some lamps are interactive, most have interfusion recipes. Stealth - has some counterplay now! running into a stealthed creature will reveal them AI: monsters will now "search" for hidden heroes if no heroes are visible. AI: monsters will approach the heroes from farther away Large monsters will no-longer walk through walls Defense Maps: -multpile incoming lanes, -choke point with barricades, -sometimes convenient escape zone, sometimes not. Updated floating text style Improved visibility of monster ability use Animation timing and combat clarity improvements Tooltips now include damage and range for most abilities Fixed some animation and targeting flicker Simple "cover" system for combat - hiding behind scenery increases your defense against ranged attacks. -since wildermyth is more melee focused than some games, we don't do a ton of UI for cover right now. Changed the to-hit calculations - Wield is more impactful now, to-hit numbers change more smoothly with modifiers. Swapping weapons is free before your first attack, so you can "equip" each hero for the fight. Changed how we communicate action costs -ability bar now shows you the cost of each ability with icons and on rollover. -when you're hovering an action, ability bar will show you a sortof preview of what you can do afterward. Fixed bug where some enemies appeared cut off. Additional interfusion recipes for Mystic Tooling Improved mission specifications Possible to define new types of sites in data now AI infrastructure work should make future AI work easier and faster. Known Issues: Mystic Interfusion rework is incomplete - some scenery does not have a corresponding recipe :-( The tutorial is woefully incomplete Roadmap: Difficulty Levels!! Legacy Hero (Folklore) mechanics Mystic Rework -- including interfusion recipes Additional combat clarity Character sheet revamp More Content!
2018.08.03 -- 0.2.0 ALPHA!
General Weapons have histories that track who wielded them -legacy weapons are viewable in the legacy browser -you can find legacy weapons in future games When starting a new game, you have a budget to buy your initial party -this allows you to choose legacy heroes instead of farmers -use this same interface when recruiting heroes from towns -which also allows rerolling and customization -now possible to recruit a legacy hero as they were in the last game Campaign Show travel time in Slots dialog At end of chapter, clear all incursions and infestations At end of chapter, earn resources from final site Remove 20% of Doom Track calamities during each interval, -makes later chapters significantly easier. Rebalance availability of recruits Fix bugs with recruited heroes not healing. Heroes can retire, and will issue a warning before they do Intervals now show Tidings, which tell little stories about what your heroes are up to Heroes can have children who join your company When you win the game, you get a game result screen to summarize your success -and credits roll -and stories show up during credits, about what your heroes are up to -and there's an interface to control which heroes are added to your legacy When attacking the final site in the campaign, you get one last chance to upgrade your gear Mission Rebalance several mystic abilities (nerf fireleash in particular) Fix several abilities that allowed heroes to jump through walls Zealous leap now always a free action
2018.06.08 -- 0.1.28
General Lots of other small bug fixes Balance tweaks (including rather less punishing options when ambushed!) Campaign smaller chapters intervals between chapters build stations to get resources use resources to craft gear during intervals map is more flavorful and indicative of what's going on towns can be destroyed by incursions, and result in monsters winning balanced and adjusted frequency of incursions and infestations flow of awarding gear is now based on choose who gets the gear rather than which gear a hero gets Mission monsters have abilities, and sometimes even use them can escape battles -- there's a button in the corner that creates an escape zone new mission type: survive -- defend the map for a certain number of turns ability choices at level 1 of classes now offer a random ability choice Fixed bug where game can freeze with gray screen if lose a mission Tools Major improvements to writing tools
2018.03.19 -- Version 0.1.27
General New comic fonts. Many bug fixes and crash fixes. Campaign Replace the old campaign map with a new, tile-based map. (see http://yonderinglands.blogspot.com/2018/01/making-discrete-overland-tiles.html) Rivers and Mountain Ranges form boundaries between tiles Player can build bridges and passes over rivers and ranges. Scouting an empty tile can lead to a wilderness event. Some existing Stories have been reclassified as wilderness events. Infestations spawn from lurking monsters, and lead to Ambush events. Incursions and Infestations are Calamities now. Monsters get harder after every fight (see Doom Track). Most Calamities can be cancelled by spending Legacy Points. Have a Calendar now, it's season oriented. Tools Fix a bug where the feedback tool was not working in release builds. general robustness and bug fixes. Added documentation to the wiki (http://wildermyth.com/wiki/index.php?title=Writer%27s_Guide). Now tracking author per story (since we have more writers now!) Reorganized data files to minimize merge conflicts Status bar now reports bad tags, cursor location, and gendered words outside of gender tags.
2017.11.17 -- Version 0.1.26
General graphics overhaul: performance, robustness, an entire particle system, glow, improved bloom, improved cutaways Some information is up at wildermyth.com/wiki/ if you're wondering about game terminology Mission characters don't path through fire unless It's The Only Way gives feedback about getting hurt from walking through fire can click to attack a monster without explicitly selecting attack action run action renamed as move new health bar clearer visualizations for actions points, targets, active character, range, pathing improved hover information, including action points and possible damage better feedback for being out of actions new sounds for weapons, include blocking and dodging new victory music press escape to skip to the last panel in a story revamped tower map Tools tools improvements for the comics editor, making it easier to arrange and place characters
2017.09.18 -- Version 0.1.25
A Bunch of Small Fixes! fewer fires in village map don't promote dead heroes right mouse now cancels ability use in missions new furniture for tower and cave maps free prepared shot now correctly supersedes regular ranged attack adjusted traverse to be less broken Added a short series of tutorial popups on the first mission to explain how combat works localized some stuff. Bury hero event and job now use comics can no-longer escape from blocking events - this was weird and confusing anyway. added a full screen overlay to make it clear when campaign time is running.
2017.09.16 -- Version 0.1.24
General adjusted Wolfhead image additional hair styles can view character sheet from gear choice dialog can view class abilities in character sheet added a customization tab in character sheet added a whole slew of class abilities, replacing placebo abilities for warrior, hunter, mystic, and cross class. mystics now have 2 interfusions at level 1 improvements to comics (additional art and writing) Mission fixed a performance problem when walking around added a victory banner condensed the victory ceremony and made the order more consistent balance changes to monsters shred is now applied after damage instead of before. Axes have been adjusted. Campaign added some rudimentary hints to help introduce campaign mechanics during the tutorial.
2017.07.13 -- Version 0.1.23
General Gear upgrades are now granted after missions. During tutorial, weapon buffs are available. During chapter 1, armor, weapons, augments, and weapon buffs are available. Legacy: possible to mark heroes as playable or background, and also forget them. Mission Mystics can now Splinterblast Trees as well as furniture. Splinterblast deals shred damage! Attacks out of Grayplane (hunter->silkstep) have pierce. Spears can attack through allies. Monster cards and stats: balance pass Campaign Possible to recruit new heroes at towns -by spending LP and completing a job. -can also recruit heroes from legacy Some balance work - reduce incursion strength Many more events added, particularly hook quests
2017.06.30 -- Version 0.1.22
Mission Mortal Choice audio integrated Tools Outcomes are simpler. New Outcome Dialog Campaign Add a new game dialog -roll party and pick from legacy (gritty reboot) -skip introduction and go straight to chapter one -pick your enemy Fog of war makes it clear what you can currently see Safe areas of the map are always visible, wild and hostile areas are only visible if heroes are near. Pathfinding (for some actions but not all) Map is not automatically revealed by movement, -must scout it using a scout or patrol action. Heroes make the land safer while they inhabit sites. Calamities and Monster Decks make fights harder over time, in a clear way. Rewrote how monsters act in overland map When Monsters attack, you have a chance to pick who will respond to the Incursion.
2017.05.06 -- Version 0.1.21
General Reduce spam from promotions at end of missions Now possible to lose either arm or either leg, and get a prosthetic for it. Fixed a bug where exiting out of a mission and then loading campaign could cause a crash. Real App Icon More Audio sliders, not just music. Campaign Hook Quests can spawn when heroes hit relationship level 2. Generic Placeholder quests for now. Time does not stop when heroes arrive at sites, or heal from minor wounds. but does stop when opening menu or character sheet! and when returning to action after a maiming. Bugfixes around maimed characters. Healing is faster New Events: Wolf Price and When we Fight Now possible to upgrade basic prosthetic to morthificial limb by locating Troygan the Enchanger Chapter Kickoffs provide some context to Keystone objectives. Mission Weapon Types have removed. weapons now deal consistent damage vs different enemies. Swords now double stunt chance instead of being "versatile" Daggers now double damage (after armor) when flanking. "Burning Village" now features fire. Swapped out "Vulnerable" stunt result for "Stunned" Armor in health bar is now blue. light green is now temp hp. -can play with temp hp in combat lab. New victory music!
2017.04.22 -- Version 0.1.20
Relationships! Heroes will develop relationships with eachother over time. Relationship give various combat benefits Relationships tab in Character Sheet shows relationship status and bonus General Now possible to open a "feedback" dialog by pressing F11 at any time. -Fill out a lil' form -feedback will be emailed to Nate and a record will be saved on your computer. -logs and a screenshot will be included! Modified Hunter F rig to make the arm less noticeable in comics. Now shipping a windows executable and JRE with the playtest. Campaign New tutorial events replace old tutorial content. Remove Infirmary, Forge, Library, and Class Promotion jobs Tools Bugfixes and usability improvements comic editor and content editor Increased variety of facial expressions Can now use animations and images in comic panels New Option button significantly improved Can target relationships and uses relationship tags in text.
2017.04.07 -- Version 0.1.19
General Changed the name of the Game to Wildermyth! -Now run the game by using wildermyth.jar Fixed a rare crash bug (race condition) When a game cannot be loaded, an error message is shown :-( History Lines have been rewritten, -now affect Story Stats -provide Hooks (which are not yet implemented) Policy Old Save Files and Legacies are not supported! (until we hit Beta?) Mission Comics can show up in a bar at the bottom of the screen -which is cool for showing little bits of dialogue. Splinterblast no-longer crashes the game Fixed a couple bugs around losing the mission Campaign New Intro Events Fixed a bug where two flags would show for the same event Fixed a bug where Threats would not be cleaned up after combat. Heroes who are maimed will automatically travel back to base and heal, -then, acquire a prosthetic and become usable again. Tools Big improvements to editor stability and usability New Story Role button makes it easy to match on complex criteria Can now use nested tags when writing dynamic text Split client-1.0.jar and scratchpad-1.0.jar into smaller pieces in /lib/ folder -this will make getting latest from perforce faster.
2017.03.20 -- Version 0.1.18
General Better crash handling. In some cases where the game might freeze, now it will inform you of a crash and allow you to exit. Outcomes (events, jobs, missions, etc.) are now shown as comics -very rough and a bit spammy, needs ui and art love. Added a Browse Legacy button on the main menu -lets you review heroes who are saved in your legacy -can view their character sheets Mission When a hero goes to 0 hit points, a Mortal Choice will appear. -you have a choice to pull back and live with a maiming, -or to die a heroic death -it's a little experimental still and doesn't work as expected in the campaign. Adjusted combat text and timing. -Now shows even when 0 damage, -Now shows shred as well. Got rid of old mission victory/defeat dialogs. Clubs and Maces are now easier to use, but don't allow you to pick landing spot Fixed some visual glitching with knockback Stunts work again -all monsters just use Vulnerable for now. -daggers have an increased stunt chance -weapons with knockback get a stunt bonus if they succeed in knocking back Cleaned up "breakdown" entries to be less confusing.
2017.03.10 Version 0.1.17
General improved behavior and logging when encountering blocking events reduced log spam try to skip asset preparation when running on 32 bit java Events (choices) now show up in comic format. Tools added Comics to Content Editor - allows you to view and edit events in Comic format. added moderately sophisticated comic editing. added keyboard navigation to ContentEditor search box ContentEditor uses a tree view with section headers to make it more navigable. Perforce integration for content editor means not having to check out files manually Added a confirm box when closing the Content Editor so that changes won't be lost accidentally. Can now access Content Editor from the event dialog in order to edit that event. Campaign when you lose all heroes in a mission, the campaign will end in defeat -but there's a bug where the defeat message takes a while to come up. Mission new forest environment art on Forest Cottage map integrated Hero VO and Weapon audio integrated monster ambient noise Greenhorn Abilities Implemented -Ignite -Arches -Battledance -Engage -Ambush -Silkstep (not quite as written, simpler.)
2017.02.10 -- Version 0.1.16
New Monsters! Monster data has been consolidated into 1 file per group (e.g. thrixl.json etc) Monster stats have been changed to match most recent design Monsters use appropriate Audio General Diversity pass - increased racial diversity of heroes Mission weapons now have attack types. monsters will be strong or weak against them. fixed a bug where shred did not work entity tooltip now shows health new Map: Forest Cottage, with experimental "puzzle door." Heroes will get Experience at the end of missions. -XPs are shown for now, but might not be in the final game. Warriors, Hunters, and Mystics can go up levels at the end of a mission. -abilities are still placebo but... stat boosts? Tools DataValidator view for scratchpad allows you to see problems in data files as you edit. CombatLab can spawn all the monsters, and a nice collection of Heroes Campaign Jettisoned old chapter one content (Robert, etc..) New chapter 1 uses a random enemy group (not always Gorgons) Chapter 1 sets simple Keystone and Capstone objectives New objectives should announce themselves a bit more aggressively
2017.01.16 -- Version 0.1.15
General Improved startup time by moving audio init to its own thread. -audio (music) may start playing a bit later sometimes. Character Sheet Progress Tab -displays experience points -exposes cheat to promote farmers to Warriors/Hunters/Mystics -exposes cheat to add XP Old starting abilities for classes have been scrapped Heroes can go up levels when they hit XP thresholds -but.. currently there's no way to gain XP except via cheating -a promotion event will pop up when you exit the character sheet. -greenhorn, bloodhorn, bluehorn, bronzehorn, silverhorn, goldhorn New warrior, hunter, mystic abilities are visible in Placebo form (they don't work.) Error Handling: can report some classes of error to user instead of crashing. Tools Can now access Content Editor directly from game, including CombatLab (F12) Modified effect and aspect content will be reloaded at runtime! Made Content Lab search filtering a bit nicer Content Lab hint edit now only pops up on shift+click
2016.12.10 -- Version 0.1.14
General New Character Sheet. Press C or click on Target Detail Card (lower left) to open it. -Character sheet has 4 tabs to let you see all about your character. -Right now debug info is visible, but that will go away eventually -Under the Gear tab, there are cheats that let you add gear. -you can also use the arrows to cycle through other characters New armors now available. Each class has a "basic" armor and two armor paths. New weapons available. farmers can now start with a variety of simple weapons. Advanced weapons available via cheats in Gear tab of character sheet. Campaign new art style for map (WIP) On promotion, heroes will be assigned class-appropriate starting weapons Tools Combat Lab Gear has a Gear tab that lists gear and shows gear stats Gear tab exposes cheats to add arbitrary equipment to heroes Mission If you have two weapons, you can swap between them. Daggers swap for free.
2016.11.14 -- Version 0.1.13
General New Animation! Hero heads now move separately and can show different facial expressions. Added a splash/loading screen so you know what's going on when the game is starting up. Tools AnimationLab can browse all animations. CombatLab has a History panel that shows the entity's history. Mission fixed a crash related to mission visibility. might be more out there though... Combat text now shows how much damage was blocked
2016.09.30 -- Version 0.1.12
Mission Remove cover. no longer affects ranged accuracy, no longer spams. Add Vulnerable as a stunt outcome on attacks. Programmer art vulnerable state.
2016.09.30 -- Version 0.1.11b
Campaign Fix a bug that prevented progressing past the first mission. :-(
2016.09.30 -- Version 0.1.11
Mission Vastly improved the combat logging. Combat Log now will show a tooltip that breaks down exactly what happened. Combat Log should be less spammy. When attacking, you will see a visual indicator if the attack is flanking. When moving, you will see visual indicators of what enemies you can attack from that tile -and whether you will be flanking those enemies. Walling: when two heroes stand adjacent, they get a defensive bonus -reduces incoming damage by 1 Show some nice (placeholder) walling feedback when contemplating movement Tools CombatLab has an Aspects panel that shows all aspects, -where they are from -stats they contribute to -abilities and passives they grant -also allows us to view hidden aspects, for debug purposes.
2016.09.22 -- Version 0.1.10
Mission reveal is more dramatic units that go our of view now show as gray and transparent -at end of turn they disappear entirely Removed Surround mechanic. Flanking: Any attack at a 90-degree (or more) angle from a previous attack this turn is Flanking. -When Flanked, defenses get a -100 penalty. -Effectively, Flanking attacks never miss. Victory music added on Victory Village ambient sound Integrated gorgon audio Attack preview card shows much more information, improved format as well. Campaign Fix a bug where burying a dead hero could cause them to show up as dead at the start of your next campaign. awkward.
2016.09.19 -- Version 0.1.9
Mission - Combat Overhaul! Action points instead of time units Attacking ends the turn removed heroism new stats, attack formulas. Tools CombatLab allows you to test out combat without entering a mission Shows stats and stat breakdowns (what contributes to this stat) Spawn as many heroes and monsters as you like Lets you control both heroes and monsters Buttons to change turns Campaign Fixed a bug where losing a hero would crash the game after combat
2016.09.12 -- Version 0.1.8
Campaign Map border renders correctly again New Objectives are now noted in outcome dialogs fixed bugs around activating jobs at remote sites modified how dungeons are placed to make it more flexible for chapters. fixed several egregious bugs with Threats that made them spammy and unfun. Threats will now move be more rare, move slower, and hopefully make more sense. Chapter One Content The Elder Seed Misgivings To Battle... The Trail Continues The Doom of <town> Face of the Enemy Sudden Death The Stone Missions moved cheats from in-game-menu to Objectives, like campaign upgraded how missions handle spawning and objectives to let us do set-piece missions.
2016.09.02 -- Version 0.1.7
Campaign More than one job can now be active at a site Job dialog has been combined with party select dialog Active job or party now shows up in unit portrait Jobs that have become invalid show as gray and red. -happens when a hero is reassigned or dies When selecting heroes for a job, easily see if they are on another job When heroes are assigned to a job, they travel to it automatically Event marker replaced with Banner Banners rearranged into an arc so that all are visible
2016.08.30 -- Version 0.1.6
Tools ContentLab undo/redo Fixed bugs around entering text fixed a performance problem General big buttons and small buttons sound different Campaign Music! fix ?? missing names in Lay of the Wandering Mystic (thanks Brian!) added a cheat system to objectives! Useful when testing campaign. -Click on an objective to achieve it. -Can be turned off and on in the in-game menu. -works for tutorial objectives Monsterparts jobs become available after naming your tower (they are needed for chapter one research) Chapter One content: gorgon event 1.1 gorgon event 1.2 gorgon event 1.3 Campaign Victory is triggered after event 1.3 is completed. Mission New unit-done-with-turn sound
2016.08.16 -- Version 0.1.5
Campaign added an objective tracker in the upper left. added objectives throughout the tutorial. removed monsterparts job warrior training only shows up at first combat site Reduce visible portion of map to a small area around the first town Tools ContentLab can create and edit aspects and effects. It's actually kindof usable? I mean, I'm using it.. There are STUB fields that can be used to communicate missing functionality Mission NEW MUSIC! (I made it kinda quiet? not sure if I got volume right..) General updated button sounds (less spammy)
2016.08.11 -- Version 0.1.4
Tools Scratchpad now operates in the same root as game -this makes it easy to use game and tools side by side Scratchpad is available in the playtest folder. Content Lab - new tool can browse aspects and effects can edit raw json and has nice editors for certain things. can edit some strings can save files that the game can read. Audio - work in progress dialog open/close button over/click character select walk ability hover/select turn end Mission fixed a bug with interfuse on fire causing a crash.
2016.08.07c -- Version 0.1.3
Mission fix a bug where game would crash when hovering a fire with an ability
2016.08.07b -- Version 0.1.2
General fix a crash bug on main menu :-O
2016.08.07 -- Version 0.1.1
General fixed a bug where game would not completely shut down after an error fix a bug where fatal errors were not reported in the log add a version number to the top of the logs. fixed a bug where sound would not play for the second instance
2016.07.18
General added a performance scope that can be turned on from interface options new HUD look - more papery keystrokes are called out nicer fixed a stack overflow when clicking on entity browser :-O feedback when hovering abilities - now visible near ability button Campaign Target detail card now shows sites, threats, and parties correctly Mission unit's don't look around when hovering movement, this was distracting
2016.07.08
General renamed Gorgonoids to Gorgons Campaign Intro quests have all been rewritten. Opening text has much more variation. Event text tweaked Mission Units on the board will face the direction they are walking Units fighting eachother will face eachother during the attack
2016.07.06
Mission fix a (rare?) NPE bug in SpatialRelationshipProcessor Animation: we now support Spine for animation on-hit visual effects have been added dodge is now called out correctly new animations all around. (not production quality yet)
2016.06.26
General New fonts again! We're now using Roboto and Alegreya. What do you think? Main Menu overhaul - simpler, different, more paper style Options Menu exposes better options to the player. The game now switches font sizes automatically when resizing All Dialogs have been converted to the new paper look NOTE: HUD and tooltips still use the older UI style for now. The (blue) custom cursor has been disabled due to extremely confusing and buggy behavior. Mission Attempt additional fix for bug where removing scenery could crash the game
2016.06.11
General Mac Support! Mission Fixed a bug where positional audio was broken.
2016.06.05
GENERAL added an option to the game menu to turn event cheats on and off (off by default) Campaign Outcome Dialog is much more detailed. Event - All the Sweltering Stars Event - The Penetrating Spring Event - Witchstone Event - Grimly Glowing Event - Remember the Old Wild? Event - The Gone Ox Mission Fixed a bug that caused a crash when using Clear Brush. Fixed a bug that allowed you to heroic tackle into a wall or other unit.
2016.05.26
TOOLS Scratchpad is now available on Dropbox. -this is a dev tool that I use for rapid iteration on characters and sites. -CharacterLab -SiteLab -NameLab EventDebugger is live. -allows the QA (player) to select which event to run, when multiple events are possible. -This is a cheat but it is turned on for everyone for now. Edit Text -it is now possible to edit all the game text, because files are now exposed. -find them at: /assets/text/... -you can edit at runtime! -but you usually have to re-select or re-open the dialog to see changes -if you see text that has **blah_blah, then a key is missing. -missing keys are logged in the /logs/locale folder. -send me your edits so I can incorporate them. Campaign Event - All the Sweltering Stars is work-in-progress available -can spawn when you attack a site controlled by monsters.
2016.05.17
CAMPAIGN removed non-functional options in intro event. MISSION set pieces (outside the main map) are always visible now fixed fog implementation, (was causing visual artifacts) new Village environment based on latest art!! rewrote the engine that controls how walls and scenery fade out to reveal what's behind -scenery fades all together -fading show shows a cutaway paper edge instead of a gradual transparency -will be easier to fix bugs in the future
2016.05.12
GENERAL new Stats! These are story oriented and are all on the same scale, where 20 is a "regular human." Vitality - health and strength Tenacity - grit, toughness, stress capacity Ambition - retirement age, events Agility - dodge, aim Focus - aim, parry, stealth Insight - dodge, research, magic Pulchritude - beauty and physical charisma Empathy - relate to humans and animals Attunement - magical sensitivity These now drive derived values that affect gameplay directly. Combat log is working again, but is very spammy, and does not show roll breakdowns yet. CAMPAIGN fix a bug where job dialog was not showing (jobs should make much more sense now!) implement "slow" time when your heroes are moving, to allow you to see the motion. Lots of small improvements to party select dialog and fix a bug where mission buffs were sticking around after missions, and stacking up (heroism etc.) individual heroes now have an option to attack sites and threats, which triggers party select. log now notes when time starts or stops, and why MISSION adjust monster stats - needs additional work fix a bug with tab selection rebalance number of monsters to be more appropriate add a Heroic Tackle in place of Heroic Surge.
2016.04.30
GENERAL player names with spaces and other characters work correctly CAMPAIGN -story mode option -intro event is back -fix some bugs around attacking threats inhabiting sites, clarify abilities. -after you have had an injury on a mission, you may build an infirmary at town. -when you kill monsters, there is a job to harvest their bodies for monsterparts. -when you capture the lair, you get an opportunity to name your company, and some additional goal context -possible to unlock warriors, hunters, and mystics -can see available jobs as banners on the map -fix unlocalized strings MISSION -add cheats! win/lose/rout/retreat to options menu - the better to test campaign features. -options menu has accelerators now
2016.04.09
CAMPAIGN -easier to spot roving threats, harder to spot dungeons -threats can spot heroes too -fix some bugs around threats and combat resolution -threats show up in hud -show party rendezvous with coin motion -parties of more than 2 heroes get fanciful names. -now possible to disband and redirect parties -party select improvements - pick heroes already in parties, see what heroes are doing. -better time controls, including keyboard shortcuts -reduce threat and dungeon density -slow down time
2016.04.03
CAMPAIGN -Patrol circles show up when patrolling -patrolling is the only way to reveal hidden threats and dungeons -(sitting at a site does not.) -don't reveal threats sitting at unknown sites, hide threats when they reach an unknown site. -scouts trigger an event when they spot a wandering threat -adjust default camera placement -time updates when running -get rid of enemy portraits in campaign hud. -dead heroes don't show coins on the map or in HUD -names for threats show in UI MISSION -fix a bug where scenery and monsters could pick weird colors
2016.03.30
GENERAL -new character rig -Tons of under-the-hood changes. KNOWN ISSUES game log text in missions is broken, ability anouncements are broken, animations may not work correctly. CAMPAIGN -the old campaign content has been scrapped. Instead, the game generates a number of dungeons and wandering threats that you can fight. -Vision and visibility system -scouting -jobs -events Most of these systems are in their early stages and are really just proofs. MISSIONS: Gorgon Lair environment is work in progress Experimenting with fog 3/4 view camera, reworked zooming.
2015.??.??
FOREST ENVIRONMENT: -new scenery art MISSIONS: bugfix: tooltip for range attack no-longer lists a percent for cover. tuning: reduce amount of floating combat text -since you can find attack and defense details in the combat log.
2015.07.07
MISSIONS: tuning: attack rolls have been changed. Attack is now 1d100+stats and defense is now 1d20+stats. tuning: surround should only affect melee attacks. ui change: move tab-next-unit button up near end-turn button. makes ability bar more consistent. ui feature: ability bar handles too many abilities by stacking them up vertically. bugfix: scroll wheel works for combat log bugfix: typing text into chat does not trigger gameplay shortcuts bugfix: ui elements properly suppress in-world ui hovers.
2015.07.06b
CAMPAIGN: works again. there is still a known issue where farmers keep creating training jobs. But that doesn't show up until they very end.
2015.07.06
KNOWN ISSUE: -The campaign is currently broken. But I wanted to get these changes out anyway. MISSIONS: feature: improved character tooltip. -more relevant abilities: only abilities that can be used, all attacks and first "other" -Now shows class and tier if available, -shows aspect details -shows history blurbs. feature: improved aspect tooltip -shows icon, name, value (if not 1), and blurb. -aspect descriptions are more specific and more personal feature: tooltip delay now configurable in interfaceOptions.json file. -Default changed to 400ms from 200. -However, ability use tooltips show immediately. feature: Confirm step for abilities. -abilities that don't require selecting a target on the map now require a confirm step. -a card pops up right above the button to prompt you to confirm. -to confirm, click again or press the accelerator again. -this can be disabled in interfaceOptions.json feature: improved ability prediction tooltip -now shows up instantly and updates as the prediction is refined. -shows more relevant results in a nice table. tuning: reduced the number of aspects that show up in floating combat text -to make floating text and prediction tips more relevant. feature: combat log has been reworked. -shows all ability uses and all attacks (even when triggered by other circumstances (guard)) -shows important aspects gained and lost -breaks down attack/defense rolls to make it clear what's going on -breaks down damage rolls to make it clear what's going on WARRIORS: tweaks tune: embattle now costs 1 action instead of 1 heroism, desperate engage is added ability: desperate engage (green) spend 1 heroism for an attack that does 25% damage and engages the enemy. tune: Vanguard (blue) renamed to Sentinel, now free and automatically applied. tune: Overbuilt (blue) now grants +4 tenacity (stress capacity) (HP) instead of damage reduction.
2015.07.02
MISSIONS feature: added text in the top banner that tells you what you are selecting. Right now it is fairly generic, but it can be customized per ability. The idea is that this should make it easier to use complicated abilities. For example Blazing sword now tells you whether you are selecting an ally or an enemy. feature: added an End Turn button with an accelerator. (Z by default) If any characters have half or more time units remaining, it will issue a prompt. Otherwise it will end the turn immediately. mechanism: ice damage has been added, as well as ice resistance. MYSTICS: Mystics at level 2 can interfuse with 2 targets, and gain one of the following bluehorn abilities: ability: dragontongue - spend 1 action and exhaust 1 blaze, select a second interfused target as the origin.. -a gout of flame 3 tiles wide shoots forth from the origin, up to 4 tiles long. -it does magic damage to anything inside it -and has a 20% chance per tile of lighting a blaze. ability: Blazing Sword, Burning Arrow - spend 1 action, must have at least 1 blaze interfused. -grant a free attack to a nearby ally. -the attack does bonus damage and lights a blaze at the target. ability: Heatsink - spend 1 action and select two interfused targets, to transfer heat between them. -The first target is hit with ice damage, and adjacent units take half. -Ice patches can spawn, which have a 33% chance to make a unit fall down when entering one. -The second target is hit with fire damage, and adjacent units take half. -Blazes can spawn nearby as well.
2015.07.01
MISSIONS bugfix: destroyed scenery could leave shadows behind. HUNTERS: bugfix: prepared shot was not granting a free attack unless the hunter was in Grayplane. fixed. tune: reduce Grizzlygrim damage. MYSTICS: Mystics have been reworked. They now feature a new mechanism, Interfuse. mechanism: Interfuse - Mystics can mingle their life energy with inanimate and animate objects. -at level 1 a mystic can have 1 target interfused at a time. This goes up to 2 and eventually 3. -at level 1 a mystic can interfuse with Scenery and Blazes. -Interfusing reveals a number of abilities depending on the target(s). Experiment to find them all! ability: Interfuse - spend 1 action to interfuse with 1 target. ability: Quickfuse - spend 1 heroism to instantly interfuse with 1 target. ability: Withdraw - free - cancel Interfusing with a target. This allows you to interfuse with a new target. recipe: 1 Interfused Blaze -> Fireleash - spend 1 action to move the blaze up to 3 tiles, -dealing damage fire damage to the target -and half-damage to tiles it passes through. recipe: 1 Interfused Furniture -> Splinterblast - spend 1 action and select a nearby area -destroy the furniture, spreading debris and potentially fire. -deals damage to units and causes a slow effect. recipe: 1 Plant -> Leafshower - spend 1 action -units within 2 tiles of the target get a penalty to hit on their next attack.
2015.06.29
HUNTERS: Hunters at level 2 gain one of the following (bluehorn) abilities. ability: Grizzlygrim (blue) spend 1 heroism to apply a poison to all your weapons for 2 turns. -Any damage dealt to enemies inflicts Grizzlygrim. -Grizzlygrim can stack, and deals damage at the start of the enemy's turn for 3 turns -Older hunters brew more potent poison. ability: Felling Wire (blue) spend 1 heroism and an action to create a tripwire trap from your current location. -When enemies step on the trap, they stop moving and take 50% more damage until they get up. -The trap goes away at the end of the turn in which it is triggered. ability: Flashcone (blue) spend 1 heroism to toss a specially prepared pine cone into a fire within range. -Allies adjacent to the fire gain Grayplane (they are hidden from enemies, and gain a free attack). -Enemies adjacent to the fire are Dazzled (they cannot defend - hit rate is 100% against them)
2015.06.27
MISSIONS: bugfix: animations play in more like the correct order. (Attack and hurt play simultaneously.) HUNTERS: Hunters have been reworked. They now feature two new mechanisms, Grayplane and Traverse. ability: Conceal - When in at least some cover, the Hunter can spend 1 heroism to enter Grayplane. -Cannot use Conceal if Grayplane was broken this turn. mechanism: Grayplane - when in grayplane, the hunter cannot be seen. -Attacks and most similar actions cancel Grayplane. -Move at reduced speed. -Ending the turn with no cover cancels Grayplane. -Gain one free ranged attack. (this attack breaks Grayplane, like regular attacks.) ability: Traverse - passive. The hunter gains extra speed if they did not attack on the previous turn. -The Grayplane free attack is an exception. -The hunter may also move through some scenery when Traverse is active. ability: Prepared Shot - The hunter chooses a line of sight to watch, and ends her turn. -If an enemy moves into or across the line, the Hunter shoots the enemy. -If the prepared shot is not triggered, the hunter gets a free attack at the beginning of her next turn. -The free attack must be used before any other abilities, including movement, or it is lost.
2015.06.24
MISSIONS: bugfix: invalid moves should no-longer break the ui. bugfix: targeting tiles that belong to large units should work better bugfix: fixed a bug where it was difficult to walk behind a figure because of bad feedback. bugfix: fixed an issue where effects would resolve out-of-order. (e.g. move-guardAttack-move, then die) feature: destructible furniture -two new abilities, clear brush and destroy object for dealing damage to scenery. -fire can spread to flammable scenery and burn it over time -destroyed scenery spreads debris and fire if applicable -the tile(s) become walkable. feature: attacks and damage now include placeholder animations feature: abilities now show up as floating text when used. feature: combat-relevant aspects now show in world when added or removed. feature: Warriors in the Underground Assault scenario are level 2, and have a random blue ability (see below) WARRIORS: ability: Vanguard (blue) - replaces Guard. Enemies hit while Guarding are Engaged and lose half their remaining time. ability: Overbuilt (blue) - take 50% damage from ranged attacks, and 80% from others. -Also can run through scenery, destroying it. ability: Battledance (blue) - whenever the warrior kills an enemy, she gains a free attack. -If the attack hits, it Engages the enemy.
2015.06.22
CAMPAIGN: feature: when all classes are researched, farmers will ask to be promoted to a class. -will give player a choice of warrior, hunter, mystic feature: when the company has less than 5 heroes, a recruitment quest will show up -completing the quest gives the player a choice of 3 new heroes, hire one of them. feature: characters age. -stats change with time -characters eventually die of old age feature: characters heal injuries with time -larger injuries take much longer to heal GENERAL: bugfix: multiple instances can be run simultaneously again. -if you have 2 folders, they will now operate totally independently. -it is possible to connect them together by hosting a server with one instance and connecting to it with another. -you must use a different player or you will kick yourself off. -then you can play multiplayer against yourself! -this is useful for testing abilities and such, in addition to being a cool preview of a pvp feature.. feature: now possible to turn off mouse capture in the "interfaceOptions.json" file. -this is useful for testing with multiple instances so you don't have to alt+tab constantly. MISSIONS: feature: heroism is now granted on a last hit. tune: heroes start with 2 heroism instead of 3. feature: end turn improvements, the game now detects heores that are "probably done" and moves on to the next hero. -you can tab back to heroes that are "probably done" -abilities that cost zero can still be used (e.g. heroism) -when you use an "end turn" ability, that character is "really done" and can't use any more abilities. -Also removed from the tab order. feature: Fixed camera angle, and tied camera pitch to camera zoom so you can control both with the scroll wheel. tune: make UA tunnels a bit bigger and add lights to them WARRIORS: ability: Embattle - spend 1 heroism to get a free attack on an adjacent target that isn't engaged. -Deal half damage, Target is engaged and slowed. mechanism: Engage -enemies that are engaged provoke a free attack when they move. They are no-longer engaged. -If the warrior moves away from the engaged unit, it is no-longer engaged. mechanism: Engage Slow -when an enemy becomes engaged, it is also slowed until the end of its turn. Movement costs double. -this effect persists even if the enemy is no-longer Engaged.
2015.06.15b
tune: increase move speed all around tune: Underground Assault +embiggen underground assault a bit +add dirt to UA +add lights and furniture to UA +add random central fires to UA +add random debris to UA tune: Tower Assault +embiggen tower assault +less furniture inside tower +bit less furniture on forest field feature: extinguishFire works feature: fire can spread to adjacent debris.
2015.06.15
bugfix - can shoot through doors Cover affects ranged attacks cover counts obstructions, including figures, in between attacker and defender cover samples 5 lines to come up with an overall number cover is asymmetrical - cover adjacent to attacker is not counted. poor, some, and good cover buffs show in icon bar change in cover shows up in ability use tooltips change in cover shows up in tooltip when moving bugfix "target will be surrounded" tip is inconsistent, sometimes doesn't show bugfix - looks like revealed entities are not communicated to AI -dead units not causing loss of visibility -when doors open recalculate spatial relationships bugfix - character animation color filters not removed when aspect removed. Stealth mechanic! +Hunter can hide when in full cover +become invisible to enemies +get visual effect (fade out) +get combat advantage in stealth (+2 damage, +2 damage reduction) +most abilities, or incoming damage breaks stealth (at the end of the ability) +"sneak" ability when stealthed, does not break stealth +if ever not in cover, stealth is broken +except when in the process of sneaking to new cover? +sneaking only allows you to move to cover, and gives visual suggestions feature: action predictions can show removed aspects (cover, stealth) tone down the dapple effect by amplifying the indirect directional light
2015.06.11
2x2 units (boss deer, boss boar) Raccoon! -> ranged attack scenery fade more aggressive repurpose forest to use coons with deer boss ai relies on ability "aiRange" expression to plan moves log what scenario we're about to play fix openGL issue with directional lighting tweak raccoon a bit less damage add frog stun made gorgon resistance significantly more numerous in response to feedback tone down the contrast of the dappled light a bit.
2015.06.08
heroes lack mobility (vs fatigue potions, vs xcom even when it comes to projecting power) +try heroism as a consumable resource, more like fatigue? mystic gains ignite and fireBlast, loses fireball and fireLash hover-color icons when will be unavailable after action. show disable icons when action unavailable move all the keys around! +select characters -> F1, etc.. +Entity Browser -> C, ? +move ->` +heroics -> q +attacks to 1234 +other to erty +show accelerators on portrait cards move end turn buttons to right +color them different +different icon end turn ceremony takes time, makes noise end turn hint in action bar when low on time when you end your turn there is a sound, and it takes time, so it's hard to miss. nicer camera snap (don't move so far if don't need to) give hunters 1 armor penetration tune mystics a bit improved range attack line of sight, can shoot around corners when adjacent to them.
2015.06.05
swapped around guard and defend so that farmers can't all just guard (it was OP) working on a cave site that will have a locked door (not present yet) sound should work (FMOD) monsters can now only attack once and move once, unlike heroes. boss monsters are not restricted like that, and also boss monsters have a leadership aura that gives other monsters combat advantage once per turn tower assault map now has furniture, lights, debris, and a road, which I think helps a lot. Art assets not final.
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