Talk:Action point
From Wildermyth Wiki
Mapping json actionPoints cost to UI action points?
Json data looks like this: "cost": { "class": "ActionPoints" }
(where no "actionPoints" key exists),
value | Probably corresponds to | Example abilities |
---|---|---|
-- | Single action | Quellingmoss, Roots and Shoots, Shooting Star |
or "cost": { "class": "ActionPoints", "actionPoints": "all" }
(where there are five possible "actionPoints" values):
value | Probably corresponds to | Example abilities/effects |
---|---|---|
all | Single action, ends turn | Silkstep, Guardian |
any | ? | Not used by any hero active abilities. (warrior/applySentinelAutomatically.json at end of turn.) |
attack | Single action, ends turn | bearArmSwipe, bearHug, VineArmThornLash |
free | Swift action (free once per turn) | greenArm_invigoration storm/thunderStompAttack |
two | ? | Only used by monsters: morthagiChargeThrow, morthagiSpawnWatchman, thrixlSpawnSeeker, thrixlSpawnThrusk |
Is this the correct mapping for the action points? Also curious what the distinction might be between "all" and "attack" since they both seem to map to the same cost.
--FeralKitty (talk) 09:23, 14 January 2022 (PST)