Template:Targets encounter heroesArriveAtSite minuet part1

From Wildermyth Wiki
site
   Aspects (One Of): grove, font, forestShrine, primalAltar, huntersBlind, lumberyard, windmill, waterwheel, tower, cave, mine, quarry, henge

hero (required)
   Score: waterlingRomance
   Test: LEVEL >= 2
   Forbidden Aspects: HAS_THEME
   Eligible for Theme: star
   Eligible for Theme Piece: hairStars

hero2 (optional)
   Score: SHIP_WITH.hero+FAMILY_WITH.hero
   notAlreadyMatchedAs: hero

hero3 (optional)
   notAlreadyMatchedAs: hero, hero2

hero4 (optional)
   notAlreadyMatchedAs: hero, hero2, hero3

hero5 (optional)
   notAlreadyMatchedAs: hero, hero2, hero3, hero4

lover (optional)

site2 (required)
   Score: (ecthis_startingTown*100) - distranceTo.self
   Aspects: town, VISIBLE_TILE

site3 (required)
   Score: (((font*2)+primalAltar)+forestShrine)+(5*between((distanceTo.self/6),2,4))
   Aspects: VISIBLE_TILE