Template:Targets encounter heroesArriveAtSite minuet part1
From Wildermyth Wiki
site Aspects (One Of): grove, font, forestShrine, primalAltar, huntersBlind, lumberyard, windmill, waterwheel, tower, cave, mine, quarry, henge hero (required) Score: waterlingRomance Test: LEVEL >= 2 Forbidden Aspects: HAS_THEME Eligible for Theme: star Eligible for Theme Piece: hairStars hero2 (optional) Score: SHIP_WITH.hero+FAMILY_WITH.hero notAlreadyMatchedAs: hero hero3 (optional) notAlreadyMatchedAs: hero, hero2 hero4 (optional) notAlreadyMatchedAs: hero, hero2, hero3 hero5 (optional) notAlreadyMatchedAs: hero, hero2, hero3, hero4 lover (optional) site2 (required) Score: (ecthis_startingTown*100) - distranceTo.self Aspects: town, VISIBLE_TILE site3 (required) Score: (((font*2)+primalAltar)+forestShrine)+(5*between((distanceTo.self/6),2,4)) Aspects: VISIBLE_TILE