From Wildermyth Wiki
One of the heroes encounters their double in the woods.
1. "If you're really me, then maybe we can talk this out."
Outcome The hero starts a dialogue with the double. The player will then be presented with these same three choices, but from the point of view of the double. If the same option is picked again, then they will become friends, and one will go off to found an academy while the other stays with the party; if the player choose the second option the double will run away, and the hero will be disappointed and return; if the player chooses the third option the double fight the hero and loses, the hero will also be disappointed and returns.
2. "I need to get away from this thing. Now!"
Outcome The hero runs away.
3. "I need to destroy it..."
Outcome The hero beats their double in a fight.
There are no real consequences to this event, although several different tidings are possible, depending on the choices made.