Token of Affection
From Wildermyth Wiki
Token of Affection |
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Author |
Anne Austin |
Event type |
Wilderness scouting |
The hero decides to purchase a present for their spouse.
Choices
1. A necklace is classic. (-1 ingot)
Outcome Hero receives the Lovers' Necklace as a present. (+0.8 Health)
2. "Can't go wrong with a sash." (-1 fabric)
Outcome Hero receives the Lovers' Sash as a present. (+0.8 Potency)
3. An etched belt, perhaps? (-1 hide)
Outcome Hero receives the Lovers' Belt as a present. (+7 Block)
4. Just tell him/her what you told me.
Outcome Hero spends time with their spouse on a hill.
Trivia
This event was added in 1.3+363 Dolse Ponder.
Images
Targets
Targets Company Resource: (RESOURCE.ingots*RESOURCE.hide)*RESOURCE.fabric > 0 site Biome: grassland hero (required) Score: (100*HAS_LOVER)+max(HEALER,COWARD,LEADER,POET,ROMANTIC) >= 180 lover (required) Score: (((10*LOVER_WITH.hero)+(1-slotFilled_AUGMENT_SASH))+(1-slotFilled_AUGMENT_NECKLACE))+(1-slotFilled_AUGMENT_BELT) >= 12 Forbidden Aspects: relationship_lover_5 hero3 (optional) hero4 (optional) volunteer (optional) Score: 1-slotFilled_AUGMENT_NECKLACE >=1 volunteer2 (optional) Score: 1-slotFilled_AUGMENT_SASH >=1 volunteer3 (optional) Score: 1-slotFilled_AUGMENT_BELT >=1
See Targets and scoring guide for help with role names and scoring.