User talk:Mindtheblob/notes

From Wildermyth Wiki

I'm really happy to see that the devs have added some theme ability upgrades — mmm, Wolf Bite+ — along with tweaked theme piece stats, and creative new theme upgrades (even for pets)! Thanks, devs!

I ran the existing scripts to update/add to the wiki's game data, because... themes!

I saw these notes today, and appreciate your thoughts, but really don't have anything else to offer, sorry.

The only fix one would need to make to the data concerns two of the theme upgrades that have status effects. The Status effect pagename parameter would need to be changed to the chosen page where these particular theme upgrade details will reside.

| Covering Fire (theme upgrade) = (Passive) Upon ending their turn on a tile with a blaze, <name> becomes {{Status effect|word=hidden|pagename=Covering Fire (theme upgrade)}}.<!-- assets/text/aspects/aspects.properties -->
| Fatal Flora (theme upgrade) = Thorn Lash now applies '''+2''' {{Status effect|word=poison|pagename=Fatal Flora (theme upgrade)}} for each plant <name> is adjacent to. (Up to a max of 3 plants, deals 2 damage to each plant)<!-- assets/text/aspects/aspects.properties -->

I've always been fascinated by the game's themes, but these unexpected new additions add such creative and amazing versatility! Best wishes in making everything as presentable as possible! -- FeralKitty (talk) 18:41, 4 March 2022 (PST)