Difference between revisions of "One False Step"

From Wildermyth Wiki
Line 14: Line 14:
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| A successful roll means the hero is easily rescued. The hero has an idea to use the trap to their advantage in the upcoming [[battle]].  
| Roll. Success = the hero is easily rescued. The hero has an idea to use the trap to their advantage in the upcoming [[battle]]. Failure = the rescuer has trouble escaping the hole. All heroes get a temporary debuff '''-3 block''' and '''-3 dodge''' (for the duration of the battle only). The two heroes in hole also have '''-1 speed'''.
| An unsuccessful roll means the rescuer has trouble escaping the hole.
|}
|}
''2. "Let's take our time, tie off a rope, be safe and sure."''
''2. "Let's take our time, tie off a rope, be safe and sure."''
Line 27: Line 26:
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Begin the assault. All heroes get a temporary bonus '''+2 damage and potency''' (for the duration of the battle only). The "trapped" hero does not join the battle until turn 4.
| Begin the assault. All heroes get a temporary bonus '''+2 damage and potency''' (for the duration of the battle only).
|}
|}



Revision as of 05:45, 29 December 2019

One False Step
One false step1.PNG
Author
Douglas Austin
Event type
Arrive at hostile site

One of the heroes makes one false step and falls into a hole (or is it a trap?).

Choices

1. "I'll climb down and help [name] up."

2. "Let's take our time, tie off a rope, be safe and sure."

3. "You may not like this, but... We could use him/her as bait to spring our own trap..."

Trivia

Images