Difference between revisions of "The Heirloom Spring"

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{{Infobox event
{{Infobox event
| event = The Heirloom Spring
| event = The Heirloom Spring
| image =  
| image = Theheirloomspring1.png 
| author =
| author = Douglas Austin & Damaro
| type = Wilderness scouting
| type = Wilderness scouting
}}
}}


...
The hero finds a spring inside of an overgrown structure in a swamp.


== Choices ==
== Choices ==


''1. ...'
''1. Wash''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ...
| The hero gains a pet [[Duck]] and the following is added to the hero's history:
''<q>They went for a swim in a magical spring, and momentarily turned into a very majestic duck. They attracted a lifelong admirer (an actual duck!) who would continue to follow them, through life. Together they might solve a mystery, perhaps even rewrite history.</q>''
|}
|}
''2. ...''
''2. Drink''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ...
| The hero gains '''+10 recovery rate''' and '''+5 retirement age'''.
|}
''3. Leave''
::''3.1 Enchant primary weapon''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Replace the hero's primary weapon with a water elemental weapon of the same type and tier.
|}
|}


::''3.2 Enchant secondary weapon''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Replace the hero's secondary weapon with a water elemental weapon of the same type and tier.
|}
::''3.3 <q>No need for that.</q>''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Gain '''+2 legacy points'''.
|}
== Trivia ==
== Trivia ==
...
 
The dialogue in this event varies greatly depending on the personality of the hero.
   
   
== Images ==
== Images ==


<gallery mode="nolines">
<gallery mode=packed heights=150px>
File:Theheirloomspring2.png
File:Theheirloomspring3.png
</gallery>
</gallery>


[[Category:Event]]
[[Category:Event]]

Revision as of 20:57, 13 February 2021

The Heirloom Spring
Theheirloomspring1.png
Author
Douglas Austin & Damaro
Event type
Wilderness scouting

The hero finds a spring inside of an overgrown structure in a swamp.

Choices

1. Wash

2. Drink

3. Leave

3.1 Enchant primary weapon
3.2 Enchant secondary weapon
3.3 No need for that.

Trivia

The dialogue in this event varies greatly depending on the personality of the hero.

Images