Difference between revisions of "Mission"

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== Foes ==
== Foes ==


The foes for the fight are drawn from [[card]]s at the start of the mission. Each [[:Category:Faction|monster faction]] has a deck of available monsters, that starts with two basic monster types and increases as [[calamity|calamities]] occur. Each card drawn normally adds one of that type of monster to the battle, except that as [[calamity|calamities]] occur, some cards will be upgraded to "Monster II" and "Monster III". These add 2 or 3 of the indicated monster, respectively.
The foes for the fight are drawn from [[calamity track]] cards at the start of the mission. In particular, each monster [[faction]] has a deck of available monsters, which starts with two basic monster types and increases as [[calamity|calamities]] occur. Each card drawn normally adds one monster to the battle, although as [[calamity|calamities]] occur, some cards will be upgraded to instead add multiple monsters.


The number of cards drawn depends on the '''mission type''. It starts at with the [[enemy force]] [[enemy force#Strength|strength]]. Then add 1 for each full chapter you have completed in the current campaign (ie, if you're in Chapter 3, add 2), and modify for the mission type below.
When facing an [[enemy force]] that was present on the [[overland map]], the number of cards drawn is typically equal to the force's [[enemy force#Strength|strength]].
 
[[Category:Difficulty]]


== Length ==
== Length ==
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== Mission Type ==
== Mission Type ==


[[:Category:Events]] Events are small stories usually told in comic form, triggered by other actions in game, which can involve a battle.
[[:Category:Event|Events]] are small stories usually told in comic form, triggered by other actions in game, which can involve a battle.


=== Assault ===
=== Assault ===
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=== Defense ===
=== Defense ===


A battle that begins whenever an enemy army moves into a territory occupied by one or more [[hero]]es. A [[Event#Defend against incursion|Defend against incursion]] event is triggered, and then a battle automatically begins in which the [[hero]]es goal is to survive for a set number of turns. Various bonuses can be had during the battle if the heroes have completed [[Job#Prepare_Defense|Prepare Defense]] jobs ahead of time. Victory removes the enemy force from the map.
A battle that can be initiated on a [[civilized]] territory with an enemy [[incursion]]. All heroes in the territory will join, even if there are more than five. At least two local farmers will also join the fight; more farmers join if fewer than five heroes are present. The party gains bonuses during the battle if [[Job#Prepare_Defense|Defenses]] were prepared in advance.


=== Ambush ===
=== Ambush ===


Groups of three or fewer [[hero]]es in an [[infested]] territory may be ambushed and forced to fight a battle. Victory condition is "defeat all foes or escape".
Groups of fewer than three [[hero]]es in an [[infested]] territory may be ambushed and forced to fight a battle. The heroes may defeat all foes or escape. Defeating the foes removes the infestation but does not destroy the [[enemy force]]. Escaping causes the heroes to retreat to a nearby territory.
 
Victory removes the infestation but does not destroy the [[enemy force]].


=== Retake ===
=== Intercept ===


Fight a '''Retake the Station''' mission when you attack an [[incursion]] force instead of waiting for it to attack you. Victory condition is "Defeat all Foes".
Attack an enemy [[incursion]] on a hostile or wilderness territory. Unlike Defense missions, Intercept missions are limited to five heroes. Additionally, the battle takes place on a smaller and more open [[battle map]] where the entire enemy force is usually present by turn 3.


=== Event ===
=== Event ===

Latest revision as of 15:29, 6 March 2022

A mission, combat or battle are the same thing: a tactical fight played out on a grid of squares.

Foes

The foes for the fight are drawn from calamity track cards at the start of the mission. In particular, each monster faction has a deck of available monsters, which starts with two basic monster types and increases as calamities occur. Each card drawn normally adds one monster to the battle, although as calamities occur, some cards will be upgraded to instead add multiple monsters.

When facing an enemy force that was present on the overland map, the number of cards drawn is typically equal to the force's strength.

Length

Some missions, especially scripted chapter-ending ones, may be interrupted by cutscenes. These do not end the battle. Abilities that may only be used a limited number of times per mission do not get reset until the heroes reach victory or defeat.

Combat Mechanics

Mission Type

Events are small stories usually told in comic form, triggered by other actions in game, which can involve a battle.

Assault

The most common type of mission is started by choosing the Assault job on the overland map to destroy an enemy force. Victory removes the enemy force from the map. No modifier to the number of foes.

Defense

A battle that can be initiated on a civilized territory with an enemy incursion. All heroes in the territory will join, even if there are more than five. At least two local farmers will also join the fight; more farmers join if fewer than five heroes are present. The party gains bonuses during the battle if Defenses were prepared in advance.

Ambush

Groups of fewer than three heroes in an infested territory may be ambushed and forced to fight a battle. The heroes may defeat all foes or escape. Defeating the foes removes the infestation but does not destroy the enemy force. Escaping causes the heroes to retreat to a nearby territory.

Intercept

Attack an enemy incursion on a hostile or wilderness territory. Unlike Defense missions, Intercept missions are limited to five heroes. Additionally, the battle takes place on a smaller and more open battle map where the entire enemy force is usually present by turn 3.

Event

Some events result in the heroes being thrown into an unexpected battle. The number and composition of the foes and the victory conditions are determined by the event, and may be just about anything.