Difference between revisions of "Flickerings"
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== Trivia == | == Trivia == | ||
This event was added in 1.3+363 Dolse Ponder. | |||
If the monster-flickerings option is chosen, the party fights starting from a camp because they are ambushed in the night. If the settlement-flickerings option is chosen, then they will fight in a town with buildings. | If the monster-flickerings option is chosen, the party fights starting from a camp because they are ambushed in the night. If the settlement-flickerings option is chosen, then they will fight in a town with buildings. | ||
The third option seems to require a [[Flamesoul]] hero in the party. | The third option seems to require a [[Flamesoul]] hero in the party. | ||
== Images == | == Images == | ||
Revision as of 01:21, 24 March 2022
Flickerings |
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[[Image:{{{image}}}|center|184px]] |
Author |
Anne Austin |
Event type |
Arrive at hostile site |
Two heroes stay up late by the fire, and one gets supernatural flickerings.
Choices
1. Flickerings of (Monster type)thought
Outcome One card of the specified monster type is removed from their deck.
2. Flickerings from (Settlement Name)
Outcome Hero sees the story of an adventurer with a necklace who died fighting gorgons, and finds an Augment: Defender's Necklace (+0.5 armor)
3. Why, hello!
Outcome Hero talks to a flame in the campfire, and the flame responds. They chat late into the night. +0.5 Potency.
Trivia
This event was added in 1.3+363 Dolse Ponder.
If the monster-flickerings option is chosen, the party fights starting from a camp because they are ambushed in the night. If the settlement-flickerings option is chosen, then they will fight in a town with buildings.
The third option seems to require a Flamesoul hero in the party.