Difference between revisions of "Bloodrage"

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(swordhand, still need to edit code and specifics.)
(→‎Specifics: Specifics rewrite, code still needs to be translated.)
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<!-- * <code> <test:self.INJURY:\n(Currently: [b]+<int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))>[])> </code> -->
<!-- * <code> <test:self.INJURY:\n(Currently: [b]+<int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))>[])> </code> -->


* +<code>1 + [[Potency]]/3</code> damage per 2 hp [[Hero#Injury and Healing|Injury]]
<!-- !!!OLD, DELETE WHEN DONE USING FOR REFERENCE!!!    * +<code>1 + [[Potency]]/3</code> damage per 2 hp [[Hero#Injury and Healing|Injury]]  


Note that temporary health gained, such as from [[Aid]], provides extra temporary hp but does not reduce Injury. This means, for instance, that with Bloodrage, if you take 4 damage then get 4 temporary hp, you still have 4 injury and do +2 damage. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle).
Note that temporary health gained, such as from [[Aid]], provides extra temporary hp but does not reduce Injury. This means, for instance, that with Bloodrage, if you take 4 damage then get 4 temporary hp, you still have 4 injury and do extra damage<!-- +? damage. (do the calculation later) -->. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle).   -->
 
<!-- Maybe rewrite that later? Bloodrage gives a hero extra damage based on their [[Hero#Injury and Healing|Injury]]; or in other words, the number of hitpoints they are missing. Temporary health (link?) grants a hero extra hitpoints but ''does not'' count against their injury. This means that a hero at 1/10 hitpoints and a hero at 1/10 hitpoints + 10 temporary hitpoints would get the same damage bonus from Bloodrage. -->


==Tips==
==Tips==

Revision as of 12:17, 22 April 2022

Bloodrage is a Warrior ability.

In-Game Description

(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of +x damage.

Upgrade

 (Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.

Specifics

. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle). -->


Tips

  • Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with Aid, Invigoration, and Rock Shield to maintain an injured warrior's survivability.
  • Can also be valuable with the Shadow transformation since it facilitates regaining lost health via kills.