Difference between revisions of "Bloodrage"

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==Specifics==
==Specifics==
<!-- * up to a max of <code> [b]+<int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)>[] </code> damage. -->
* Up to a max of <code>2+floor([[Potency]]/2)+floor(Health/4)</code> damage.
<!-- * <code> <test:self.INJURY:\n(Currently: [b]+<int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))>[])> </code> -->
* Damage bonus: <code> ceil[(2+floor(health/4))+(floor([[potency]]/2))*([[hero#injury_and_healing|injury]]/(health-1)] </code>


<!-- !!!OLD, DELETE WHEN DONE USING FOR REFERENCE!!!    * +<code>1 + [[Potency]]/3</code> damage per 2 hp [[Hero#Injury and Healing|Injury]]   


Note that temporary health gained, such as from [[Aid]], provides extra temporary hp but does not reduce Injury. This means, for instance, that with Bloodrage, if you take 4 damage then get 4 temporary hp, you still have 4 injury and do extra damage<!-- +? damage. (do the calculation later) -->. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle).   -->
Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores [[Temporary health|Temporary HP]]: Temp HP does not affect a hero's max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage.  
==Tips==


<!-- Maybe rewrite that later? Bloodrage gives a hero extra damage based on their [[Hero#Injury and Healing|Injury]]; or in other words, the number of hitpoints they are missing. Temporary health (link?) grants a hero extra hitpoints but ''does not'' count against their injury. This means that a hero at 1/10 hitpoints and a hero at 1/10 hitpoints + 10 temporary hitpoints would get the same damage bonus from Bloodrage. -->
* Keep Bloodrage's (lack of) interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down.  
 
==Tips==


* Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock Shield]] to maintain an injured warrior's survivability.
* Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock Shield]] to maintain an injured warrior's survivability.

Revision as of 14:06, 22 April 2022

Bloodrage is a Warrior ability.

In-Game Description

(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of +x damage.

Upgrade

 (Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.

Specifics

  • Up to a max of 2+floor(Potency/2)+floor(Health/4) damage.
  • Damage bonus: ceil[(2+floor(health/4))+(floor(potency/2))*(injury/(health-1)]


Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores Temporary HP: Temp HP does not affect a hero's max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage.

Tips

  • Keep Bloodrage's (lack of) interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down.
  • Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with Aid, Invigoration, and Rock Shield to maintain an injured warrior's survivability.
  • Can also be valuable with the Shadow transformation since it facilitates regaining lost health via kills.