Difference between revisions of "Bloodrage"

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(swordhand update, final(?))
(formulas included)
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==In-Game Description==
==In-Game Description==
  <q>''(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of '''+x''' damage.''</q>
  <q>''(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of '''+x''' damage.''</q>
 
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | Formulas &nbsp;
|-
| Up to a max of <code>2+floor([[Potency]]/2)+floor(Health/4)</code> damage.
|-
| Damage bonus: <code> ceil[(2+floor(health/4))+(floor([[potency]]/2))*([[hero#injury_and_healing|injury]]/(health-1)] </code>
|}
<!-- up to a max of [b]+<int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)>[] damage.<test:self.INJURY:\n(Currently: [b]+<int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))>[])> -->
== Upgrade ==
== Upgrade ==


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==Specifics==
==Specifics==
* Up to a max of <code>2+floor([[Potency]]/2)+floor(Health/4)</code> damage.
* Damage bonus: <code> ceil[(2+floor(health/4))+(floor([[potency]]/2))*([[hero#injury_and_healing|injury]]/(health-1)] </code>
Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores [[Temporary health|Temporary HP]]: Temp HP does not affect a hero's max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage.  
Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores [[Temporary health|Temporary HP]]: Temp HP does not affect a hero's max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage.  
==Tips==
==Tips==

Revision as of 14:32, 22 April 2022

Bloodrage is a Warrior ability.

In-Game Description

(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of +x damage.
Formulas  
Up to a max of 2+floor(Potency/2)+floor(Health/4) damage.
Damage bonus: ceil[(2+floor(health/4))+(floor(potency/2))*(injury/(health-1)]

Upgrade

 (Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.

Specifics

Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores Temporary HP: Temp HP does not affect a hero's max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage.

Tips

  • Keep Bloodrage's (lack of) interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down.
  • Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with Aid, Invigoration, and Rock Shield to maintain an injured warrior's survivability.
  • Can also be valuable with the Shadow transformation since it facilitates regaining lost health via kills.