Difference between revisions of "Bloodrage"
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==In-Game Description== | ==In-Game Description== | ||
<q>''(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of '''+x''' damage.''</q> | <q>''(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of '''+x''' damage.''</q> | ||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! colspan="1" | Formulas | |||
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| Up to a max of <code>2+floor([[Potency]]/2)+floor(Health/4)</code> damage. | |||
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| Damage bonus: <code> ceil[(2+floor(health/4))+(floor([[potency]]/2))*([[hero#injury_and_healing|injury]]/(health-1)] </code> | |||
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<!-- up to a max of [b]+<int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)>[] damage.<test:self.INJURY:\n(Currently: [b]+<int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))>[])> --> | |||
== Upgrade == | == Upgrade == | ||
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==Specifics== | ==Specifics== | ||
Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores [[Temporary health|Temporary HP]]: Temp HP does not affect a hero's max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage. | Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores [[Temporary health|Temporary HP]]: Temp HP does not affect a hero's max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage. | ||
==Tips== | ==Tips== |
Revision as of 14:32, 22 April 2022
Bloodrage is a Warrior ability.
In-Game Description
(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of +x damage.
Formulas |
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Up to a max of 2+floor(Potency/2)+floor(Health/4) damage.
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Damage bonus: ceil[(2+floor(health/4))+(floor(potency/2))*(injury/(health-1)]
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Upgrade
(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.
Specifics
Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores Temporary HP: Temp HP does not affect a hero's max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage.
Tips
- Keep Bloodrage's (lack of) interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down.
- Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with Aid, Invigoration, and Rock Shield to maintain an injured warrior's survivability.
- Can also be valuable with the Shadow transformation since it facilitates regaining lost health via kills.
- The damage boost from Bloodrage applies to a wide variety of attacks, including Broadswipes, interfusion attacks (using Thnarrs Accordica), and Dreadscythe's Broadswipes effect. However, it does not apply to Splinterskin or Static Shock.