Difference between revisions of "Bloodrage"
From Wildermyth Wiki
Spacepillow (talk | contribs) m (→Tips) |
Spacepillow (talk | contribs) |
||
| Line 8: | Line 8: | ||
| Up to a max of <code>2+floor([[Potency]]/2)+floor(Health/4)</code> damage. | | Up to a max of <code>2+floor([[Potency]]/2)+floor(Health/4)</code> damage. | ||
|- | |- | ||
| Damage bonus: <code> ceil[(2+floor(health/4))+(floor([[potency]]/2))*([[hero#injury_and_healing|injury]]/(health-1)] </code> | | Damage bonus: <code> ceil[((2+floor(health/4))+(floor([[potency]]/2)))*([[hero#injury_and_healing|injury]]/(health-1)] </code> | ||
|} | |} | ||
<!-- up to a max of [b]+<int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)>[] damage.<test:self.INJURY:\n(Currently: [b]+<int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))>[])> --> | <!-- up to a max of [b]+<int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)>[] damage.<test:self.INJURY:\n(Currently: [b]+<int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))>[])> --> | ||
== Upgrade == | == Upgrade == | ||
Revision as of 14:46, 22 April 2022
Bloodrage is a Warrior ability.
In-Game Description
(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of +x damage.
| Formulas |
|---|
Up to a max of 2+floor(Potency/2)+floor(Health/4) damage.
|
Damage bonus: ceil[((2+floor(health/4))+(floor(potency/2)))*(injury/(health-1)]
|
Upgrade
(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.
Specifics
Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores Temporary HP: Temp HP does not affect a hero's max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage.
Tips
- Keep Bloodrage's interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down.
- Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with Aid, Invigoration, and Rock Shield to maintain an injured warrior's survivability.
- Can also be valuable with the Shadow transformation since it facilitates regaining lost health via kills.
- The damage boost from Bloodrage applies to a wide variety of attacks, including Broadswipes, interfusion attacks (using Thnarrs Accordica), and Dreadscythe's Broadswipes effect. However, it does not apply to Splinterskin or Static Shock.