Difference between revisions of "The Witchstone"
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== Trivia == | == Trivia == | ||
Option 1 | Option 1 affects the hero with the highest coward score in the party, which may not be the hero shown in the panel for option 1.<br />Option 2 targets a hero with the Flirt or Brokenhearted [[hook]].<br />Option 3 targets a hero with the Loyal or Nostalgic [[hook]].<br />Option 4 targets a hero with the Proud or Integrity [[hook]]. | ||
== Images == | == Images == | ||
| Line 49: | Line 49: | ||
Thewitchstone2.png | Thewitchstone2.png | ||
</gallery> | </gallery> | ||
{{Targets2 | |||
| page = Targets encounter wilderness theWitchstone | |||
| note = Hooks aren't necessary to trigger this event. | |||
}} | |||
__NOTOC__ | |||
[[Category:Event]] | [[Category:Event]] | ||
[[Category:Flirt]] | [[Category:Flirt]] | ||
[[Category: | [[Category:Brokenheart]] | ||
[[Category:Loyal]] | [[Category:Loyal]] | ||
[[Category:Nostalgic]] | [[Category:Nostalgic]] | ||
Latest revision as of 07:27, 11 September 2022
| The Witchstone |
|---|
| Author |
| Douglas Austin |
| Event type |
| Wilderness scouting |
The party encounter a sinister-looking rock: a witchstone. And legend says that "if you don't offer it a joyous memory, it will lay a curse upon your back."
Choices
1. "And if we don't keep going it will be <Hero>'s curse instead."
Outcome One of the party becomes inhabited. The following is added to the hero's history: They became the home of a tortured black spirit, when the Witchstone's appetite went unsated.
2. Sacrifice a romantic memory...
Outcome Hero loses the memory, and the following is added to their history: In order that their friends might pass safely to <Location>, <Hero> relinquished a memory of young romance to the Witchstone there, and lost it forever.
3. Sacrifice a familial memory...
Outcome Hero loses the memory, and the following is added to their history: In order that their friends might pass safely to <Location>, <Hero> relinquished a memory of their parents to the Witchstone there, and lost it forever.
4. Sacrifice a memory of self-worth...
Outcome Hero loses the memory, and the following is added to their history: In order that their friends might pass safely to <Location>, <Hero> relinquished a memory of their proudest moment to the Witchstone there, and lost it forever.
Trivia
Option 1 affects the hero with the highest coward score in the party, which may not be the hero shown in the panel for option 1.
Option 2 targets a hero with the Flirt or Brokenhearted hook.
Option 3 targets a hero with the Loyal or Nostalgic hook.
Option 4 targets a hero with the Proud or Integrity hook.
Images
Targets
Targets coward (required) Score: COWARD >= 60 Forbidden Aspects: hook_inhabited bookish (required) Score: max(BOOKISH,POET) >= 60 snark (required) Score: SNARK hook (optional) Score: (200*(hook_Flirt+hook_Brokenheart))+ROMANTIC >= 200 hook2 (optional) Score: ((((historyTag_singleparent+historyTag_orphan)+historyTag_unknownOrigin)+historyTag_sadkid)+historyTag_adopted) >= 1 hook3 (optional) Score: max(HEALER,LEADER) >= 60Note: Hooks aren't necessary to trigger this event.See Targets and scoring guide for help with role names and scoring.