Difference between revisions of "The Heirloom Spring"

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(Created page - new event for release 0.14+112 Juli Brickers)
 
(→‎Trivia: reformatted trivia. Added link to wilderness swamp seed page)
 
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{{Infobox event
{{Infobox event
| event = The Heirloom Spring
| event = The Heirloom Spring
| image =  
| image = Theheirloomspring1.png 
| author =
| author = Douglas Austin & Damaro
| type = Wilderness scouting
| type = Wilderness scouting
}}
}}


...
The hero finds a spring inside of an overgrown structure in a swamp.


== Choices ==
== Choices ==


''1. ...'
''1. Wash''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ...
| The hero gains a pet [[Duck]] and the following is added to the hero's history:
''<q>They went for a swim in a magical spring, and momentarily turned into a very majestic duck. They attracted a lifelong admirer (an actual duck!) who would continue to follow them, through life. Together they might solve a mystery, perhaps even rewrite history.</q>''
|}
|}
''2. ...''
''2. Drink''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ...
| The hero gains '''+10 recovery rate''' and '''+5 retirement age'''.
|}
''3. Leave''
::''3.1 Enchant primary weapon''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Replace the hero's primary weapon with a water elemental weapon of the same type and tier.
|}
|}


::''3.2 Enchant secondary weapon''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Replace the hero's secondary weapon with a water elemental weapon of the same type and tier.
|}
::''3.3 <q>No need for that.</q>''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Gain '''+2 legacy points'''.
|}
== Trivia ==
== Trivia ==
...
*The dialogue in this event varies greatly depending on the personality of the hero.
*The history text from choice one is a reference to the Ducktales themesong.
*This event requires a wilderness swamp tile, which can be rare. A list of map seeds that are likely to have one can be found at [[Wilderness swamp seeds]].
 
== Images ==
== Images ==


<gallery mode="nolines">
<gallery mode=packed heights=150px>
File:Theheirloomspring2.png
File:Theheirloomspring3.png
</gallery>
</gallery>


{{Targets2
| page = Targets theHeirloomSpring
}}
__NOTOC__
[[Category:Event]]
[[Category:Event]]

Latest revision as of 12:44, 28 January 2023

The Heirloom Spring
Theheirloomspring1.png
Author
Douglas Austin & Damaro
Event type
Wilderness scouting

The hero finds a spring inside of an overgrown structure in a swamp.

Choices

1. Wash

2. Drink

3. Leave

3.1 Enchant primary weapon
3.2 Enchant secondary weapon
3.3 No need for that.

Trivia

  • The dialogue in this event varies greatly depending on the personality of the hero.
  • The history text from choice one is a reference to the Ducktales themesong.
  • This event requires a wilderness swamp tile, which can be rare. A list of map seeds that are likely to have one can be found at Wilderness swamp seeds.

Images

Targets