Difference between revisions of "Stunt"
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== Specifics == | == Specifics == | ||
The extra damage is based on weapon tier. [[Transformation|Transformed limbs]] are treated as tier 3 weapons for this formula. | Only humans (including NPCs) can stunt. | ||
The extra damage from Stunt is based on weapon tier. [[Transformation|Transformed limbs]] are treated as tier 3 weapons for this formula. | |||
Stunt damage and effects for [[Interfuse|interfusion attacks]] are calculated based on the equipped weapon (or tier 3 if both arms are transformed). | |||
In addition to extra damage, elemental and some artifact weapons (such as [[Halehammer]]) will produce further effects. (See [[#Elemental Stunts|Elemental Stunts]] below.) | In addition to extra damage, elemental and some artifact weapons (such as [[Halehammer]]) will produce further effects. (See [[#Elemental Stunts|Elemental Stunts]] below.) | ||
Stunt | Stunt activate after warrior [[Broadswipes]] but before Knockback effects. | ||
If an attack will hit multiple targets simultaneously (e.g. [[Through Shot]] or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: <code>finalStuntChance = stuntChance * (2 / (numTargets + 1))</code> | If an attack will hit multiple targets simultaneously (e.g. [[Through Shot]] or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: <code>finalStuntChance = stuntChance * (2 / (numTargets + 1))</code> | ||
== Elemental Stunts == | == Elemental Stunts == |
Revision as of 17:27, 4 June 2024
A “critical hit” that deals extra damage and can produce different effects.
Specifics
Only humans (including NPCs) can stunt.
The extra damage from Stunt is based on weapon tier. Transformed limbs are treated as tier 3 weapons for this formula.
Stunt damage and effects for interfusion attacks are calculated based on the equipped weapon (or tier 3 if both arms are transformed).
In addition to extra damage, elemental and some artifact weapons (such as Halehammer) will produce further effects. (See Elemental Stunts below.)
Stunt activate after warrior Broadswipes but before Knockback effects.
If an attack will hit multiple targets simultaneously (e.g. Through Shot or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: finalStuntChance = stuntChance * (2 / (numTargets + 1))
Elemental Stunts
Fire
Sends up to 3 fireballs at nearby enemies, which can start blazes. Each fireball deals 1 + weaponTier
magic damage, 1 pierce.
Leaf
Grants 2 temporary health to the attacker.
Stone
Shreds 1 armor and pins all enemies within a 2-tile radius.
Water
Gives +1 action point, at most once per turn.