Difference between revisions of "Stunt"

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(Undo revision 25252 by Zayler (talk))
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A “critical hit” that deals extra damage and can produce different effects.
== Specifics ==
== Specifics ==


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If an attack will hit multiple targets simultaneously (e.g. [[Through Shot]] or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: <code>finalStuntChance = stuntChance * (2 / (numTargets + 1))</code>
If an attack will hit multiple targets simultaneously (e.g. [[Through Shot]] or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: <code>finalStuntChance = stuntChance * (2 / (numTargets + 1))</code>
== Elemental Stunts ==
=== Fire ===
Sends up to 3 fireballs at nearby enemies, which can start blazes. Each fireball deals <code>1 + weaponTier</code> magic damage, 1 [[pierce]].
=== Leaf ===
Grants 2 temporary health to the attacker.
=== Stone ===
[[Shred|Shreds]] 1 [[armor]] and [[Pin|pins]] all enemies within a 2-tile radius.
=== Water ===
Gives +1 [[action point]], at most once per turn.
[[Category: Battle]]
[[Category: Extra actions]]

Revision as of 05:12, 5 June 2024

A “critical hit” that deals extra damage and can produce different effects.

Specifics

Only humans (including NPCs) can stunt.

The extra damage from Stunt is based on weapon tier. Transformed limbs are treated as tier 3 weapons for this formula.

Stunt damage and effects for interfusion attacks are calculated based on the equipped weapon (or tier 3 if both arms are transformed).

In addition to extra damage, elemental and some artifact weapons (such as Halehammer) will produce further effects. (See Elemental Stunts below.)

Stunt activate after warrior Broadswipes but before Knockback effects. Hence, stunt effect area range is based on the initial position of the attacked target.

If an attack will hit multiple targets simultaneously (e.g. Through Shot or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: finalStuntChance = stuntChance * (2 / (numTargets + 1))

Elemental Stunts

Fire

Sends up to 3 fireballs at nearby enemies, which can start blazes. Each fireball deals 1 + weaponTier magic damage, 1 pierce.

Leaf

Grants 2 temporary health to the attacker.

Stone

Shreds 1 armor and pins all enemies within a 2-tile radius.

Water

Gives +1 action point, at most once per turn.