Difference between revisions of "Bidding the Ghost Goodbye"

From Wildermyth Wiki
(adjusted image gallery)
(Added tips)
 
(6 intermediate revisions by 3 users not shown)
Line 16: Line 16:
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| The two heroes fight. This starts a [[battle]] where the player controls the companion. Killing the "haunted" hero will exorcise the ghost and leave the hero unharmed. Receive an [[equipment|item]].
| A battle ensues between the hero and the companion with the player controlling the companion, who is given the [[Grimblade]]. You need to defeat the hero, and afterwards will be able to give the Grimblade to any member of your party.
|}
|}
::''1.2 "[Name], this is [Name]! The real [Name]! I'll die too! You don't want that, do you?"''
::''1.2 "<Companion>, this is <Hero>! The real <Hero>! I'll die too! You don't want that, do you?"''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| The two heroes fight. This starts a [[battle]] where the player controls the companion, who starts with '''+2 injury'''. Receive an [[equipment|item]].
| A battle ensues between the hero and the companion with the player controlling the companion. The companion starts the battle with '''+2 Injury''' and is given the [[Grimblade]]. You need to defeat the hero, and afterwards will be able to give the Grimblade to any member of your party.
|}
|}


Line 33: Line 33:


== Trivia ==
== Trivia ==
The "haunted" hero must have the [[aspect]] '''inhabited''' to trigger this event. Afterwards, the following text will be added to their [[History]]:  
The "haunted" hero must have the '''inhabited''' [[hook]] to trigger this event. Afterwards, the following text will be added to their [[History]]:  
  <q>''"The foul presence inhabiting [Name]'s body was banished thanks to the bold action of one of his stalwart companions in [Party Name]."''</q>
  ''<q>The foul presence inhabiting <Hero>'s body was banished thanks to the bold action of one of their stalwart companions in <Party Name>.</q>''


==Tips==
* Even in Adventurer difficulty, a miss or two could result in a Mortal Choice and a failed event, so guaranteed damage is key to a safe victory.
** [[Mystic]]s may find it helpful to know that [[Interfuse]]d [[Blaze]]s deal a guaranteed 8 damage at the start of the main hero’s turn while wielding the sword during the fight.
== Images ==
== Images ==


[[File:Biddingtheghostgoodbye1.PNG|x150px]]
<gallery mode=packed heights=150px>
[[File:Biddingtheghostgoodbye2.PNG|x150px]]
File:Biddingtheghostgoodbye1.PNG
[[File:Biddingtheghostgoodbye3.PNG|x150px]]
File:Biddingtheghostgoodbye2.PNG
File:Biddingtheghostgoodbye3.PNG
</gallery>


{{Targets2
| page = Targets hook Inhabited biddingtheGhostGoodbye intro
}}
__NOTOC__
[[Category:Event]]
[[Category:Event]]
[[Category:Inhabited]]

Latest revision as of 11:44, 17 February 2025

Bidding the Ghost Goodbye
Biddingtheghostgoodbye1.PNG
Author
Douglas Austin
Event type
Opportunity

A hero has been acting strangely. Almost... haunted.

Choices

1. I think it's time we went on a little... hunting trip.

1.1 "DIE, DIE, DIE, DIE, DIE..."
1.2 "<Companion>, this is <Hero>! The real <Hero>! I'll die too! You don't want that, do you?"

2. Back to our beds for now.

Trivia

The "haunted" hero must have the inhabited hook to trigger this event. Afterwards, the following text will be added to their History:

The foul presence inhabiting <Hero>'s body was banished thanks to the bold action of one of their stalwart companions in <Party Name>.

Tips

  • Even in Adventurer difficulty, a miss or two could result in a Mortal Choice and a failed event, so guaranteed damage is key to a safe victory.
    • Mystics may find it helpful to know that Interfused Blazes deal a guaranteed 8 damage at the start of the main hero’s turn while wielding the sword during the fight.

Images

Targets