|
|
| (12 intermediate revisions by 4 users not shown) |
| Line 1: |
Line 1: |
| '''The Lonely Cost''' (written by Douglas Austin) is an event in which the heroes seek out an exiled hermit in order to lift a curse from them.
| | #REDIRECT [[The_Prisoner]] |
| | |
| | |
| == Choices ==
| |
| | |
| 1. ''"Are you feeling alright? We have to hurry".''
| |
| | |
| 2. ''Something about this is just...weird. Let's think on it.''
| |
| | |
| | |
| == 1. Outcome ==
| |
| | |
| Choosing the first option leads the heroes to a forgotten tomb and another choice.
| |
| | |
| 1. ''"Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."'' leads to a fight with the hermit (40 year old mystic).
| |
| | |
| 2. ''" I know it's not right to desecrate the dead...but this is about preserving the living."'' leads to a calamity, improving your enemies.
| |
| | |
| | |
| == 2. Outcome ==
| |
| | |
| | |
| | |
| == Trivia ==
| |
| | |
| -Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself
| |
| | |
| | |
| == Images ==
| |
| <gallery>
| |
| File:Thelonelycost.png|A hero is afflicted by an unknown curse
| |
| File:Dwemerald.png|The dwemerald
| |
| </gallery>
| |