Difference between revisions of "Wolfcall"

From Wildermyth Wiki
m (Pbelanger moved page Ability:Wolfcall to Wolfcall without leaving a redirect: Removed prefix)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Wolfcall''' is a [[passive ability|passive]] [[Warrior]] [[:Category:Ability|ability]].  
'''Wolfcall''' is a [[passive ability|passive]] [[Warrior]] [[ability]].  


==In-Game Description==
==In-Game Description==
  <q>''(Passive) After a successful kill, the hero's allies gain +2 speed for this and the following turn.''</q>
  <q>''(Passive) After a successful kill, the hero's allies gain +2 speed for this and the following turn.''</q>
== Upgrade ==
<q>''Wolfcalled heroes also gain '''+1''' damage on flanking attacks.''</q>


==Specifics==
==Specifics==


==Uses==
* Speed gained = <code>2 + 1/3[[potency]]</code>
* All heroes including the warrior gain the speed buff.
* The bonus does not stack from multiple wolfcalls or kills.
* A kill from a reaction strike during the enemy's turn gives a bonus that lasts for your following turn plus an additional one.
* Delayed kills from poison or fire do not trigger Wolfcall.
 
==Tips==
   
   
* Extra movement is never bad, but Wolfcall is perhaps most helpful for a melee-focused party, and perhaps especially for a dagger-wielding hunter looking for [[flanking]].
* Also valuable for aging parties (in later [[chapter]]s) to give them decent mobility despite the effects of old age.


[[Category:Battle]]
[[Category:Battle]]
[[Category:Ability]]
[[Category:Ability]]
[[Category:Warrior abilities]]
[[Category:Warrior abilities]]

Latest revision as of 08:21, 14 February 2022

Wolfcall is a passive Warrior ability.

In-Game Description

(Passive) After a successful kill, the hero's allies gain +2 speed for this and the following turn.

Upgrade

Wolfcalled heroes also gain +1 damage on flanking attacks.

Specifics

  • Speed gained = 2 + 1/3potency
  • All heroes including the warrior gain the speed buff.
  • The bonus does not stack from multiple wolfcalls or kills.
  • A kill from a reaction strike during the enemy's turn gives a bonus that lasts for your following turn plus an additional one.
  • Delayed kills from poison or fire do not trigger Wolfcall.

Tips

  • Extra movement is never bad, but Wolfcall is perhaps most helpful for a melee-focused party, and perhaps especially for a dagger-wielding hunter looking for flanking.
  • Also valuable for aging parties (in later chapters) to give them decent mobility despite the effects of old age.