Flanking
A flanking attack occurs when a target that has already been attacked is attacked again on the same turn from an opposing angle of 90 to 270 degrees. Flanking attacks offer two benefits over standard attacks:
- They have a 100% chance to hit.
- Daggers deal 2x damage (after armor).
Effects such as Wolfcall+ and Cunning grant bonus damage when flanking.
Additionally, some monsters have abilities that take advantage of flanking, like Horn Children's "Gang Up."
Arrow shadows are left drawn on the floor indicating the direction of previous attacks a unit has received on the current turn, and a special icon is used when an incoming attack will receive the flanking bonus.
The direction of interfusion attacks are calculated from the center of the interfused object (not the caster or center of an area-of-effect attack).
For enemies and objects that are larger than 1 tile, the direction of attack is calculated from the dot in their exact center.