Difference between revisions of "Tile"

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Overworld progression involves using your heroes to:
Overworld progression involves using your heroes to:
* scout unexplored tiles of the map
* scout unexplored tiles of the map
* clear away any enemy [[lair]]s or [[infestation]]s
* clear away any [[Enemy force|Enemy forces]] or [[infestation]]s
* construct [[station]]s for gathering resources
* construct [[station]]s for gathering resources
* [[Prepare Defense|prepare defenses]] to aid with [[incursion]]s.
* [[Prepare Defense|prepare defenses]] to aid with [[incursion]]s.


Explorable tiles may by separated by a [[river]] or [[mountain range]]. Heroes can build a [[Build a Bridge|bridge]] or [[mountain pass]] to provide a direct route between tiles.
Explorable tiles may by separated by a [[river]] or [[mountain range]]. Heroes can [[Build a Bridge]] or [[Job#Pass|mountain pass]] to provide a direct route between tiles.


= Impassable tiles =
= Impassable tiles =
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* [[Biome]]
* [[Biome]]
[[Category:Overland]]

Latest revision as of 16:17, 10 March 2025

The World map consists of a randomly generated region of tiles. Most of these tiles are explorable, but some are impassable.

As your heroes progress through each chapter of a campaign, more of the world map becomes accessible.

Explorable tiles

Explorable tiles consist of fields, forests, foothills, and swamps.

Overworld progression involves using your heroes to:

Explorable tiles may by separated by a river or mountain range. Heroes can Build a Bridge or mountain pass to provide a direct route between tiles.

Impassable tiles

Impassable tiles consist of oceans, lakes, and high mountains.

See also