Difference between revisions of "Family Business"
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{{Infobox event | {{Infobox event | ||
| event = Family Business | | event = Family Business | ||
| image = | | image = Familybusiness3.png | ||
| author = Jeremy Bernstein | | author = Jeremy Bernstein | ||
| type = Wilderness scouting | | type = Wilderness scouting | ||
Line 10: | Line 10: | ||
== Choices == | == Choices == | ||
''1. <q>No. Let me leave first.</q> Don't Listen.'' | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
|- | |||
| '''+0.3 warding''' to both party members. | |||
|} | |||
''2. <q>I'm sure there's a private room...</q> Listen.'' | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
|- | |||
| Negotiate to your parent about building a roadhouse. A decision must be made whatever to give the hero's parent resources to build a roadhouse. | |||
|} | |||
:''2.1 <q>Answer's '''no'''.</q>'' | |||
::{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ::{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| | | '''+0.5 health''' to both party members. | ||
|} | |} | ||
:''2. | :''2.2 <q>Alright. Build your roadhouse.</q>'' | ||
::{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ::{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| | | Lose '''1 ingot''', '''heartwood''', '''fabric''', and '''hide''' resources. '''1d2+3 retirement age''' to both party members. A tiding at the end of the chapter randomly determines the outcome.<br />'''Success''': The hero gains '''+15 Charisma''' and '''+10 Recovery Rate'''. The party also gains '''1d2 heartwoods''', '''1d2 ingots''', '''1d2 hides''', and '''1d2 fabrics'''. <br />'''Failure''': the hero loses '''-5 Charisma''' and '''-5 Recovery Rate''' | ||
|} | |} | ||
== Trivia == | == Trivia == | ||
== Images == | == Images == | ||
<gallery> | <gallery mode=packed heights=200px> | ||
File:Familybusiness1.png|The heroes converge in a tavern. | File:Familybusiness1.png|The heroes converge in a tavern. | ||
File:Familybusiness2.png|Martin recognizes his mother. | File:Familybusiness2.png|Martin recognizes his mother. | ||
File:Screenshot_171.png|In the updated event, the hero is recognized and approached by their parent. | |||
File:Screenshot_172.png| | |||
</gallery> | </gallery> | ||
{{Targets2 | |||
| page = Targets familybusiness_revision | |||
}} | |||
__NOTOC__ | |||
[[Category:Event]] | [[Category:Event]] |
Latest revision as of 06:20, 24 August 2022
Family Business |
---|
Author |
Jeremy Bernstein |
Event type |
Wilderness scouting |
A hero unexpectedly meets their estranged parent in a tavern.
Choices
1. No. Let me leave first.
Don't Listen.
Outcome |
+0.3 warding to both party members. |
2. I'm sure there's a private room...
Listen.
Outcome |
Negotiate to your parent about building a roadhouse. A decision must be made whatever to give the hero's parent resources to build a roadhouse. |
- 2.1
Answer's no.
Outcome +0.5 health to both party members.
- 2.2
Alright. Build your roadhouse.
Outcome Lose 1 ingot, heartwood, fabric, and hide resources. 1d2+3 retirement age to both party members. A tiding at the end of the chapter randomly determines the outcome.
Success: The hero gains +15 Charisma and +10 Recovery Rate. The party also gains 1d2 heartwoods, 1d2 ingots, 1d2 hides, and 1d2 fabrics.
Failure: the hero loses -5 Charisma and -5 Recovery Rate
Trivia
Images
Targets
Targets Template:Targets familybusiness revision
See Targets and scoring guide for help with role names and scoring.