Difference between revisions of "Bogmoor"
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! !! style="width:7.5em" | Storyteller !! style="width:7.5em" | Adventurer !! style="width:7.5em" | Tragic Hero !! style="width:7.5em" | Walking Lunch | ! !! style="width:7.5em" | Storyteller !! style="width:7.5em" | Adventurer !! style="width:7.5em" | Tragic Hero !! style="width:7.5em" | Walking Lunch | ||
|- | |- | ||
| style="text-align: left" | Health || | | style="text-align: left" | Health || 9 || || || | ||
|- | |- | ||
| style="text-align: left" | Speed || colspan=4 | | | style="text-align: left" | Speed || colspan=4 | 3 | ||
|- | |- | ||
| style="text-align: left" | Armor || colspan=3 | 0 || | | style="text-align: left" | Armor || colspan=3 | 0 || | ||
|- | |- | ||
| style="text-align: left" | Warding || colspan=2 | 0 || colspan=2 | | | style="text-align: left" | Warding || colspan=2 | 0 || colspan=2 | | ||
|- | |- | ||
| style="text-align: left" | Melee Accuracy || colspan=4 | | | style="text-align: left" | Melee Accuracy || colspan=4 | 110 | ||
|- | |- | ||
| style="text-align: left" | Range Accuracy || colspan=4 | | | style="text-align: left" | Range Accuracy || colspan=4 | 95 | ||
|- | |- | ||
| style="text-align: left" | Dodge || colspan=4 | | | style="text-align: left" | Dodge || colspan=4 | 25 | ||
|- | |- | ||
| style="text-align: left" | Block || colspan=4 | | | style="text-align: left" | Block || colspan=4 | 75 | ||
|- | |- | ||
| style="text-align: left" | Size || colspan=4 | 2 Tiles | | style="text-align: left" | Size || colspan=4 | 2 Tiles | ||
| Line 42: | Line 42: | ||
| Search | | Search | ||
| Scout | | Scout | ||
| | | | ||
| 2 | | 2 | ||
| Every hero in a 2 tile radius will lose their hidden effect. | | Every hero in a 2 tile radius will lose their hidden effect. | ||
| Line 48: | Line 48: | ||
| Attack Door | | Attack Door | ||
| Attack Scenery | | Attack Scenery | ||
| | | | ||
| | | | ||
| Attacks the door, dealing 2 damage to it. | | Attacks the door, dealing 2 damage to it. | ||
|- | |- | ||
| Line 56: | Line 56: | ||
| 4-5 | | 4-5 | ||
| 1 | | 1 | ||
| | | | ||
|- | |- | ||
| Noxious Tongue | | Noxious Tongue | ||
| Physical Ranged attack | | Physical Ranged attack | ||
| | | | ||
| 4 | | 4 | ||
| | | | ||
|- | |- | ||
| Vessel of Corruption | | Vessel of Corruption | ||
| Reactive Effect | | Reactive Effect | ||
| | | | ||
| | | | ||
| | | Spreads [[Corruption]] when killed.<br />Corruption: Slows movement. At the end of turn, Gorgons on corrupted tiles gain Temp Health, non-Gorgons take damage. | ||
|} | |} | ||
Latest revision as of 07:58, 9 December 2021
A type of Gorgon. The bogmoors appeared out of swamps and ponds, stalked the rivers and creaks. Overgrown frogs with predatory urges, they'll immobilize their prey, before they swallow it whole.
Description
In-game description:
Heaving its overgrown body in mucusy plops, its grasping mouth drips and stinks.
Base values
| Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
|---|---|---|---|---|
| Health | 9 | |||
| Speed | 3 | |||
| Armor | 0 | |||
| Warding | 0 | |||
| Melee Accuracy | 110 | |||
| Range Accuracy | 95 | |||
| Dodge | 25 | |||
| Block | 75 | |||
| Size | 2 Tiles | |||
Mechanics
| Name | Type | Damage | Range | Effect |
|---|---|---|---|---|
| Search | Scout | 2 | Every hero in a 2 tile radius will lose their hidden effect. | |
| Attack Door | Attack Scenery | Attacks the door, dealing 2 damage to it. | ||
| Slam | Physical Melee Attack | 4-5 | 1 | |
| Noxious Tongue | Physical Ranged attack | 4 | ||
| Vessel of Corruption | Reactive Effect | Spreads Corruption when killed. Corruption: Slows movement. At the end of turn, Gorgons on corrupted tiles gain Temp Health, non-Gorgons take damage. |
Lore
'Our daughters used to go down to the stream to catch frogs. Now the frogs come up to the house, in hopes of catching our daughters.' - Prim Fossilbeck