Difference between revisions of "Armor (Stat)"
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'''Armor''' is a character [[stat]] that represents resistance to [[physical damage]]. For each point of armor, the amount of incoming physical damage a character receives is reduced by one. In [[:Category:Battle|battle]], a character's armor is indicated by the number of blue shields on that character's [[hero portrait]]. | '''Armor''' is a character [[stat]] that represents resistance to [[physical damage]]. For each point of armor, the amount of incoming physical damage a character receives is reduced by one. In [[:Category:Battle|battle]], a character's armor is indicated by the number of blue shields on that character's [[hero portrait]]. | ||
[[Walling]] with an allied character grants both characters an additional point of armor | [[Walling]] with an allied character grants both characters an additional point of armor. It does not stack. | ||
Armor can be acquired from multiple sources, including a character's [[gear]], their [[class]], and various [[events]]. Non-integer armor values are always rounded down to the nearest whole number for combat purposes. | Armor can be acquired from multiple sources, including a character's [[gear]], their [[class]], and various [[events]]. Non-integer armor values are always rounded down to the nearest whole number for combat purposes. |
Revision as of 07:12, 16 June 2021
Armor is a character stat that represents resistance to physical damage. For each point of armor, the amount of incoming physical damage a character receives is reduced by one. In battle, a character's armor is indicated by the number of blue shields on that character's hero portrait.
Walling with an allied character grants both characters an additional point of armor. It does not stack.
Armor can be acquired from multiple sources, including a character's gear, their class, and various events. Non-integer armor values are always rounded down to the nearest whole number for combat purposes.
Armor does not mitigate magic damage or elemental damage, which are instead reduced by Warding.