Difference between revisions of "Jumpjaw"
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m (Pbelanger moved page Ability:Jumpjaw to Jumpjaw without leaving a redirect: Removed prefix) |
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==Specifics== | ==Specifics== | ||
Once per combat, as a [[ | Once per combat, as a [[swift action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones. | ||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:Hunter abilities]] | [[Category:Hunter abilities]] | ||
[[Category:Pinned]] | [[Category:Pinned]] |
Revision as of 20:54, 26 November 2019
Jumpjaw is an active Hunter ability.
In-Game Description
(Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.
Specifics
Once per combat, as a swift action, the hero may deploy a trap that damages and pins the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.