From Wildermyth Wiki

Jumpjaw is an active Hunter ability.

Range and appearance of deployed Jumpjaw trap

In-Game Description

(Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal [2 + Potency] damage and pin the first enemy who walks near.


Uses per mission increased from 2 to 3, and now shreds 1 armor


  • Damage: 2 + Potency
  • Deployment range: 4.6 + Long Reach
  • The trap covers a 3x3 grid on the battlefield. It damages and pins the first enemy to step on any of these tiles, after which the trap is removed from all tiles.
  • Applies Quellingmoss's passive poison if the hunter has the ability.