From Wildermyth Wiki
(Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal [2 + Potency] damage and pin the first enemy who walks near.
Uses per mission increased from 2 to 3, and now shreds 1 armor
- Damage: 2 + Potency
- Deployment range: 4.6 + Long Reach
- The trap covers a 3x3 grid on the battlefield. It damages and pins the first enemy to step on any of these tiles, after which the trap is removed from all tiles.
- Applies Quellingmoss's passive poison if the hunter has the ability.