Difference between revisions of "Guardian"

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*Guarding in front of weaker party members triggers [[Walling]], reducing incoming damage by  1 and additionally striking any foe that dares to enter melee range.
*Guarding in front of weaker party members triggers [[Walling]], reducing incoming damage by  1 and additionally striking any foe that dares to enter melee range.


*[[Ability:Vigilance|Vigilance]] increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn.
*[[Vigilance]] increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn.


*[[Ability:Long Reach|Long Reach]] pairs very well with the aforementioned abilities. Combining Long Reach with a spear enables the [[Warrior]] to cover a lot of space.
*[[Long Reach]] pairs very well with the aforementioned abilities. Combining Long Reach with a spear enables the [[Warrior]] to cover a lot of space.





Revision as of 14:30, 26 November 2019

Guardian is the Warriors starting ability.

Ingame Description

(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.

Specifics

Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.

Sentinel is a possible upgrade to Guardian.

Usage

  • Guarding in front of weaker party members triggers Walling, reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range.
  • Vigilance increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn.
  • Long Reach pairs very well with the aforementioned abilities. Combining Long Reach with a spear enables the Warrior to cover a lot of space.